myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 12, D) a rime drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (59, 36, D) a wand of roots (5) (59, 37, D) a +3 demon trident of venom (unseen) (60, 36, D) a staff of fire (unseen) (60, 37, D) a +0 heavy mace (unseen) (61, 3, D) a +0 rapier an elf corpse (skeletalised by now) (61, 4, D) a +0 scimitar an elf corpse (skeletalised by now) (61, 8, D) a +0 dire flail of protection (unseen) (61, 12, D) a rime drake corpse (skeletalised by now) (61, 36, D) a +1 sling of freezing (unseen) (61, 37, D) a book of Annihilations (62, 4, D) a +3 long sword of holy wrath (unseen) (62, 8, D) a +4 plate armour of fire resistance (unseen) (62, 9, D) a +0 eveningstar of holy wrath (unseen) (62, 17, D) the +0 mace "Jomyo" {freeze, rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (62, 26, D) a +4 orcbow of draining (62, 32, D) a shapeshifter corpse a shapeshifter corpse (62, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (62, 37, D) a staff of conjuration (unseen) (62, 43, D) a hornet corpse a wolf spider corpse (63, 5, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) a +3 short sword of draining (63, 27, D) a +3 leather armour of poison resistance (63, 36, D) a ring of resist corrosion (63, 37, D) a staff of cold (unseen) (63, 43, D) a culicivora corpse (64, 16, D) a +3 scale mail of fire resistance (unseen) (64, 26, D) a staff of cold (65, 20, D) a shapeshifter corpse (skeletalised by now) (65, 21, D) a shapeshifter corpse (skeletalised by now) (65, 22, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (66, 22, D) a shapeshifter corpse (skeletalised by now) (69, 30, D) a +0 orcbow (69, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 32, D) 5 large rocks a wind drake corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (69, 36, D) a +3 leather armour of fire resistance (70, 10, D) a +0 dagger a +0 robe (70, 36, D) the staff of Ynuz {rN+ Dex+4 Stlth- Necro Air Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 37, D) a +1 vampiric glaive (unseen) (70, 40, D) a shapeshifter corpse (71, 9, D) a +0 dagger (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 short sword an orc corpse (skeletalised by now) (71, 27, D) a +4 heavy hand axe (71, 33, D) 5 large rocks (71, 36, D) a staff of earth (72, 8, D) the +7 whip of Valiance {heavy, Will+ MP+7 Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). (72, 9, D) a +1 morningstar of protection (72, 10, D) a +0 dagger a +0 robe (72, 17, D) a +1 morningstar of freezing (unseen) (72, 26, D) a +0 vampiric whip (72, 27, D) a staff of air (unseen) (73, 1, D) a +5 halberd of venom (unseen) (73, 16, D) a staff of conjuration (unseen) (73, 26, D) a +3 scale mail of cold resistance (73, 27, D) a +1 antimagic dagger (unseen) (73, 37, D) a +2 plate armour of fire resistance (unseen) (74, 3, D) a +0 giant club (74, 41, D) a shapeshifter corpse (75, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now)