myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) 4 potions of heal wounds (59, 37, D) a +1 barding of fire resistance (60, 2, D) a +0 falchion a +0 leather armour (60, 36, D) a +1 scimitar of holy wrath (unseen) (60, 37, D) a +5 scimitar of holy wrath (unseen) (61, 2, D) a +3 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (61, 16, D) a staff of cold (unseen) (61, 26, D) a +2 dagger of venom (unseen) (61, 36, D) The Last Compilation of the Hierophant Spells Type Level a - Disjunction Translocation 8 (unseen) (61, 37, D) a +2 heavy great sword (unseen) (62, 1, D) a +0 leather armour of cold resistance (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) the +4 hand axe of the Onslaught {drain, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (62, 12, D) a +0 rapier an elf corpse (skeletalised by now) (62, 16, D) the +1 battleaxe of Karma {antimagic, rPois} rPois: It protects you from poison. (unseen) (62, 17, D) a +2 trident of flaming (unseen) (62, 19, D) a +2 dagger of draining (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (62, 20, D) a +0 dagger a +0 robe an orc corpse (62, 26, D) the +1 chain mail of the Untouchables {rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (unseen) (62, 29, D) a +0 orcbow 4 large rocks a +0 arbalest a centaur corpse a cyclops corpse (62, 30, D) 4 large rocks a cyclops corpse (62, 36, D) a book of Flames (62, 37, D) a ring of positive energy (63, 11, D) a +2 short sword of flaming (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) (63, 16, D) the +1 longbow "Waoda" {drain, rN+ Str+3 Stlth+} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (63, 17, D) the +3 ring mail of the Tuna {Harm Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. Harm: It increases damage dealt and taken. (unseen) (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a +0 arbalest a +0 long sword a +0 chain mail a +0 dagger a +0 robe an orc corpse (63, 27, D) a +2 robe of positive energy (63, 28, D) a +0 arbalest a yaktaur corpse (63, 29, D) 3 large rocks a cyclops corpse (63, 36, D) a +2 leather armour of positive energy (unseen) (63, 37, D) a +3 scale mail of poison resistance (unseen) (64, 11, D) a +0 dagger a +0 shortbow a +0 leather armour (64, 16, D) a staff of earth (unseen) (64, 27, D) the +3 dagger "Esim" {elec, rPois Will+ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. (64, 29, D) a +0 orcbow a centaur corpse (64, 30, D) a +2 shortbow of freezing (still there?) a centaur corpse (still there?) (65, 18, D) a +0 dagger a +0 robe an orc corpse (65, 26, D) a staff of death (unseen) (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 war axe (69, 0, D) the staff of the Alligator {rPois rC+++ Int-3 Dex+4 Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 2, D) a +0 dagger a +0 robe (69, 9, D) a +0 trident (69, 11, D) a +0 trident a boomerang (69, 36, D) a staff of alchemy (unseen) (69, 40, D) a +3 war axe of holy wrath (unseen) (70, 9, D) a +0 trident 2 boomerangs (70, 19, D) a +1 heavy battleaxe a +0 robe (70, 29, D) a rime drake corpse (70, 36, D) a book of Storms (70, 37, D) a +2 spear of venom (unseen) (70, 39, D) a +0 long sword (70, 40, D) a +2 scimitar of holy wrath (71, 8, D) a +2 robe of resistance (unseen) (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a staff of air (unseen) (71, 17, D) a +1 flail of protection (unseen) (71, 36, D) a +8 plate armour of ponderousness (71, 37, D) a +2 arbalest of flaming (unseen) (71, 38, D) a +0 buckler a +0 long sword an elf corpse (71, 39, D) a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger a +0 shortbow (71, 40, D) a +5 flail of distortion (unseen) (72, 8, D) a +1 heavy spear (unseen) (72, 9, D) a +0 trident (still there?) a boomerang (still there?) the +0 plate armour of Skepticism {+Inv rElec rC- Int+2} (still there?) Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (72, 16, D) a ring of poison resistance (72, 19, D) a ball python corpse (skeletalised by now) (72, 36, D) a +3 plate armour of positive energy (unseen) (73, 1, D) a +0 long sword of holy wrath (unseen) (73, 17, D) a +1 scale mail of fire resistance (unseen) (73, 26, D) a +1 longbow of freezing (unseen) (73, 30, D) a rime drake corpse (73, 36, D) a +2 ring mail of fire resistance (unseen) (73, 37, D) a wand of paralysis (5) (73, 42, D) a +0 dagger (74, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now)