myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a wand of polymorph (7) (49, 36, D) the +7 flail of Koigaep {holy, rElec rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Yredelemnul disapproves of the use of such an item. (unseen) (49, 37, D) the serpent talisman "Hifiotse" {rElec rCorr Int+3 Dex-2} [serpent talisman] Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (50, 24, D) a +0 plate armour of willpower (unseen) (50, 25, D) an amulet of guardian spirit (50, 36, D) a +3 dire flail of draining (unseen) (50, 37, D) a +1 heavy mace (unseen) (51, 24, D) a book of Iron (51, 25, D) a staff of alchemy (unseen) (51, 28, D) a +2 battleaxe of freezing (unseen) (51, 36, D) a +1 heavy glaive (unseen) (51, 37, D) the +10 plate armour of the Horehound {rElec MP+8} rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). (unseen) (52, 24, D) a talisman of death (52, 25, D) the Secrets of Windswept Silt Spells Type Level a - Static Discharge Conjuration/Air 2 b - Passwall Earth 3 c - Animate Armour Summoning/Earth 4 d - Shatter Earth 9 (unseen) (52, 36, D) a +4 morningstar of freezing (52, 37, D) a staff of earth (unseen) (53, 24, D) a +2 short sword of flaming (unseen) (53, 25, D) a +2 buckler of reflection (unseen) (53, 36, D) a +2 triple sword of holy wrath (53, 37, D) a staff of death (54, 24, D) a +6 ring of intelligence (54, 25, D) a +1 glaive of venom (unseen) (55, 24, D) 4 scrolls of enchant armour (59, 36, D) the +1 flail of Pain and Death {elec, +Blink} +Blink: It lets you blink. (59, 37, D) a wand of iceblast (4) (60, 36, D) a +0 robe of resistance (60, 37, D) a wand of iceblast (4) (61, 0, D) a +5 long sword of holy wrath (unseen) (61, 26, D) a staff of earth (unseen) (61, 36, D) a +2 antimagic quarterstaff (61, 37, D) a staff of air (unseen) (62, 0, D) a +2 robe of willpower (62, 1, D) a +2 short sword of speed (62, 8, D) a +2 plate armour of poison resistance (62, 9, D) a +6 ring of dexterity (62, 10, D) a +0 great sword a +0 robe (62, 16, D) the +7 sling of the Inviting Spider {flame, Str+6} Str+6: It affects your strength (+6). (62, 17, D) a +1 heavy war axe (62, 26, D) a staff of death (unseen) (62, 27, D) the Writings on the Volcanic Sphinx Spells Type Level a - Sigil of Binding Hexes 3 b - Hellfire Mortar Fire/Earth 7 c - Discord Hexes 8 (unseen) (63, 0, D) a +1 heavy trident (unseen) (63, 17, D) a staff of earth (unseen) (63, 26, D) a +1 flail of protection (unseen) (63, 27, D) a wand of paralysis (7) (63, 37, D) a +0 morningstar of venom (unseen) (64, 16, D) a +0 glaive of venom (unseen) (64, 17, D) an amulet of guardian spirit (64, 26, D) the +1 falchion "Widowermaker" {spect, *Corrode rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (64, 27, D) the +0 plate armour "Maefon Wosy" {-Cast -Tele +Inv Will+++} Will+++: It greatly increases your willpower. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. (68, 0, D) a +2 morningstar of holy wrath (unseen) (69, 0, D) a wand of light (2) (69, 36, D) a staff of fire (unseen) (70, 36, D) a staff of cold (unseen) (70, 37, D) a +2 scale mail of poison resistance (unseen) (71, 16, D) an amulet of magic regeneration (71, 18, D) a +0 war axe a +0 chain mail (71, 26, D) a +1 rapier of speed (unseen) (71, 27, D) a +3 halberd of protection (unseen) (71, 36, D) a ring of see invisible (71, 37, D) a staff of air (unseen) (72, 16, D) a staff of conjuration (unseen) (72, 17, D) a staff of earth (72, 26, D) an orb of light (72, 27, D) a +8 mace of draining (72, 31, D) a +0 long sword a +0 plate armour (72, 32, D) a +2 battleaxe of venom (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) (72, 36, D) a +2 rapier of protection (73, 1, D) the +0 leather armour "Maxkeath" {^Drain Fly rPois Stlth+} rPois: It protects you from poison. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (73, 16, D) the staff of Fate {rPois rF+ Will+ Str-5 Int+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 17, D) the +2 war axe "Qephaicu" {freeze, rElec} rElec: It insulates you from electricity. (73, 18, D) a +0 short sword (73, 19, D) a +0 hand axe a +0 dagger (73, 26, D) a +6 war axe of freezing (unseen) (73, 27, D) a +4 heavy orcbow (unseen) (73, 29, D) a +0 morningstar a +0 ring mail (73, 36, D) the +8 war axe "Yzekk" {venom, rPois rF- Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. (unseen) (74, 19, D) a +0 club a +0 leather armour (74, 20, D) a +1 short sword of speed (still there?) a +3 chain mail (still there?) (74, 30, D) a +0 great mace a +0 leather armour (75, 1, D) a +0 vampiric long sword