mushyphatcat69 Level 1 of the Dungeon (5, 14, D:1) a +0 short sword a kobold skeleton (7, -8, D:1) a frilled lizard skeleton (7, 13, D:1) a +0 dagger (10, 8, D:1) a +0 mace (10, 14, D:1) a +0 club a goblin skeleton (22, 4, D:1) a +0 short sword (23, 12, D:1) a stone (36, 22, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, -1, D:1) a frilled lizard corpse (skeletalised by now) (47, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ydinasar's Antique Armour Shoppe a +0 chain mail (102 gold) a +0 scale mail (68 gold) a +0 ring mail (68 gold) a +2 chain mail of willpower (391 gold) a +0 ring mail (68 gold) a +0 scale mail (68 gold) a +0 ring mail (68 gold) a +0 robe (15 gold) a +4 ring mail of poison resistance (476 gold) a +3 plate armour of fire resistance (680 gold) a +0 robe (15 gold) a +0 robe (15 gold) (25, -23, D:2) a quokka corpse (skeletalised by now) (58, -13, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman "Guinkezi" {rN+ Str+2} (9600 gold) [granite talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the +3 ring mail of the Constellations {rElec MP+10 Str-2 Stlth+} (5260 gold) rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 scale mail "Safequ" {Str+3 Int+3} (4360 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 ring mail of Youthful Indiscretion {Harm rF+} (1800 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. the amulet "Puukaryph" {Wildshape rCorr Str+7 Slay+3} (6990 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +10 spear of Guz Luw {antimagic, rPois rC+} (7720 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the ring "Veonaf" {rElec Dex+5 Slay+4} (6050 gold) [ring of slaying] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the fortress talisman of Daguag {+Blink rC+} (6000 gold) [fortress talisman] +Blink: It lets you blink. rC+: It protects you from cold. the +7 whip of the Alligator {freeze, rC+ Int+4} (6190 gold) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the conjuration staff of Jypax {rN+ Int+2 Conj} (4040 gold) [staff of conjuration] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the conjuration staff "Yxawyhow" {rF- rCorr Str+4 Conj Fire} (4460 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the +1 whip "Gesubac" {protect, Str+5} (2550 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +0 robe of Rycvaa Guppe {rElec rPois} (1910 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +2 pair of boots of the Eternal Fruit {rF+ Will+} (3410 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +6 dagger "Daduafuy" {devious, rC+ Int+3} (5230 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff of Joirasaj {*Corrode rC+ rN+ Necro Ice} (3900 gold) [staff of necromancy] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +3 mace "Qeetiyhimi" {freeze, rF+ rN++} (4490 gold) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the death talisman of Sophism {rElec Dex+4} (17260 gold) [talisman of death] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). the ring "Pootz" {rElec AC+4 Dex+4} (5840 gold) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). the +8 dagger of the Known World {freeze, *Slow rPois rF+++ rCorr} (8980 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 0, D:3) a +0 dagger (2, -9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (42, 13, D:3) a +0 club (56, -21, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (35, 15, D:4) the felid corpse of Natasha (skeletalised by now) (62, 16, D:4) a +0 ring mail Level 5 of the Dungeon (26, 41, D:5) a +0 giant spiked club a +0 shortbow an ogre corpse (skeletalised by now) a centaur corpse (skeletalised by now) (47, 10, D:5) a +0 flail a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (48, 9, D:5) a +0 hand axe a +0 chain mail (48, 10, D:5) a +0 whip a +0 chain mail a +0 club a +3 leather armour of poison resistance the goblin corpse of Ijyb (skeletalised by now) Level 6 of the Dungeon Level 7 of the Dungeon (0, 3, D:7) a black bear corpse (3, 8, D:7) a +0 orcbow a centaur corpse (7, 9, D:7) a +0 short sword (18, -5, D:7) a +0 flail (21, -9, D:7) a +0 club (24, -10, D:7) a potion of heal wounds (25, 0, D:7) a scroll of enchant armour (26, -2, D:7) 10 gold pieces