myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) the Atlas of Roasted Cold Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 (unseen) (49, 37, D) the staff of Broken Luck {Fly rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Fly: It grants you flight. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 36, D) a staff of fire (unseen) (50, 37, D) a +2 mace of holy wrath (unseen) (51, 36, D) a staff of air (unseen) (51, 37, D) a storm talisman (52, 36, D) a wand of polymorph (4) (52, 37, D) a staff of death (unseen) (53, 36, D) a staff of air (unseen) (53, 37, D) a book of Cantrips (54, 36, D) a wand of light (3) (59, 36, D) a +3 leather armour of poison resistance (unseen) (59, 37, D) a +2 whip of freezing (unseen) (60, 36, D) the +10 dagger of Mayhem {venom, rElec rF+ MP-4 Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. MP-4: It affects your magic capacity (-4). (60, 37, D) a staff of death (61, 3, D) a +0 club a draconian corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 29, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 37, D) the +5 quarterstaff "Uxtaze" {flame, rF++ Will- Dex+4} Dex+4: It affects your dexterity (+4). rF++: It greatly protects you from fire. Will-: It decreases your willpower. (62, 0, D) a staff of earth (62, 1, D) the staff "Xifukiok" {Str+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 3, D) a +0 falchion (62, 16, D) the +7 short sword "Zimixesul" {antimagic, SInv} SInv: It lets you see invisible. (62, 17, D) the +0 hand axe of Misery {pain, Fly rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (62, 19, D) a black bear corpse (62, 32, D) a +0 long sword a +0 ring mail (62, 36, D) a +0 robe (62, 37, D) a +3 falchion of holy wrath (63, 0, D) a +2 triple crossbow of freezing (63, 3, D) a +0 dagger (63, 4, D) a +0 hand axe (63, 20, D) a +0 dagger a +0 robe (63, 26, D) a storm talisman (63, 27, D) a +2 spear of venom (63, 31, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 32, D) a +0 short sword a +0 ring mail (63, 36, D) a staff of death (unseen) (63, 37, D) the +0 ring mail of the Skiapode {*Corrode rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (63, 43, D) a ball python corpse (64, 16, D) a staff of air (64, 17, D) a +1 rapier of venom (64, 19, D) a +0 vampiric rapier (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (64, 30, D) a +0 long sword (64, 31, D) a +0 short sword an elf corpse (64, 32, D) a +0 long sword a +0 chain mail an elf corpse (64, 44, D) a +0 short sword (still there?) the +0 robe of Lesser Demons {rF+ Str-5 Int+2} (still there?) Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (65, 42, D) a +0 spear a naga corpse an adder corpse (65, 43, D) a guardian serpent corpse (68, 0, D) a +0 scale mail of poison resistance (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a staff of alchemy (69, 36, D) a staff of alchemy (70, 9, D) the staff of the Poles {rC- Dex+2 Conj Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 37, D) the +5 great mace of Ad Valorem {flame, rElec Str+3 Dex-4} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. (unseen) (70, 40, D) a +0 flail (70, 41, D) a +0 club a draconian corpse (70, 42, D) a +0 morningstar (71, 17, D) a +0 robe of willpower (71, 26, D) a staff of fire (71, 27, D) a staff of death (71, 36, D) a +2 war axe of venom (71, 37, D) a +1 short sword of freezing (unseen) (71, 40, D) a +0 short sword a +0 short sword a draconian corpse a white draconian corpse (72, 16, D) a +2 plate armour of poison resistance (72, 26, D) a +2 crystal plate armour (72, 36, D) a +0 scimitar of holy wrath (unseen) (72, 40, D) a +0 scimitar (72, 41, D) a +0 scimitar a black draconian corpse (72, 42, D) a +0 dagger a draconian corpse (73, 17, D) a staff of death (73, 36, D) a +1 plate armour of cold resistance (unseen) (73, 37, D) a staff of fire (73, 41, D) a +0 club a draconian corpse (74, 3, D) a wolf corpse (skeletalised by now)