myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (61, 8, D) a +5 heavy broad axe (unseen) (62, 0, D) a +2 plate armour of cold resistance (unseen) (62, 1, D) a +2 hand axe of distortion (unseen) (62, 8, D) the +5 plate armour "Juups" {rF+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. (62, 9, D) a +3 falchion of holy wrath (63, 0, D) a +4 heavy shortbow (unseen) (63, 8, D) a staff of death (unseen) (67, 0, D) a staff of cold (unseen) (69, 0, D) the +1 dagger of Sutiroaj {antimagic, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (70, 8, D) the +6 great mace of the Charming King {speed, *Rage Will+ MP+5 Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (70, 9, D) a wand of paralysis (1) (71, 11, D) a +0 short sword a +0 robe a +2 buckler a +0 rapier a +0 robe (71, 16, D) a staff of fire (unseen) (71, 17, D) a +3 rapier of venom (unseen) (72, 8, D) a wand of mindburst (3) (72, 16, D) a +2 robe of cold resistance (unseen) (72, 17, D) a wand of mindburst (8) (73, 1, D) a +6 glaive of venom (unseen) (73, 2, D) a +0 orcbow (73, 16, D) the Octavo of Puissant Transposition Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Iskenderun's Battlesphere Conjuration 5 c - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (73, 17, D) the +0 plate armour of Wu Jian's Condemnation {rElec rPois rF- Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (73, 18, D) 54 gold pieces (74, 2, D) a +0 arbalest (75, 1, D) the +1 longbow of Bomoboas {heavy, Int+3} Int+3: It affects your intelligence (+3).