Dungeon Sprint DCSS version 0.33-a0-1126-g9300408954 (webtiles) character file. Game seed: 7202011882457081095 6 myself the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Mar 24, 2025. Was an Initiate of Makhleb. Slain by a jumping spider (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:50 (80 turns). myself the Magician (Djinni Conjurer) Turns: 80, Time: 00:03:51 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 41 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . w - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . y - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no helmet) rCorr . (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth ++ t - +6 ring of intelligence HPRegen 0.23/turn s - +6 ring of intelligence %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons w - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) x - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. y - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). z - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). A - an orb of guile Jewellery q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence (worn) t - a +6 ring of intelligence (worn) u - a +6 ring of strength v - a +6 ring of strength Wands o - a wand of mindburst (7) p - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 3.1 Dodging + Level 1.5 Stealth + Level 6.3 Spellcasting + Level 6.3 Conjurations + Level 6.3 Hexes + Level 6.3 Summonings + Level 6.3 Necromancy + Level 6.3 Translocations + Level 6.3 Forgecraft + Level 6.3 Fire Magic + Level 6.3 Ice Magic + Level 6.3 Air Magic + Level 6.3 Earth Magic + Level 6.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 30% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 60% 2d13 (+2d71% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome to arena 1. You enter the transporter and appear at another place. A jumping spider and a scorpion come into view. Found two items. Found a transporter. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion. You feel better. The scorpion is lightly wounded. The jumping spider's many legs skitter faintly. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You feel better. The scorpion is severely wounded. The searing ray hits the jumping spider! You feel better. The jumping spider is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The jumping spider leaps! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You feel better. The scorpion is almost dead. (Press . to maintain the ray.) The jumping spider pounces on you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.).).▓ ▓..○..▓ ▓..ss.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a jumping spider and a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | myself the Djinni Conjurer began the quest for the Orb. 0 | D | myself set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found an opulent altar of Gozag. 17 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 17 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 19 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 22 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 51 | D | Reached XP level 2. HP: 21/21 MP: 0/0 70 | D | Became a worshipper of Makhleb the Destroyer 77 | D | Entered arena 2. 77 | D | Found the +8 demon trident "Rift" {distort, reach+} 77 | D | Noticed a jumping spider 77 | D | Noticed a scorpion 77 | D | Found a transporter. 80 | D | Slain by a jumping spider Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Spellcasting | 6 | 6.3 Conjurations | 6 | 6.3 Hexes | 6 | 6.3 Summonings | 6 | 6.3 Necromancy | 6 | 6.3 Translocations | 6 | 6.3 Forgecraft | 6 | 6.3 Fire Magic | 6 | 6.3 Ice Magic | 6 | 6.3 Air Magic | 6 | 6.3 Earth Magic | 6 | 6.3 Alchemy | 6 | 6.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Searing Ray || 2 Magic Dart || 1 Use: Potion || 1 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 24 | 53 | 0 | 0 | 1 | 77.0 | Dungeon | 77 | 24 | 53 | 0 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 77 daAuts