myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 2, D) a hell hound corpse (61, 8, D) a +0 heavy orcbow (61, 26, D) a +2 orcbow of freezing (unseen) (61, 32, D) a +0 rapier a +0 long sword a +0 ring mail (61, 33, D) a +0 short sword a +0 scale mail an elf corpse (62, 0, D) a +0 morningstar of distortion (unseen) (62, 1, D) a +2 leather armour of fire resistance (unseen) (62, 8, D) a +2 helmet of intelligence (62, 9, D) a staff of conjuration (62, 16, D) a staff of fire (62, 17, D) a staff of conjuration (unseen) (62, 20, D) a wolf spider corpse (62, 21, D) a scorpion corpse (62, 26, D) a staff of conjuration (unseen) (62, 27, D) a ring of willpower (63, 8, D) a +2 robe of fire resistance (unseen) (63, 11, D) a +0 falchion a +0 mace a +0 leather armour a +0 short sword an orc corpse (63, 16, D) the +8 spear of Foejuh {speed, rCorr} rCorr: It protects you from acid and corrosion. (63, 17, D) a staff of conjuration (unseen) (63, 20, D) a wolf spider corpse (63, 26, D) the +3 short sword of Fragile Peace {elec, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (63, 27, D) a staff of air (unseen) (63, 31, D) a +0 long sword (still there?) a +1 buckler of protection (still there?) (64, 12, D) a +0 short sword a +0 leather armour (64, 16, D) the +8 broad axe of Boer {elec, rF- Int+3 SInv} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (64, 17, D) a wand of paralysis (5) (64, 26, D) a wand of paralysis (3) (64, 27, D) a There-And-Back Book (65, 26, D) a +4 glaive of protection (unseen) (70, 9, D) the +7 falchion of Death {pain, Will++ Int+5} Int+5: It affects your intelligence (+5). Will++: It greatly increases your willpower. (unseen) (70, 12, D) a +0 short sword a +0 scale mail a +0 buckler (70, 13, D) a +0 long sword a +0 leather armour a +0 long sword an elf corpse an elf corpse (71, 17, D) a staff of air (unseen) (72, 8, D) a wand of warping (7) (72, 12, D) a +0 long sword a +0 ring mail (72, 13, D) a +2 long sword of freezing (unseen) (72, 16, D) a +0 ring mail of poison resistance (72, 17, D) a staff of air (unseen) (72, 20, D) a +3 flail of freezing (still there?) a +0 robe (still there?) a +3 long sword (still there?) a +0 robe (still there?) (75, 1, D) the staff "Enlue" {rElec rCorr Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe