myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 11, D) a +0 trident a black draconian corpse (skeletalised by now) (59, 12, D) a +0 whip a draconian corpse (skeletalised by now) (60, 21, D) a +0 spear a +0 robe a naga skeleton (61, 0, D) a +2 rapier of draining (unseen) (61, 3, D) a hell hound corpse (skeletalised by now) (61, 13, D) a +0 falchion a +0 hand axe a draconian corpse (skeletalised by now) (61, 21, D) a ball python skeleton (61, 22, D) a +0 flail a naga skeleton (61, 23, D) a +0 club an adder corpse (skeletalised by now) (61, 30, D) a water moccasin corpse (61, 32, D) an adder corpse (62, 0, D) the +9 triple crossbow "Zeupooff" {penet, rElec rPois Str+2 Dex-5} Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 1, D) a +2 spear of venom (62, 8, D) the +0 tower shield "Teito" {Harm Int+3 Stlth+} Int+3: It affects your intelligence (+3). Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (62, 16, D) the +2 leather armour of Time Moved Backwards {Harm Dex+3} Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (unseen) (62, 22, D) an adder skeleton (62, 27, D) a +2 heavy glaive (unseen) (62, 30, D) an adder corpse (63, 0, D) a +5 short sword of venom (63, 16, D) a +2 halberd of protection (unseen) (63, 26, D) the +1 war axe "Impbane" {drain, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (63, 27, D) a +6 halberd of protection (65, 26, D) a ring of ice (68, 0, D) a staff of fire (unseen) (68, 12, D) 5 large rocks (69, 0, D) a +2 flail of holy wrath (unseen) (69, 36, D) a wand of warping (4) (70, 11, D) a +0 giant club (70, 12, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (70, 13, D) a troll corpse (skeletalised by now) (70, 36, D) a staff of earth (unseen) (70, 37, D) a wand of flame (10) (71, 8, D) a +2 leather armour of fire resistance (71, 26, D) the +7 orcbow of Spontaneous Combustion {elec, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (71, 27, D) a +9 plate armour of ponderousness (unseen) (71, 36, D) a +6 ring of strength (71, 37, D) +2 fire dragon scales (unseen) (72, 8, D) a +2 heavy flail (unseen) (72, 17, D) a ring of flight (72, 20, D) a cane toad skeleton (72, 26, D) a staff of alchemy (72, 36, D) the +3 long sword of Dec Piyx {drain, Str-5 Dex+5} Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). (unseen) (72, 37, D) a book of Decay (73, 1, D) a +3 heavy broad axe (unseen) (73, 16, D) a +4 mace of protection (unseen) (73, 20, D) a komodo dragon skeleton (73, 21, D) a jackal skeleton (73, 26, D) a staff of death (unseen) (73, 27, D) a +2 orcbow of draining (unseen) (73, 36, D) a wand of charming (4) (73, 37, D) a +0 quarterstaff of draining (unseen) (75, 1, D) a +0 scimitar of holy wrath (unseen) (75, 3, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now)