myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (47, 43, D) a +0 trident a +0 leather armour (49, 36, D) a book of Death (49, 37, D) a +4 antimagic battleaxe (49, 43, D) a +0 spear (still there?) a +0 sling (still there?) a +1 spear of freezing (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (49, 44, D) a sea snake corpse (50, 25, D) a ring of protection from fire (50, 36, D) the +3 great sword of Mikk {vamp, rC- Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. The Shining One disapproves of the use of such an item. (50, 42, D) a +0 trident (still there?) a +0 robe (still there?) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +2 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (50, 44, D) a snapping turtle corpse (51, 25, D) a wand of acid (5) (51, 36, D) a granite talisman (51, 43, D) a +1 spear of flaming 3 silver javelins a +0 leather armour a merfolk corpse (52, 25, D) the amulet "Heapel" {Faith rF+ Regen+ rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (52, 37, D) a +1 broad axe of draining (53, 25, D) a wand of charming (1) (53, 37, D) a +3 glaive of freezing (54, 25, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (57, 43, D) a +0 dagger a +0 robe (59, 37, D) a +2 vampiric spear (59, 41, D) a +3 falchion of electrocution (still there?) a +0 robe (still there?) (59, 43, D) the +2 sling of the Arena {drain, rF- rC+++} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. The Shining One disapproves of the use of such an item. (60, 31, D) 2 large rocks (60, 36, D) the maw talisman "Jaceyprush" {rF+ Stlth+} [maw talisman] rF+: It protects you from fire. Stlth+: It makes you more stealthy. (61, 0, D) a +1 chain mail of fire resistance (61, 16, D) the +0 helmet of Servitude {rPois Str+7} Str+7: It affects your strength (+7). rPois: It protects you from poison. (61, 26, D) a staff of earth (unseen) (61, 32, D) 2 large rocks a +0 giant spiked club (61, 33, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) (61, 36, D) a staff of alchemy (61, 37, D) the +8 Vampire's Tooth {megavamp} The Shining One disapproves of the use of such an item. (62, 0, D) a +1 long sword of protection (62, 1, D) a +3 morningstar of draining (62, 4, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (62, 17, D) the +0 ring mail of a bazaar {+Inv rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. +Inv: It lets you turn invisible. (62, 19, D) a +0 dagger (62, 26, D) a staff of death (unseen) (62, 31, D) a +0 giant club (62, 36, D) a +0 dagger (62, 37, D) a staff of air (63, 8, D) a staff of air (unseen) (63, 17, D) a +0 short sword a +0 scale mail a +2 flail of protection an orc corpse (skeletalised by now) (63, 19, D) a +0 dagger a +0 robe (63, 26, D) a staff of earth (63, 27, D) a ring of magical power (63, 33, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (63, 36, D) the +9 spear of Beameig {venom, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (63, 37, D) a +1 scale mail of poison resistance (unseen) (64, 16, D) a +2 plate armour of poison resistance (unseen) (64, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 19, D) a +0 dagger a +0 robe (64, 20, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (64, 27, D) a +6 chain mail of ponderousness (unseen) (65, 18, D) a +3 hand axe (still there?) 3 boomerangs (still there?) (65, 26, D) a +5 heavy hand axe (unseen) (67, 4, D) a black bear corpse (skeletalised by now) (68, 4, D) a black bear corpse (skeletalised by now) (69, 11, D) a +0 dagger an orc corpse (skeletalised by now) (69, 22, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (69, 36, D) a +5 morningstar of venom (unseen) (70, 8, D) a +4 lajatang (unseen) (70, 11, D) a +0 short sword a +0 leather armour a +0 club a +0 hand axe an orc corpse (skeletalised by now) (70, 37, D) a +3 orcbow of freezing (unseen) (71, 8, D) the staff of the Vestibule of Hell {rPois rF+ Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 22, D) a +0 short sword a +0 long sword a +0 scale mail a +0 short sword an elf corpse (skeletalised by now) (71, 23, D) a +0 long sword an elf corpse (skeletalised by now) (71, 26, D) a +5 hand axe of draining (unseen) (71, 27, D) a staff of conjuration (unseen) (72, 9, D) a ring of flight (72, 16, D) a +3 long sword of freezing (72, 17, D) a storm talisman (72, 26, D) the +0 storm dragon scales of Pragmatism {rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (72, 27, D) a staff of conjuration (73, 1, D) a +2 battleaxe of flaming (unseen) (73, 16, D) a +1 long sword of electrocution (73, 17, D) a +1 rapier of venom (unseen) (73, 26, D) the +4 war axe of Zesilog {freeze, rN+ Int+2 Dex+3 SInv} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. (73, 27, D) a book of Unlife (75, 1, D) a +6 plate armour of ponderousness (unseen)