murdock2099 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -6, D:1) a rat skeleton (10, -7, D:1) a +0 dagger 3 stones (16, 7, D:1) a +0 dagger a ball python skeleton (17, -6, D:1) a rat corpse (skeletalised by now) (22, -6, D:1) a hobgoblin corpse (skeletalised by now) (22, 23, D:1) a +0 dagger (23, -18, D:1) a +0 club (29, 6, D:1) a +0 dagger a goblin skeleton (29, 8, D:1) a +0 scale mail (33, -12, D:1) a ball python skeleton (33, -4, D:1) a +0 robe (37, -2, D:1) a +0 whip (39, 10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, -17, D:2) a hobgoblin corpse (skeletalised by now) (5, -3, D:2) a bat corpse (skeletalised by now) (10, 3, D:2) a rat skeleton (18, -9, D:2) a +0 dagger (18, -6, D:2) a quill talisman (20, 9, D:2) a bat skeleton (29, 30, D:2) a ball python corpse (skeletalised by now) (30, 31, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (32, 14, D:2) a rat skeleton (39, 3, D:2) a +0 dagger (39, 5, D:2) an adder corpse (skeletalised by now) (40, 3, D:2) a +0 club (41, 23, D:2) an orb of energy (45, 20, D:2) an adder skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Qefuest" {+Blink Will+++ Regen+ Dex+4 Slay-3} (6780 gold) [amulet of regeneration] +Blink: It lets you blink. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the granite talisman of Utubej {Dex+3 Slay+2} (11570 gold) [granite talisman] Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Yredelemnul's Favour {rC+++ Int-4 Slay+3 SInv} (5790 gold) [ring of protection from cold] rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the rimehorn talisman of Lanwor {rCorr Int+3} (4490 gold) [rimehorn talisman] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the +4 mace of the Soft God {spect, *Corrode Str+2 Stlth+} (3590 gold) *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 ring mail of the Watchman {rF+ rC++ Int+5} (7100 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the cold staff "Cokh" {+Blink rC+ rN+ Ice} (4320 gold) [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. the ring of the Coward {Str+2 Int+3 Dex+2 Slay+4} (5770 gold) [ring of slaying] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the blade talisman "Ceuzoil" {rCorr} (8400 gold) [blade talisman] rCorr: It protects you from acid and corrosion. the +4 dagger of Vice {flame, rPois rN+ Dex+2} (4320 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of the Marlin {rN+ Wiz Int+2} (4540 gold) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). the death talisman "Zuesoxaz" {Fly rCorr Slay-4} (4000 gold) [talisman of death] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the +0 pair of gloves "Pagaali" {^Contam rPois Str+3 SInv} (2060 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +8 dagger "Abrath" {freeze, rC++} (6810 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the air staff of Paper {rElec Int+6 Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. the ring "Faefiaskagg" {rC+ Str+9 Stlth+} (5910 gold) [ring of strength] rC+: It protects you from cold. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. the +8 dagger of Nige {drain, +Blink rF- rN+++ rCorr} (7720 gold) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the quill talisman of Hadjma {rElec Dex+4} (4200 gold) [quill talisman] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). the +8 chain mail of Servitude {rC+ Regen+ Int+3} (6630 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 hand axe of Circularity {vamp, SInv} (2020 gold) SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:3) a +0 club (5, 8, D:3) a +0 club (6, 9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 13, D:3) a +0 hand axe (12, 12, D:3) an adder corpse (skeletalised by now) (17, 11, D:3) a +0 hand axe (19, -23, D:3) a +0 leather armour (32, 7, D:3) a +0 short sword a +0 club a +0 leather armour a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, -4, D:3) a +0 club (54, 14, D:3) a hobgoblin corpse (skeletalised by now) (59, 13, D:3) a +0 quarterstaff Level 4 of the Dungeon (4, -13, D:4) 7 gold pieces (5, -7, D:4) a scroll of noise (6, -8, D:4) a +0 club (6, -1, D:4) a scroll of brand weapon (9, -7, D:4) a manual of Short Blades (12, -27, D:4) a +0 partisan (12, -8, D:4) a potion of ambrosia (12, 9, D:4) an adder skeleton (14, -19, D:4) 3 curare-tipped darts (15, -25, D:4) a +0 chain mail (22, 0, D:4) a +0 dagger (25, -31, D:4) a +0 dagger a kobold corpse (skeletalised by now) (29, -31, D:4) a +0 dagger a +0 chain mail a +0 short sword a +0 ring mail a +0 whip a +0 hand axe a +0 scale mail a +0 short sword an orc skeleton an orc skeleton (32, -11, D:4) a +0 scale mail (32, 8, D:4) a hobgoblin skeleton (36, -14, D:4) a +0 club a goblin skeleton (37, -15, D:4) a +0 club an orc skeleton (49, -16, D:4) a spore talisman Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (20, -6, D:5) a +0 flail an orc skeleton (39, 7, D:5) a +0 dagger (40, -5, D:5) a +0 mace (40, 15, D:5) a +0 dagger (41, -11, D:5) a +0 robe (42, 2, D:5) a +0 hand axe a +0 mace a +0 dagger a +0 war axe a +0 leather armour an orc skeleton an orc skeleton (42, 8, D:5) a +0 dagger a +0 robe (43, -17, D:5) an iguana skeleton (46, -20, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a scroll of teleportation (7, 7, D:6) a throwing net (8, 4, D:6) a +0 club an orc corpse (8, 5, D:6) a +0 flail a +0 spear a gnoll corpse (9, 5, D:6) a +0 halberd (13, 1, D:6) 16 gold pieces