myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +2 scale mail of positive energy (61, 16, D) the +5 ring mail of the Poles {rC+ Str+4 Slay-2} Str+4: It affects your strength (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rC+: It protects you from cold. (unseen) (61, 21, D) 171 gold pieces (62, 9, D) the +0 leather armour of Datra {Rampage Regen+} Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (62, 16, D) a staff of earth (unseen) (62, 17, D) a +4 sling of draining (unseen) (63, 0, D) a +3 hand axe of holy wrath (63, 16, D) a manual of Shields (63, 17, D) the +5 flail of Vanity {spect, Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. (unseen) (64, 16, D) a +0 sling of freezing (unseen) (64, 17, D) an amulet of regeneration (67, 0, D) a staff of fire (68, 0, D) a +4 shortbow of flaming (69, 0, D) a staff of conjuration (70, 8, D) the +9 great mace of Xagun {venom, rF+ rC+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC+: It protects you from cold. (71, 8, D) a staff of conjuration (71, 11, D) a +0 scimitar a +0 robe (71, 22, D) a +0 short sword (71, 23, D) a +0 scimitar (71, 26, D) the staff "Erraeh" {rElec Int+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 8, D) the +8 demon blade of Eternity {pain, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (72, 9, D) a +5 shortbow of freezing (72, 16, D) a +3 morningstar of protection (unseen) (72, 17, D) a staff of cold (unseen) (72, 22, D) a +0 hand axe a +0 mace (72, 26, D) a staff of fire (73, 16, D) a +2 morningstar of protection (unseen) (73, 17, D) the +4 dagger of the Undead {chaos, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (73, 22, D) a +0 club (73, 23, D) a +0 dagger (73, 26, D) a staff of earth (73, 27, D) the +0 plate armour of Darkness {rC- Str+4 SInv} Str+4: It affects your strength (+4). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible.