myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 ring mail of cold resistance (61, 8, D) a +1 leather armour of fire resistance (unseen) (62, 1, D) the +0 barding "Lauczereaff" {Rampage Dex+2} Dex+2: It affects your dexterity (+2). Rampage: It bestows one free step when moving towards enemies. (62, 9, D) a +1 heavy hand axe (67, 0, D) the +0 ring mail of the Unbroken {Harm Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Harm: It increases damage dealt and taken. (68, 0, D) the +4 longbow of Qibirphel {flame, *Slow rElec Int+7 Dex+3} Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (69, 0, D) a +0 spear of freezing (unseen) (70, 8, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (70, 9, D) the +8 halberd of Hunacwej {flame, *Corrode Fly rC- rN+++} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (71, 8, D) the +6 arbalest "Damnation" {damnation} (71, 16, D) the +3 long sword "Ape Gee" {vamp, *Rage rC+ Str+2 Stlth+} Str+2: It affects your strength (+2). rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (71, 26, D) the +1 broad axe "Ossuteuxt" {spect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (71, 27, D) a flux talisman (72, 17, D) a staff of cold (72, 22, D) a +4 long sword of freezing a +0 robe (72, 26, D) the +2 trident "Vusoel" {drain, *Corrode rF+ Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. (unseen) (72, 27, D) a +3 morningstar of protection (unseen) (73, 1, D) a +2 robe of positive energy (unseen) (73, 17, D) a +1 dagger of venom (73, 26, D) a +6 heavy orcbow (unseen) (73, 27, D) the +2 flail of Defence by Offence {vamp, ^Drain Dex+6} Dex+6: It affects your dexterity (+6). ^Drain: It drains your maximum health when unequipped. (unseen) (73, 31, D) 63 gold pieces a +0 whip (73, 32, D) 54 gold pieces (still there?) a +1 vampiric battleaxe (still there?) (75, 1, D) a staff of earth (unseen)