myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the staff "Yckiekk" {rN++ Will- Conj Summ Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 1, D) a staff of fire (still there?) a black bear corpse (still there?) (62, 8, D) a staff of earth (63, 2, D) a +0 short sword a +0 robe a +0 buckler (67, 1, D) a +0 trident 3 boomerangs a merfolk corpse (68, 0, D) the +0 plate armour of the Lily {rF+ Regen+ Dex+2 Slay-4} Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (68, 2, D) a +0 trident (69, 0, D) the +7 short sword "Cuaxus" {flame, Str+3} Str+3: It affects your strength (+3). (69, 2, D) a +0 trident of venom (unseen) (70, 11, D) a hell hound corpse (71, 11, D) a hell hound corpse (71, 16, D) the ring of Qazlal's Esteem {+Blink rN+ Will++ SInv Stlth-} [ring of see invisible] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. +Blink: It lets you blink. Stlth-: It makes you less stealthy. (unseen) (71, 17, D) a staff of conjuration (unseen) (72, 8, D) a ring of ice (72, 9, D) a serpent talisman (72, 16, D) the +6 scale mail of the Gusle {*Slow +Blink Dex+6} Dex+6: It affects your dexterity (+6). +Blink: It lets you blink. *Slow: It may slow you when you take damage. (unseen) (72, 17, D) a +6 ring of intelligence (73, 1, D) a staff of air (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) the ring of Summer {rC+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. (unseen) (74, 21, D) a +0 rapier a +0 ring mail (75, 1, D) the +8 scale mail of Anaesthesia {rElec rC- Int+5} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity.