myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 11, D) an ugly thing corpse (skeletalised by now) (61, 0, D) a +0 glaive of protection (unseen) (61, 8, D) a staff of fire (unseen) (61, 19, D) a +0 war axe a +0 chain mail an orc corpse (61, 20, D) a +0 scimitar a +0 plate armour (61, 21, D) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse (61, 26, D) a +4 plate armour of cold resistance (unseen) (62, 0, D) a staff of air (62, 1, D) a +2 dire flail of protection (unseen) (62, 8, D) a +3 leather armour of positive energy (unseen) (62, 9, D) a +0 great sword of holy wrath (unseen) (62, 16, D) a +1 ring mail of positive energy (62, 17, D) the staff of Indomitability {+Blink rElec rC- Int+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 19, D) a +0 flail an orc corpse (62, 20, D) a +0 falchion a +0 leather armour an orc corpse (62, 26, D) the +6 quarterstaff "Arbiter" {chaos, ^Fragile rCorr Str+5 SInv} Str+5: It affects your strength (+5). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (62, 27, D) a +2 heavy quarterstaff (62, 28, D) a +0 trident a +0 scale mail (62, 29, D) a +0 dire flail a +0 plate armour a +0 club a +0 ring mail an orc corpse an orc corpse (63, 16, D) a staff of alchemy (63, 19, D) a +0 club a +0 scale mail an orc corpse (63, 26, D) the +4 halberd "Embalmer" {flame, rElec rCorr MP+8 Str-4} Str-4: It affects your strength (-4). rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. (63, 29, D) a +0 halberd a +0 plate armour (64, 17, D) a +3 dagger of electrocution (64, 28, D) a +0 trident an orc corpse (64, 29, D) a +0 dagger a +0 club a +0 ring mail an orc corpse (64, 30, D) a +0 dagger a +0 robe an orc corpse (67, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (68, 1, D) a +0 arbalest (69, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 36, D) the +3 scale mail of Chimes {Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (70, 10, D) a +0 rapier a +0 robe a +0 buckler (70, 36, D) a +0 pair of gloves of dexterity (unseen) (70, 37, D) a Codex of Conductivity (71, 8, D) a +4 scale mail of fire resistance (71, 10, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 17, D) the +9 war axe of Nightmares {freeze, rC- rN++ Str+4} Str+4: It affects your strength (+4). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (unseen) (71, 26, D) a staff of air (71, 36, D) a Young Poisoner's Handbook (71, 37, D) the +0 ring mail of Eqeles {rElec Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a staff of cold (72, 10, D) a +0 short sword a +0 robe (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a ring of flight (72, 17, D) a +2 short sword of electrocution (72, 26, D) the +0 robe of Koruj {Will+} Will+: It increases your willpower. (72, 27, D) a +2 scimitar of electrocution (72, 36, D) a staff of earth (unseen) (72, 37, D) a +1 pair of gloves of dexterity (unseen) (73, 1, D) a +0 broad axe of flaming (unseen) (73, 3, D) a +0 hand axe (73, 26, D) a +2 vampiric glaive (73, 36, D) a +2 dire flail of holy wrath (unseen) (73, 37, D) a ring of see invisible (73, 40, D) a death scarab corpse (75, 1, D) a +2 leather armour of fire resistance (unseen)