mxwl Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, -20, D:1) a +0 short sword a +0 club a kobold skeleton a hobgoblin skeleton a rat skeleton a frilled lizard skeleton (8, -19, D:1) a +0 club a goblin skeleton (22, -11, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Castah's Weapon Shop a +0 rapier (60 gold) 5 atropa-tipped darts (49 gold) 3 large rocks (49 gold) a +0 hand axe (33 gold) 5 poisoned darts (33 gold) 6 boomerangs (132 gold) the +5 arbalest of Anxiety {penet, rN+ rCorr Str-5 Dex+3} (619 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 Spriggan's Knife {stab, EV+4 Stlth+} (699 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 rapier of Elej Viz {flame, +Blink rElec Str+2 Stlth+} (471 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:2) a +0 dagger (9, -5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (16, 9, D:2) a parchment of Fugue of the Fallen (26, -16, D:2) a ball python corpse (skeletalised by now) (48, 12, D:2) a quill talisman (51, 0, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (59, -24, D:2) a +0 hammer