myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 39, D) a +0 orcbow (49, 24, D) the Codex of the Cartwright Spells Type Level a - Sting Conjuration/Alchemy 1 b - Static Discharge Conjuration/Air 2 c - Animate Armour Summoning/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Summon Horrible Things Summoning 8 (unseen) (49, 39, D) a +0 shortbow a +1 orcbow of freezing a +0 orcbow (50, 24, D) a book of Blasting (50, 25, D) an amulet of regeneration (50, 36, D) a staff of conjuration (50, 39, D) a staff of death a +0 arbalest (50, 41, D) 3 large rocks (51, 24, D) a wand of paralysis (6) (51, 25, D) the +4 shortbow of Ufryl {heavy, Will+ Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Will+: It increases your willpower. (unseen) (51, 31, D) 16 gold pieces (51, 37, D) a +2 rapier of venom (51, 38, D) 6 large rocks (51, 39, D) 3 large rocks (51, 41, D) the +10 shortbow "Taitho" {freeze, rN+ MP+9 Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). a +0 arbalest (52, 24, D) a staff of earth (unseen) (52, 25, D) a ring of flight (52, 30, D) a +1 sacred scourge of holy wrath (still there?) a +2 leather armour of cold resistance (still there?) (52, 38, D) a +1 hand cannon of freezing (52, 40, D) 5 large rocks (53, 24, D) 16 gold pieces a +0 robe (53, 25, D) a +3 chain mail of cold resistance (unseen) (53, 28, D) 16 gold pieces (53, 37, D) a +2 war axe of freezing (53, 40, D) a +2 glaive of protection a +0 arbalest (54, 24, D) the +1 scimitar of Honesty {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (54, 25, D) the staff "Lakibumo" {rElec rF++ rC+ Int+3 Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 24, D) 15 gold pieces (still there?) Qiril's Lessons on Tinctures (still there?) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Eringya's Noxious Bog Alchemy 6 (59, 36, D) the +1 leather armour of Tulips {rPois Will- Str+4 Dex+8} Str+4: It affects your strength (+4). Dex+8: It affects your dexterity (+8). rPois: It protects you from poison. Will-: It decreases your willpower. (59, 37, D) a +3 heavy glaive (61, 8, D) a staff of air (61, 16, D) a staff of conjuration (61, 26, D) a +1 heavy mace (61, 36, D) a staff of conjuration (61, 37, D) a +0 hand axe of draining (62, 8, D) a +1 spectral quarterstaff (62, 9, D) a +4 scimitar of holy wrath (62, 16, D) a +0 helmet of intelligence (62, 17, D) a staff of cold (62, 27, D) the +3 morningstar of Death {speed, rCorr} rCorr: It protects you from acid and corrosion. (62, 37, D) a +6 halberd of venom (63, 8, D) a +2 short sword of holy wrath (63, 16, D) a staff of death (63, 17, D) a +3 ring mail of cold resistance (63, 26, D) a +3 ring mail of fire resistance (63, 37, D) a +2 chain mail of cold resistance (64, 16, D) a +2 vampiric dagger (64, 26, D) a +4 heavy mace (67, 0, D) the staff of Koog {rN+ Str+2 Conj Summ} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 0, D) a staff of earth (68, 3, D) a +4 falchion a +0 robe (69, 0, D) the +1 leather armour "Areus" {+Blink rC+ Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. +Blink: It lets you blink. (69, 36, D) a staff of alchemy (69, 41, D) a +0 short sword (69, 42, D) a +0 dagger (70, 36, D) a +2 plate armour of fire resistance (71, 16, D) the +0 robe of Salvation {rPois Will++ Dex-4 SInv} Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (71, 26, D) a staff of conjuration (71, 27, D) the +9 plate armour "Nicooxung" {rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (71, 43, D) a +0 dagger (72, 16, D) a +1 falchion of venom (72, 17, D) a +1 short sword of flaming (72, 27, D) the +5 morningstar of Cioloso {freeze, Str+3} Str+3: It affects your strength (+3). (72, 36, D) a +4 rapier of protection (72, 37, D) the +11 spear "Jusohil" {flame, *Noise rF+++ Int+6} Int+6: It affects your intelligence (+6). rF+++: It renders you almost immune to fire. *Noise: It may make a loud noise when swung. (72, 41, D) a +0 long sword (72, 42, D) a +0 long sword a +0 longbow a +0 leather armour (73, 16, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (73, 26, D) the staff of the Wizarding Coward {*Slow +Blink rF+ Will+++ Str-3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+: It protects you from fire. Will+++: It greatly increases your willpower. +Blink: It lets you blink. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 27, D) a staff of air (73, 36, D) a +2 flail of venom (73, 37, D) a book of Burglary (75, 1, D) a +4 heavy quarterstaff