myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 0, D) the Compendium of Rallied Power Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Hydra Summoning 7 c - Chain Lightning Conjuration/Air 9 (unseen) (49, 1, D) a ring of fire (49, 24, D) a +2 orcbow of electrocution (50, 0, D) Sif Muna's Precepts of the Fault Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Alchemy/Earth 4 c - Permafrost Eruption Ice/Earth 6 d - Magnavolt Earth/Air 7 (unseen) (50, 1, D) the +0 plate armour of a sewer {rC+} rC+: It protects you from cold. (unseen) (50, 13, D) a wand of charming (6) (50, 25, D) a +1 heavy hand axe (50, 36, D) a +0 spectral quarterstaff (50, 37, D) a staff of earth (unseen) (50, 41, D) a bullfrog corpse (skeletalised by now) (51, 0, D) a +2 long sword of draining (unseen) (51, 1, D) a +4 scale mail of willpower (unseen) (51, 13, D) a staff of conjuration (51, 17, D) a +3 trident of venom (unseen) (51, 18, D) a +5 great sword of flaming (still there?) a ring of see invisible (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 24, D) the staff of Huonumuh {^Drain rPois Int+8 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 25, D) the staff "Septof" {Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 31, D) a +1 battleaxe of freezing (51, 37, D) a staff of air (unseen) (51, 41, D) a black mamba corpse (skeletalised by now) a wolf corpse (skeletalised by now) (52, 0, D) a +2 orcbow of flaming (unseen) (52, 1, D) a Gell's gravitambourine (2/2) (52, 7, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (52, 12, D) the +0 shortbow of Defenestration {flame, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (52, 18, D) a +2 great sword of flaming a fire giant corpse (52, 25, D) a +2 dagger of venom (52, 37, D) 3 scrolls of brand weapon (52, 41, D) a yak corpse (skeletalised by now) (53, 0, D) the +3 spear "Waoxureo" {drain, ^Contam rPois rCorr Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (53, 1, D) the +1 glaive "Riwum" {heavy, rElec} rElec: It insulates you from electricity. (unseen) (53, 12, D) the staff "Daysih" {Fly rPois rC+ Int-2 Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rC+: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 18, D) a +1 demon whip of venom (still there?) a +0 great sword of flaming (still there?) a +1 vampiric demon whip (still there?) (53, 24, D) a staff of alchemy (53, 37, D) the +2 mace of Tortfeasance {heavy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (53, 40, D) a bullfrog corpse (skeletalised by now) (54, 0, D) a staff of cold (unseen) (54, 1, D) a staff of fire (unseen) (54, 6, D) a +1 great sword of flaming (still there?) a +0 demon whip of electrocution (still there?) (54, 12, D) a +0 vampiric demon whip (54, 13, D) a +4 ring of slaying (54, 24, D) a staff of fire (54, 25, D) a +2 leather armour of fire resistance (unseen) (54, 36, D) the +7 broad axe "Iptisoto" {drain, Int+4} Int+4: It affects your intelligence (+4). (55, 0, D) a staff of conjuration (unseen) (55, 1, D) a +2 robe of cold resistance (unseen) (55, 13, D) a staff of earth (unseen) (55, 24, D) a +2 rapier of electrocution (unseen) (59, 36, D) +1 pearl dragon scales (59, 37, D) the +7 spear "Uzeh" {heavy, Fly Int+3 Dex+3 Stlth+} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (60, 10, D) a +0 orcbow a centaur corpse (skeletalised by now) (60, 36, D) a +2 ring mail of poison resistance (60, 37, D) a staff of fire (unseen) (61, 0, D) a staff of air (unseen) (61, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 10, D) a +0 arbalest (61, 16, D) +0 swamp dragon scales (61, 26, D) a +4 glaive of venom (unseen) (61, 36, D) the +7 chain mail "Esywurho" {rPois Will+ Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Will+: It increases your willpower. (61, 37, D) a maw talisman (62, 9, D) a staff of earth (62, 17, D) a +2 trident of protection (62, 20, D) a +0 great sword a +0 robe of cold resistance (62, 26, D) the +6 scimitar "Gupogoe" {flame, *Noise Dex+3} Dex+3: It affects your dexterity (+3). *Noise: It may make a loud noise when swung. (62, 27, D) a staff of fire (62, 28, D) a +0 trident a draconian corpse (skeletalised by now) (62, 29, D) a +0 flail a +0 long sword (62, 30, D) a +0 whip a draconian corpse (skeletalised by now) (62, 31, D) a +0 battleaxe a black draconian corpse (skeletalised by now) (62, 37, D) the +12 rapier "Tuxzou" {venom, rPois rCorr Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, 0, D) a box of beasts (63, 9, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 16, D) a +2 plate armour of willpower (63, 17, D) a +2 chain mail of poison resistance (unseen) (63, 20, D) a +3 flail of freezing (still there?) a +0 robe (still there?) (63, 26, D) a wand of flame (5) (63, 29, D) a +0 hand axe a yellow draconian corpse (skeletalised by now) (63, 36, D) the +8 rapier of Havoc {flame, Dex+2} Dex+2: It affects your dexterity (+2). (63, 37, D) the staff of the Vestibule of Hell {rF- Dex-3 Conj Necro Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 16, D) a staff of cold (unseen) (64, 17, D) a +0 trident of flaming (unseen) (64, 26, D) a +2 plate armour of poison resistance (unseen) (64, 27, D) the +6 trident "Cemmabes" {venom, rElec Will++ MP+7 Str-2} Str-2: It affects your strength (-2). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP+7: It affects your magic capacity (+7). (64, 29, D) a +0 hand axe a draconian corpse (skeletalised by now) (64, 30, D) a +0 hand axe (65, 26, D) a staff of death (unseen) (67, 0, D) a +0 war axe of venom (unseen) (67, 3, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (68, 0, D) a staff of conjuration (70, 19, D) a +0 trident (70, 36, D) a +4 heavy battleaxe (71, 8, D) a +5 orcbow of draining (71, 10, D) a +1 heavy flail (still there?) an orc corpse (skeletalised by now) (still there?) (71, 16, D) a +4 ring mail of positive energy (71, 17, D) the +4 robe "Gofuawua" {rPois rN+ MP-7 Dex+5} Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). (71, 18, D) a +0 orcbow (71, 19, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 36, D) a +6 halberd of protection (71, 40, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (72, 8, D) the +6 falchion "Revi Wiu" {spect, rN++ Str+2 Int+3 Stlth-} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (72, 17, D) a +1 halberd of flaming (unseen) (72, 19, D) a +0 trident (72, 21, D) a wind drake corpse (skeletalised by now) (72, 27, D) the +3 scale mail of Ved Opnoc {Harm rC++} rC++: It greatly protects you from cold. Harm: It increases damage dealt and taken. (72, 36, D) the +0 robe of Nehoc {rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (72, 42, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) the staff of Annihilation {rPois Str+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a +2 plate armour of fire resistance (73, 17, D) 4 scrolls of enchant weapon (73, 27, D) a +4 heavy quarterstaff (73, 37, D) a +2 scale mail of cold resistance (unseen) (73, 39, D) a shapeshifter corpse (skeletalised by now) (74, 3, D) a +3 rapier a +0 robe a wolf corpse (skeletalised by now)