myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) an amulet of the acrobat (60, 37, D) the amulet "Ipnoengi" {Acrobat rN+ Str+3 Int-5} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rN+: It protects you from negative energy. (unseen) (61, 0, D) the staff of Kuoreas {rF+ Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 8, D) a wand of mindburst (8) (61, 11, D) a ball python corpse (skeletalised by now) (61, 12, D) a ball python corpse (skeletalised by now) (61, 22, D) a +0 long sword (61, 26, D) a +2 ring mail of fire resistance (61, 37, D) the ring of Music {rPois Wiz Str+3 Slay+2} [ring of wizardry] It improves your spell success rate. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (unseen) (62, 0, D) a +2 scale mail of positive energy (62, 1, D) a +2 flail of holy wrath (62, 8, D) the +10 long sword "Riaff" {heavy, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +2 flail of holy wrath (62, 22, D) a +0 short sword a +0 buckler (62, 27, D) a +2 heavy battleaxe (62, 37, D) a wand of paralysis (6) (63, 0, D) a +3 leather armour of willpower (63, 16, D) an Everburning Encyclopedia (63, 17, D) the +9 flail "Leviticus" {flame, rPois} rPois: It protects you from poison. (63, 21, D) a +0 short sword a +0 shortbow a +0 leather armour a +3 dire flail of protection an elf corpse (skeletalised by now) (63, 26, D) a staff of death (63, 27, D) a +0 spectral quarterstaff (63, 37, D) a +3 arbalest of draining (unseen) (64, 16, D) a +0 rapier of protection (unseen) (64, 22, D) a +2 war axe of freezing (still there?) a +0 ring mail (still there?) (64, 23, D) a +0 long sword (64, 27, D) a +0 flail of draining (65, 26, D) a staff of death (69, 0, D) a +1 mace of holy wrath (unseen) (69, 36, D) a +2 heavy orcbow (69, 39, D) a +0 club a +0 leather armour an orc corpse (70, 9, D) the serpent talisman of the Hidden Vale {Str-3 Dex+3 Slay+3 SInv} [serpent talisman] Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (unseen) (70, 12, D) an iguana corpse (skeletalised by now) (70, 37, D) a staff of air (unseen) (70, 39, D) a +0 dagger a +0 robe (70, 40, D) a +0 club a +0 mace a boomerang a +0 scale mail a +0 whip an orc corpse an orc corpse (70, 41, D) a +0 dagger a +0 chain mail an orc corpse (71, 8, D) the +5 scythe "Finisher" {speed, execute} (71, 12, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, 22, D) a shapeshifter corpse (skeletalised by now) (71, 37, D) the staff of Valunn {Fly Stlth+ Conj Ice Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 39, D) a +0 hand axe an orc corpse (72, 8, D) a +0 heavy quarterstaff (72, 12, D) a jackal corpse (skeletalised by now) (72, 17, D) the +6 plate armour "Dusumot" {Harm Str+2 Int-5} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Harm: It increases damage dealt and taken. (72, 22, D) a shapeshifter corpse (skeletalised by now) (72, 27, D) a +1 plate armour of cold resistance (72, 36, D) the +0 plate armour of Analysis {Int+3 Dex+4 Stlth+} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (72, 37, D) a +0 dagger of venom (72, 39, D) a +0 falchion a +0 ring mail (72, 40, D) a +0 short sword a +0 chain mail an orc corpse (73, 1, D) a +0 great sword of holy wrath (73, 16, D) a +6 ring of strength (73, 27, D) a staff of air (73, 36, D) the +3 flail "Geuthaehuf" {heavy, rC+} rC+: It protects you from cold. (unseen) (73, 37, D) a wand of paralysis (3) (75, 1, D) a wand of flame (1)