myself

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(4, 2, D)
  a +5 quick blade
  a +5 rapier
  a +5 dagger
(4, 3, D)
  a +5 giant spiked club
  a +5 giant club
  a +5 great mace
  a +5 demon whip
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 partisan (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of mayhem (still there?)
  an orb of guile (still there?)
  a +3 tower shield (still there?)
  a +3 kite shield (still there?)
  a +3 buckler (still there?)
(4, 8, D)
  a +5 crystal plate armour (still there?)
  +5 golden dragon scales (still there?)
  +5 shadow dragon scales (still there?)
  +5 storm dragon scales (still there?)
  +5 ice dragon scales (still there?)
  +5 fire dragon scales (still there?)
  a +5 plate armour (still there?)
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    MP+6:       It affects your magic capacity (+6).
    Int+6:      It affects your intelligence (+6).
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
    Loud:       It is deafeningly noisy when blocking attacks.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
    EV-5:       It affects your evasion (-5).
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    SInv:       It lets you see invisible.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    AC+3:       It affects your AC (+3).
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +8 storm bow {elec, penet}
(49, 24, D)
  a staff of conjuration
  (unseen)
(49, 37, D)
  a +6 ring of strength
(49, 41, D)
  a cane toad corpse (skeletalised by now)
(49, 43, D)
  a blink frog corpse (skeletalised by now)
(50, 13, D)
  a +1 scale mail of poison resistance
  (unseen)
(50, 33, D)
  2 boomerangs
(50, 36, D)
  a +0 hand axe of electrocution
(50, 37, D)
  the +0 leather armour of Qiebbup {^Contam rC+ rN+}
    ^Contam:    It causes magical contamination when unequipped.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
(50, 41, D)
  a cane toad corpse (skeletalised by now)
  a water moccasin corpse (skeletalised by now)
  a bullfrog corpse (skeletalised by now)
(50, 42, D)
  2 boomerangs
(51, 13, D)
  a manual of Unarmed Combat
(51, 24, D)
  a +0 whip of freezing
(51, 36, D)
  a +2 trident of protection
  (unseen)
(51, 37, D)
  the +7 orcbow of Tenacity {elec, rN+}
    rN+:        It protects you from negative energy.
(51, 41, D)
  a wolf corpse (skeletalised by now)
(52, 13, D)
  a book of Cryoformation
(52, 24, D)
  a staff of fire
(52, 25, D)
  a +1 heavy broad axe
  (unseen)
(52, 36, D)
  a book of Air
(53, 13, D)
  a +3 ring mail of fire resistance
  (unseen)
(53, 19, D)
  a +0 dagger
  a +0 robe
  the human corpse of Jessica
(53, 25, D)
  a +3 great mace of draining
  (unseen)
(53, 36, D)
  a ring of poison resistance
(54, 13, D)
  a staff of earth
  (unseen)
(54, 25, D)
  a +1 spear of venom
  (unseen)
(55, 13, D)
  a +4 demon trident of freezing
  (unseen)
(55, 24, D)
  a +2 robe of willpower
  (unseen)
(58, 42, D)
  a +3 great sword (still there?)
  a +0 plate armour (still there?)
  a +0 long sword (still there?)
  a +0 chain mail (still there?)
  a +0 kite shield (still there?)
(58, 43, D)
  a +0 broad axe
  a +0 chain mail
(59, 37, D)
  a staff of earth
  (unseen)
(59, 42, D)
  a +0 plate armour (still there?)
  a +3 long sword of flaming (still there?)
(59, 43, D)
  3 silver javelins
(60, 36, D)
  a +0 robe of positive energy
(60, 37, D)
  a +2 short sword of electrocution
  (unseen)
(60, 41, D)
  a +0 chain mail (still there?)
  a +1 dire flail (still there?)
  the amulet of Zaaned {Spirit rCorr Int+8} (still there?)
    [amulet of guardian spirit]
    
    Spirit:     It causes incoming damage to be divided between your reserves of
    health and magic.
    rCorr:      It protects you from acid and corrosion.
    Int+8:      It affects your intelligence (+8).
  a human corpse (skeletalised by now) (still there?)
(60, 43, D)
  9 large rocks
  a stone giant corpse (skeletalised by now)
(60, 44, D)
  a +1 long sword
  a +3 plate armour of fire resistance
  a human corpse (skeletalised by now)
(61, 0, D)
  +1 storm dragon scales
(61, 8, D)
  a +0 shortbow of freezing
(61, 11, D)
  an iguana corpse (skeletalised by now)
(61, 16, D)
  a +4 whip of electrocution
  (unseen)
(61, 20, D)
  a +0 dagger
  a +0 robe
(61, 21, D)
  a +0 rapier
  a +0 robe
(61, 26, D)
  the +2 great sword of Bobbocoe {protect, *Noise rF+++ Str+5 Int-2}
    *Noise:     It may make a loud noise when swung.
    rF+++:      It renders you almost immune to fire.
    Str+5:      It affects your strength (+5).
    Int-2:      It affects your intelligence (-2).
(61, 30, D)
  a +0 arbalest
  a yaktaur corpse (skeletalised by now)
(61, 37, D)
  a staff of earth
  (unseen)
(62, 0, D)
  a +1 heavy shortbow
(62, 1, D)
  a staff of cold
  (unseen)
(62, 8, D)
  a staff of death
  (unseen)
(62, 9, D)
  a staff of fire
  (unseen)
(62, 11, D)
  a jackal corpse (skeletalised by now)
(62, 17, D)
  a +2 ring mail of cold resistance
  (unseen)
(62, 20, D)
  a +0 spear
(62, 21, D)
  3 javelins
  a wolf corpse (skeletalised by now)
  a wolf corpse (skeletalised by now)
(62, 26, D)
  a +1 scale mail of poison resistance
(62, 27, D)
  the staff of Midsummer {rElec rF++ Int-3 SInv Conj}
    [staff of conjuration]
    
    rElec:      It insulates you from electricity.
    rF++:       It greatly protects you from fire.
    Int-3:      It affects your intelligence (-3).
    SInv:       It lets you see invisible.
    Conj:       It increases the power of your Conjurations spells.
  (unseen)
(62, 29, D)
  a +0 arbalest
(62, 36, D)
  a +0 dagger of venom
  (unseen)
(63, 8, D)
  a staff of death
  (unseen)
(63, 16, D)
  a +0 heavy flail
  (unseen)
(63, 21, D)
  a +0 dagger
  a +0 robe
(63, 27, D)
  a +2 heavy battleaxe
  (unseen)
(63, 32, D)
  a +0 flail
  a +0 ring mail
(63, 36, D)
  a +0 chain mail
(63, 37, D)
  a +1 trident of holy wrath
  (unseen)
(64, 16, D)
  the +0 plate armour of Hadjma {*Slow +Inv Regen+ Str+6}
    *Slow:      It may slow you when you take damage.
    +Inv:       It lets you turn invisible.
    Regen+:     It increases your rate of health regeneration.
    Str+6:      It affects your strength (+6).
(64, 26, D)
  a +2 robe of resistance
  (unseen)
(64, 27, D)
  a ring of flight
(64, 30, D)
  a +0 arbalest
  a yaktaur corpse (skeletalised by now)
(64, 32, D)
  a +0 battleaxe
  a +0 plate armour
  a human corpse (skeletalised by now)
(64, 33, D)
  3 javelins
(65, 26, D)
  a staff of earth
  (unseen)
(65, 32, D)
  a +0 scale mail
(68, 0, D)
  a staff of air
(69, 0, D)
  a +2 partisan of venom
(69, 10, D)
  a +0 club
  an orc corpse (skeletalised by now)
(70, 9, D)
  a +6 ring of intelligence
(70, 11, D)
  a +0 dagger of distortion (still there?)
  a +0 robe (still there?)
  a +0 dagger (still there?)
  an orc corpse (skeletalised by now) (still there?)
(70, 23, D)
  a +0 dire flail
  a +0 chain mail
  a human corpse (skeletalised by now)
(70, 36, D)
  a +0 falchion of protection
(71, 8, D)
  a staff of death
(71, 11, D)
  a +0 dagger
  a +0 robe
(71, 17, D)
  a +2 ring mail of cold resistance
  (unseen)
(71, 22, D)
  a +0 long sword
  a +0 plate armour
  a human corpse (skeletalised by now)
(71, 23, D)
  2 boomerangs
(71, 36, D)
  a staff of cold
(71, 40, D)
  a hell hound corpse (skeletalised by now)
(72, 8, D)
  a ring of magical power
(72, 9, D)
  the +5 scale mail of Moral Flaws {+Blink Fly rN+}
    +Blink:     It lets you blink.
    Fly:        It grants you flight.
    rN+:        It protects you from negative energy.
(72, 10, D)
  a +0 hand axe
(72, 16, D)
  a staff of death
(72, 17, D)
  a book of Minor Magic
(72, 22, D)
  a +0 dire flail
  a +0 animal skin
  a +0 great mace
  a +0 leather armour
  a +1 long sword of flaming
  a +0 plate armour
  an ogre corpse (skeletalised by now)
  a human corpse (skeletalised by now)
(72, 23, D)
  a +0 great sword
  a +0 chain mail
  a human corpse (skeletalised by now)
(72, 26, D)
  a staff of death
  (unseen)
(72, 36, D)
  a +4 giant spiked club
(72, 37, D)
  a ring of positive energy
(73, 1, D)
  a +4 hand cannon of draining
(73, 26, D)
  the +2 orcbow of Sedad {drain, *Slow Will+ Dex+2 Stlth+}
    *Slow:      It may slow you when you take damage.
    Will+:      It increases your willpower.
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
(73, 27, D)
  a +2 sling of draining
  (unseen)
(73, 29, D)
  a polar bear corpse (skeletalised by now)
  a rime drake corpse (skeletalised by now)
(73, 37, D)
  a staff of cold
  (unseen)