myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a staff of conjuration (unseen) (49, 37, D) a +6 ring of strength (49, 41, D) a cane toad corpse (skeletalised by now) (49, 43, D) a blink frog corpse (skeletalised by now) (50, 13, D) a +1 scale mail of poison resistance (unseen) (50, 33, D) 2 boomerangs (50, 36, D) a +0 hand axe of electrocution (50, 37, D) the +0 leather armour of Qiebbup {^Contam rC+ rN+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. (50, 41, D) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (50, 42, D) 2 boomerangs (51, 13, D) a manual of Unarmed Combat (51, 24, D) a +0 whip of freezing (51, 36, D) a +2 trident of protection (unseen) (51, 37, D) the +7 orcbow of Tenacity {elec, rN+} rN+: It protects you from negative energy. (51, 41, D) a wolf corpse (skeletalised by now) (52, 13, D) a book of Cryoformation (52, 24, D) a staff of fire (52, 25, D) a +1 heavy broad axe (unseen) (52, 36, D) a book of Air (53, 13, D) a +3 ring mail of fire resistance (unseen) (53, 19, D) a +0 dagger a +0 robe the human corpse of Jessica (53, 25, D) a +3 great mace of draining (unseen) (53, 36, D) a ring of poison resistance (54, 13, D) a staff of earth (unseen) (54, 25, D) a +1 spear of venom (unseen) (55, 13, D) a +4 demon trident of freezing (unseen) (55, 24, D) a +2 robe of willpower (unseen) (58, 42, D) a +3 great sword (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (58, 43, D) a +0 broad axe a +0 chain mail (59, 37, D) a staff of earth (unseen) (59, 42, D) a +0 plate armour (still there?) a +3 long sword of flaming (still there?) (59, 43, D) 3 silver javelins (60, 36, D) a +0 robe of positive energy (60, 37, D) a +2 short sword of electrocution (unseen) (60, 41, D) a +0 chain mail (still there?) a +1 dire flail (still there?) the amulet of Zaaned {Spirit rCorr Int+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). a human corpse (skeletalised by now) (still there?) (60, 43, D) 9 large rocks a stone giant corpse (skeletalised by now) (60, 44, D) a +1 long sword a +3 plate armour of fire resistance a human corpse (skeletalised by now) (61, 0, D) +1 storm dragon scales (61, 8, D) a +0 shortbow of freezing (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a +4 whip of electrocution (unseen) (61, 20, D) a +0 dagger a +0 robe (61, 21, D) a +0 rapier a +0 robe (61, 26, D) the +2 great sword of Bobbocoe {protect, *Noise rF+++ Str+5 Int-2} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (61, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 37, D) a staff of earth (unseen) (62, 0, D) a +1 heavy shortbow (62, 1, D) a staff of cold (unseen) (62, 8, D) a staff of death (unseen) (62, 9, D) a staff of fire (unseen) (62, 11, D) a jackal corpse (skeletalised by now) (62, 17, D) a +2 ring mail of cold resistance (unseen) (62, 20, D) a +0 spear (62, 21, D) 3 javelins a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 26, D) a +1 scale mail of poison resistance (62, 27, D) the staff of Midsummer {rElec rF++ Int-3 SInv Conj} [staff of conjuration] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (unseen) (62, 29, D) a +0 arbalest (62, 36, D) a +0 dagger of venom (unseen) (63, 8, D) a staff of death (unseen) (63, 16, D) a +0 heavy flail (unseen) (63, 21, D) a +0 dagger a +0 robe (63, 27, D) a +2 heavy battleaxe (unseen) (63, 32, D) a +0 flail a +0 ring mail (63, 36, D) a +0 chain mail (63, 37, D) a +1 trident of holy wrath (unseen) (64, 16, D) the +0 plate armour of Hadjma {*Slow +Inv Regen+ Str+6} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). (64, 26, D) a +2 robe of resistance (unseen) (64, 27, D) a ring of flight (64, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 32, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (64, 33, D) 3 javelins (65, 26, D) a staff of earth (unseen) (65, 32, D) a +0 scale mail (68, 0, D) a staff of air (69, 0, D) a +2 partisan of venom (69, 10, D) a +0 club an orc corpse (skeletalised by now) (70, 9, D) a +6 ring of intelligence (70, 11, D) a +0 dagger of distortion (still there?) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (70, 23, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (70, 36, D) a +0 falchion of protection (71, 8, D) a staff of death (71, 11, D) a +0 dagger a +0 robe (71, 17, D) a +2 ring mail of cold resistance (unseen) (71, 22, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (71, 23, D) 2 boomerangs (71, 36, D) a staff of cold (71, 40, D) a hell hound corpse (skeletalised by now) (72, 8, D) a ring of magical power (72, 9, D) the +5 scale mail of Moral Flaws {+Blink Fly rN+} +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. (72, 10, D) a +0 hand axe (72, 16, D) a staff of death (72, 17, D) a book of Minor Magic (72, 22, D) a +0 dire flail a +0 animal skin a +0 great mace a +0 leather armour a +1 long sword of flaming a +0 plate armour an ogre corpse (skeletalised by now) a human corpse (skeletalised by now) (72, 23, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (72, 26, D) a staff of death (unseen) (72, 36, D) a +4 giant spiked club (72, 37, D) a ring of positive energy (73, 1, D) a +4 hand cannon of draining (73, 26, D) the +2 orcbow of Sedad {drain, *Slow Will+ Dex+2 Stlth+} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (73, 27, D) a +2 sling of draining (unseen) (73, 29, D) a polar bear corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (73, 37, D) a staff of cold (unseen)