mushyphatcat69 Level 1 of the Dungeon (5, 14, D:1) a ball python corpse (skeletalised by now) (7, 0, D:1) a rat skeleton (11, -9, D:1) a +0 sling (14, -8, D:1) a +0 mace (32, 25, D:1) an inkwell talisman (42, 34, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (42, 35, D:1) a +0 dagger (42, 36, D:1) a frilled lizard corpse (skeletalised by now) (42, 40, D:1) a +0 flail (43, 21, D:1) a +0 short sword a kobold corpse (skeletalised by now) (43, 29, D:1) a +0 dagger (46, -3, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (53, 18, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (1, 0, D:2) an adder corpse (skeletalised by now) (5, -18, D:2) a +0 leather armour (8, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (19, -17, D:2) a +0 short sword (20, -15, D:2) a +0 dagger (20, -14, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (21, -7, D:2) a parchment of Lesser Beckoning (21, 19, D:2) a +0 ring mail (25, -19, D:2) a +0 plate armour (27, 2, D:2) a +0 chain mail (31, 5, D:2) a +3 dagger (32, -13, D:2) a frilled lizard corpse (skeletalised by now) (33, -1, D:2) a +0 club a kobold skeleton (35, -14, D:2) a +0 hand axe (35, 10, D:2) a +0 whip (36, -4, D:2) a +0 scale mail (36, 16, D:2) a +0 dagger a +0 leather armour a +0 mace a +0 scale mail a +0 trident an orc corpse (skeletalised by now) (38, 16, D:2) a +0 falchion a frilled lizard corpse (skeletalised by now) (38, 17, D:2) a +0 short sword a rat corpse (skeletalised by now) (39, 29, D:2) a +0 plate armour (40, 15, D:2) a +0 barding Level 3 of the Dungeon (13, 17, D:3) a frilled lizard skeleton (13, 18, D:3) a rat skeleton (15, 9, D:3) a +0 war axe (17, 10, D:3) a +0 short sword 5 stones (21, -1, D:3) a +0 club (22, -1, D:3) a +0 dagger a +0 leather armour a +0 club a +0 leather armour (22, 0, D:3) a +0 falchion a +0 chain mail a +0 short sword an orc skeleton (28, 34, D:3) a +0 mace (33, 22, D:3) a rat corpse (skeletalised by now) (34, 30, D:3) a +0 war axe (36, 25, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (37, 25, D:3) a +0 whip (37, 27, D:3) a +0 leather armour (38, 25, D:3) a +0 short sword a kobold corpse (skeletalised by now) (39, 15, D:3) a bat skeleton (39, 18, D:3) a +0 club a +0 whip 2 stones a kobold corpse (skeletalised by now) (40, 14, D:3) a +0 flail (41, 33, D:3) a +0 club (43, 12, D:3) a +0 dagger a goblin skeleton (47, 11, D:3) a +0 dagger a +0 robe a +0 flail a +0 hand axe a +0 mace a +0 ring mail a +0 mace the human skeleton of Jessica an orc skeleton an orc skeleton an orc skeleton an orc skeleton (60, 0, D:3) a +0 sling Level 4 of the Dungeon [Shop] Vanlawid's General Store the ring of Vyppuusin {rF+ rC+ rN++} (594 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. a box of beasts (480 gold) a wand of flame (12) (100 gold) a +0 whip (30 gold) a potion of haste (120 gold) a lightning rod (4/4) (480 gold) a +2 scale mail of death (252 gold) a parchment of Ensorcelled Hibernation (69 gold) a potion of lignification (36 gold) (0, 11, D:4) a +3 short sword an orc corpse (skeletalised by now) (0, 13, D:4) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, 1, D:4) a +0 dagger a +0 club a +0 whip (8, 0, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (9, 0, D:4) a +0 great sword (10, 2, D:4) a +0 dagger (12, 28, D:4) a +0 sling (14, 2, D:4) a +0 trident (36, 45, D:4) a +0 dagger (45, 22, D:4) a +0 giant club (45, 35, D:4) a +0 club 5 stones Level 5 of the Dungeon (7, 31, D:5) a +0 scale mail (11, 39, D:5) a +0 robe a +0 dagger (12, 23, D:5) a +0 giant club (12, 39, D:5) a +0 sling (13, 6, D:5) a medusa talisman (15, 3, D:5) a water moccasin skeleton (21, -3, D:5) an adder skeleton (21, 38, D:5) a +0 hand axe (31, -3, D:5) 3 flux baubles a +0 club (31, 27, D:5) a +0 whip a gnoll skeleton (31, 28, D:5) a +0 club (32, 24, D:5) a +0 flail (35, 28, D:5) a +0 club a gnoll skeleton (37, 26, D:5) a +0 flail (40, 28, D:5) a +2 flail of concussion 2 poisoned darts (42, 11, D:5) a +0 whip a gnoll skeleton (42, 31, D:5) a +0 giant spiked club a +0 flail (43, 29, D:5) a +0 leather armour a +0 club (49, 21, D:5) a +0 whip a gnoll skeleton (51, 23, D:5) a +0 halberd a gnoll skeleton (55, -1, D:5) a +0 chain mail (55, 44, D:5) a +3 flail of protection (62, 3, D:5) a +0 ring mail (67, 46, D:5) a hound corpse (skeletalised by now) (68, 33, D:5) a +0 sling Level 6 of the Dungeon [Shop] Kenuugit's General Store a parchment of Sandblast (44 gold) a +0 scale mail (44 gold) a phial of floods (440 gold) a wand of polymorph (11) (unknown) (169 gold) an orb of energy (121 gold) a +0 mace (33 gold) (0, 0, D:6) a +3 whip (0, 4, D:6) a +0 leather armour (18, -24, D:6) a +0 plate armour a +0 mace (18, -22, D:6) a +0 robe a +3 dagger (20, -29, D:6) a +0 orcbow (20, -23, D:6) a +0 hand axe (21, -23, D:6) a +0 ring mail a +0 trident a +0 leather armour a +0 short sword (22, -29, D:6) a +0 whip (22, -23, D:6) a +0 whip (25, -11, D:6) a +0 giant club (29, -6, D:6) a +0 flail (29, -5, D:6) a +0 club (30, -6, D:6) a +0 robe a +0 dagger (39, -15, D:6) a +0 spear (39, 8, D:6) a +2 ring mail of fire resistance (46, -5, D:6) a +0 spear Level 7 of the Dungeon (4, 41, D:7) a +0 dagger (8, 8, D:7) a +0 falchion (21, 45, D:7) a +0 war axe (31, 19, D:7) a +0 flail (31, 22, D:7) a +0 whip (32, 21, D:7) a +0 trident a +0 ring mail (33, 18, D:7) a +0 robe a +0 dagger (33, 19, D:7) a +0 whip (35, 19, D:7) a +0 dagger (36, 16, D:7) a +0 falchion a +0 robe (36, 23, D:7) a +0 robe a +0 war axe a +0 robe a +2 long sword of freezing (37, 17, D:7) the +3 short sword of the Lurker {drain, rElec rPois Will- Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (37, 23, D:7) a +0 robe a +0 halberd (42, 33, D:7) a +0 club (42, 34, D:7) a +0 buckler a +0 scale mail a +1 heavy trident (43, 34, D:7) a +0 flail (44, 35, D:7) a +0 whip a +0 whip (45, 3, D:7) a +2 morningstar a +0 robe (45, 36, D:7) a +0 halberd (48, 11, D:7) a +0 war axe (49, 17, D:7) the inkwell talisman "Win Otur" {Str+4} [inkwell talisman] Str+4: It affects your strength (+4). (50, 2, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 robe (11, -4, D:8) a +0 whip (12, -5, D:8) a +0 robe a +0 dagger (12, -4, D:8) a +0 whip (19, -20, D:8) the +1 rapier of Ijaakk {distort, rF+} rF+: It protects you from fire. It cannot be enchanted further. (30, -7, D:8) a +0 mace (34, 19, D:8) a +1 vampiric dagger (39, 19, D:8) a +0 leather armour a +0 hand axe (40, -5, D:8) a sanguine talisman (42, -3, D:8) a +0 chain mail (43, 19, D:8) an orb of glass (44, 4, D:8) a +0 dagger a +0 whip a +0 dagger a +0 robe a +0 trident (45, 4, D:8) a +0 dagger a +0 robe a +0 club a +0 scale mail (46, 5, D:8) a +0 hand axe a +0 club (46, 24, D:8) a quill talisman (57, 22, D:8) the +1 robe of the Clam {+Blink rN+++ Int+4 Dex-3} +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. Level 9 of the Dungeon [Shop] Lesebropn's Antique Weapon Shop the +9 great mace of Hotofo {concuss, rN+ rCorr Dex+3 Stlth+} (1779 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 heavy orcbow (532 gold) a +4 dagger of venom (536 gold) the +5 shortbow of Living Offence {drain, Int+5} (1053 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +9 glaive of the Breathing Gods {holy, rC+ Int+3 Dex-5} (1601 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +11 Singing Sword {sonic wave} (2200 gold) It cannot be enchanted further. a +3 rapier of protection (519 gold) the +10 dagger of Popular Demand {flame, *Rage rElec rN+ Int+6} (1810 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 sling of draining (103 gold) (19, 20, D:9) a +0 flail (19, 22, D:9) a +0 club a +0 whip (21, 22, D:9) a +0 club a +0 leather armour a +0 club (21, 37, D:9) a +0 dagger a +0 robe (22, 3, D:9) the +4 chain mail "Iraasole" {Fly Dex+4} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (22, 22, D:9) a +0 halberd (26, 35, D:9) a +0 hand axe (26, 36, D:9) a +0 dagger a +0 robe (26, 37, D:9) a +0 whip (28, 38, D:9) a +0 club (29, 38, D:9) a +0 dagger a +0 robe (29, 45, D:9) 3 flux baubles (30, 39, D:9) a +0 dagger a +0 robe (30, 43, D:9) a +0 dagger a +0 robe (31, 39, D:9) a +0 short sword (31, 40, D:9) a +0 dagger (31, 44, D:9) a +0 giant spiked club a +0 giant club (33, 15, D:9) a +0 short sword (34, 13, D:9) a +0 short sword of protection a stone (36, 18, D:9) a +0 short sword (37, 11, D:9) a +0 spear (37, 18, D:9) 2 stones a +0 club (37, 20, D:9) a +0 quarterstaff (40, 11, D:9) 2 stones a +0 short sword (40, 12, D:9) a +0 dagger (42, 30, D:9) a +0 short sword (42, 31, D:9) a +0 robe a +0 dagger (43, 30, D:9) a +0 short sword (43, 32, D:9) a +0 dagger Level 10 of the Dungeon (1, -1, D:10) a protean talisman (1, 1, D:10) a +2 flail of distortion (3, 27, D:10) a +0 spear (8, 27, D:10) a +0 short sword of electrocution a +0 robe (8, 38, D:10) a +0 hand axe 3 boomerangs (9, 37, D:10) a +0 flail (10, 30, D:10) a +0 mace a +0 robe (11, 39, D:10) a +0 trident a +0 leather armour a +1 flail of venom a +0 leather armour (13, 28, D:10) a +1 scimitar a +0 robe a +4 halberd a +0 robe (15, 28, D:10) a +1 battleaxe a +0 robe a +3 scimitar a +0 robe a +3 mace a +0 robe a +0 morningstar a +0 robe (25, 46, D:10) a spore talisman (28, 20, D:10) a +0 cloak (34, 25, D:10) a +0 orcbow (44, 26, D:10) a parchment of Blink (46, 26, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) a large rock (1, 0, D:11) a stone (2, 0, D:11) a stone (4, 0, D:11) a large rock (5, -2, D:11) a stone (6, -3, D:11) a stone (6, 1, D:11) a large rock (7, -1, D:11) a stone (8, -2, D:11) a large rock (16, 1, D:11) a +0 pair of boots (17, 12, D:11) the +0 leather armour of Dim Light {rC+} rC+: It protects you from cold. It cannot be enchanted further. (18, 32, D:11) a +0 dagger a +0 robe (24, 36, D:11) a +0 club a +0 leather armour (25, 26, D:11) a +1 heavy arbalest (28, 39, D:11) a +0 club a +0 leather armour a +1 dagger of venom a +0 robe a +0 short sword (34, 40, D:11) a +0 club a +0 leather armour (49, 12, D:11) a +0 ring mail (53, 32, D:11) a +0 dagger a +0 robe (54, 32, D:11) a +0 mace a +0 chain mail a +1 dagger of holy wrath 4 large rocks (54, 33, D:11) a +0 dagger a +0 robe a +0 long sword of holy wrath a +0 plate armour Level 12 of the Dungeon (31, 12, D:12) a throwing net (40, 17, D:12) a +0 scimitar the Ecumenical Temple