myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +3 tower shield a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (47, 31, D) 36 gold pieces a +0 great mace a +0 plate armour (48, 33, D) 117 gold pieces (still there?) a +0 morningstar (still there?) a +2 flail of holy wrath (still there?) (49, 33, D) 279 gold pieces (still there?) a +1 dire flail of protection (still there?) a +0 flail (still there?) a +1 dire flail of protection (still there?) (49, 36, D) a +2 vampiric short sword (unseen) (49, 37, D) a staff of cold (unseen) (50, 25, D) an amulet of guardian spirit (50, 37, D) a ring of poison resistance (51, 25, D) a scroll of brand weapon (51, 36, D) a wand of paralysis (5) (52, 25, D) a dragon-blood talisman (52, 36, D) a +5 battleaxe of flaming (52, 37, D) the +5 glaive of the Guard {elec, spectral} (unseen) (53, 25, D) a +1 shortbow of draining (unseen) (53, 36, D) an amulet of regeneration (53, 37, D) a +4 glaive of venom (unseen) (54, 25, D) a +3 ring mail of willpower (unseen) (54, 36, D) a ring of protection from cold (60, 39, D) a +1 halberd of venom a +0 chain mail (60, 40, D) a +0 dagger a +0 robe (60, 41, D) a +3 falchion of freezing a +0 robe (61, 12, D) a +0 long sword a +0 cloak (61, 16, D) a staff of conjuration (unseen) (62, 1, D) a +0 hand axe of venom (62, 27, D) the +4 buckler of the Undertaker {Dex+3} Dex+3: It affects your dexterity (+3). (62, 29, D) a +0 spear (62, 37, D) the staff of Resumed Hostilities {rPois rF+ Int+4 Necro Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 40, D) a +0 dagger a +0 robe (63, 8, D) a +3 heavy mace (unseen) (63, 16, D) a +1 rapier of draining (63, 17, D) a +2 robe of cold resistance (unseen) (63, 26, D) a +4 heavy broad axe (63, 27, D) a staff of alchemy (unseen) (63, 29, D) a +0 spear a +0 buckler (63, 36, D) a +1 orcbow of flaming (unseen) (63, 37, D) the staff of Beogh's Esteem {^Fragile rElec rF+++ Conj Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 17, D) a +0 eveningstar of draining (unseen) (64, 26, D) a blade talisman (64, 29, D) a +0 spear a +0 buckler (65, 26, D) a +0 scale mail of poison resistance (unseen) (66, 4, D) a +0 dire flail a +0 robe (67, 4, D) a +0 dagger a +0 robe (68, 0, D) a staff of air (68, 3, D) a +0 scythe of protection a +1 robe of resistance (69, 36, D) a wand of warping (7) (70, 9, D) the +4 quarterstaff of Blue Guile {flame, rElec rPois rN++ Dex-5} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (71, 8, D) a +5 halberd of protection (71, 16, D) the +11 battleaxe of Qazlal, Crafting {holy, rN+} rN+: It protects you from negative energy. (71, 26, D) a +2 shortbow of flaming (unseen) (71, 27, D) a staff of fire (unseen) (71, 30, D) a +0 flail a +0 robe (71, 31, D) a +0 war axe a +0 robe (71, 36, D) the +3 troll leather armour "Cisoledi" {Harm Regen+ Int+2} Int+2: It affects your intelligence (+2). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (71, 37, D) a staff of earth (unseen) (72, 9, D) a +6 plate armour of ponderousness (unseen) (72, 16, D) a +5 ring of evasion (72, 17, D) a staff of death (72, 27, D) a +2 heavy shortbow (72, 29, D) a +0 hand axe (72, 39, D) a +0 trident a +0 robe (73, 16, D) a +1 morningstar of protection (unseen) (73, 26, D) a wand of warping (6) (73, 27, D) a +8 chain mail of ponderousness (unseen) (73, 31, D) a +0 whip (73, 36, D) a +0 pair of gloves of dexterity (73, 37, D) a staff of conjuration (unseen) (73, 40, D) a +0 short sword a +0 robe (75, 1, D) a staff of air (unseen)