myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +6 glaive of venom (61, 8, D) a +0 rapier a +0 robe the staff of the Sage {^Drain rElec rPois rCorr Ice Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (62, 0, D) a +5 whip of holy wrath (62, 8, D) the +4 demon whip "Hell-Harrower" {pain, Fly rC+ rCorr Int+2} Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (62, 9, D) a +2 robe of resistance (unseen) (63, 0, D) the +4 arbalest of the Grave {antimagic, ^Contam Int+8} ^Contam: It causes magical contamination when unequipped. Int+8: It affects your intelligence (+8). (63, 8, D) a +0 dagger a +0 longbow a +0 leather armour a +2 leather armour of poison resistance (67, 0, D) a +2 robe of willpower (68, 0, D) a +1 quarterstaff of holy wrath (69, 0, D) a staff of fire (70, 10, D) a ball python corpse (71, 8, D) a +0 orcbow of flaming (unseen) (71, 16, D) 4 scrolls of enchant armour (71, 17, D) a +5 halberd of venom (71, 21, D) a +0 giant club a +0 giant club a two-headed ogre corpse (71, 22, D) a +0 giant club (72, 8, D) a +2 plate armour of willpower (72, 9, D) a +0 vampiric rapier (unseen) (72, 16, D) a +0 heavy morningstar (unseen) (72, 17, D) the Directory of Sizzling Reconfiguration Spells Type Level a - Scorch Fire 2 b - Eringya's Noxious Bog Alchemy 6 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Plasma Beam Fire/Air 6 (unseen) (72, 18, D) a curare-tipped dart (72, 20, D) a poisoned dart (73, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (73, 16, D) a ring of willpower (73, 17, D) 5 large rocks 2 poisoned darts a +0 condenser vane (73, 19, D) a curare-tipped dart (74, 16, D) a poisoned dart (75, 1, D) a +0 whip a +0 ring mail a scroll of brand weapon (75, 15, D) a poisoned dart