mushyphatcat69 Level 1 of the Dungeon [Shop] Zoafegg's General Store a parchment of Passage of Golubria (130 gold) a parchment of Forge Lightning Spire (130 gold) a potion of cancellation (unknown) (80 gold) a condenser vane (400 gold) a parchment of Mercury Arrow (58 gold) a potion of might (40 gold) a Gell's gravitambourine (2/2) (400 gold) [Shop] Kuass's Weapon Boutique a +1 dagger of venom (103 gold) a +0 short sword (33 gold) 4 poisoned darts (26 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1073 gold) rF+: It protects you from fire. It cannot be enchanted further. a +4 dagger (264 gold) a +0 dagger (22 gold) a +1 arbalest of freezing (225 gold) a +1 devious short sword (110 gold) a +5 sling of draining (326 gold) [Shop] Qary's Book Shoppe a parchment of Summon Small Mammal (40 gold) a parchment of Static Discharge (58 gold) a parchment of Construct Spike Launcher (58 gold) a parchment of Sublimation of Blood (58 gold) a parchment of Petrify (130 gold) a parchment of Awaken Armour (130 gold) a parchment of Cigotuvi's Putrefaction (130 gold) a parchment of Fugue of the Fallen (88 gold) [Shop] Zocis's Antique Weapon Boutique a +0 club (11 gold) a +0 dagger (46 gold) a +2 mace of holy wrath (400 gold) a +0 spear (69 gold) the +3 bardiche "Idosu" {entangle, Str+3} (995 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 quarterstaff (115 gold) a +0 hand axe (69 gold) [Shop] Tac Woos's Assorted Antiques a scroll of identify (54 gold) a potion of heal wounds (216 gold) a Gell's gravitambourine (2/2) (1080 gold) 2 potions of ambrosia (432 gold) the ring "Hipneus" {rElec rC+ Int+6 SInv} (1652 gold) [ring of intelligence] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a +6 ring of dexterity (972 gold) a potion of heal wounds (216 gold) a sack of spiders (1080 gold) (0, 0, D:1) a +0 mace (6, -10, D:1) a ball python corpse (skeletalised by now) (8, -26, D:1) a +0 club (9, -12, D:1) 2 flux baubles (11, -15, D:1) a +0 spear (13, -10, D:1) a +0 sling (24, -33, D:1) a rat corpse (skeletalised by now) (27, -31, D:1) a rat skeleton (33, -35, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -36, D:1) a jackal corpse (skeletalised by now) (34, -34, D:1) a +0 hand axe (34, -1, D:1) a human corpse (skeletalised by now) (35, -14, D:1) a ball python skeleton (37, 3, D:1) a +0 dagger (42, -26, D:1) a +0 leather armour (43, -6, D:1) a rat corpse (skeletalised by now) (45, -6, D:1) a +0 club a kobold corpse (skeletalised by now) (51, -34, D:1) a bat skeleton (53, -29, D:1) a ring of poison resistance (54, -35, D:1) a +0 whip 2 stones a kobold skeleton (54, -33, D:1) a +0 short sword a kobold skeleton (55, -34, D:1) a ball python skeleton a quokka skeleton (56, -32, D:1) a frilled lizard skeleton (60, -21, D:1) a +0 ring mail (65, -35, D:1) a ring of poison resistance Level 2 of the Dungeon (0, 0, D:2) a bat corpse (10, 4, D:2) a potion of enlightenment (12, 6, D:2) a +0 spear a throwing net a gnoll corpse (13, 7, D:2) a +0 robe (14, 4, D:2) a throwing net