myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) a +0 falchion {Lucius} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a +1 spectral quarterstaff (unseen) (50, 37, D) a ring of ice (51, 37, D) a +4 glaive of protection (unseen) (52, 37, D) a +5 ring of evasion (53, 37, D) a ring of magical power (59, 12, D) a shapeshifter corpse (skeletalised by now) (59, 36, D) a +0 battleaxe (59, 40, D) a ball python corpse (59, 42, D) a +3 antimagic lajatang (still there?) a +0 robe (still there?) the +8 bardiche "Xicit" {drain, Fly} (still there?) Fly: It grants you flight. a naga corpse (still there?) a naga corpse (still there?) (59, 43, D) an anaconda corpse (59, 44, D) a +0 flail a +0 robe a naga corpse a guardian serpent corpse (60, 4, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (60, 13, D) a shapeshifter corpse (skeletalised by now) (60, 36, D) a +0 long sword (60, 41, D) a +0 glaive a +0 robe (60, 43, D) a +0 flail a +0 robe the ring of the Harvest {rC+ rCorr Str+6} [ring of strength] Str+6: It affects your strength (+6). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (61, 0, D) a +2 scale mail of willpower (unseen) (61, 3, D) a +0 giant club a +0 giant club (61, 4, D) a +0 giant spiked club a +0 giant club (61, 8, D) a +2 battleaxe of draining (unseen) (61, 16, D) a +2 shortbow of freezing (unseen) (61, 19, D) a +0 orcbow a centaur corpse (61, 26, D) a +0 short sword (61, 36, D) a +0 antimagic arbalest (unseen) (61, 37, D) a +2 short sword of speed (62, 1, D) the +8 short sword "Paschawu" {holy, Fly rPois rF+++ Int-3} Int-3: It affects your intelligence (-3). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. Fly: It grants you flight. (62, 16, D) a ring of flight (62, 27, D) the +0 pair of boots "Plog" {rF- Str+7} Str+7: It affects your strength (+7). rF-: It makes you vulnerable to fire. (62, 33, D) a +0 war axe a +0 shortbow a +0 leather armour a +0 rapier an elf corpse (62, 36, D) the +8 lajatang "Fourarasi" {freeze, rCorr Dex+2} Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (63, 17, D) a staff of cold (63, 20, D) a +0 trident (63, 26, D) a +0 short sword (63, 27, D) a +0 short sword (63, 31, D) a +0 halberd of holy wrath (unseen) (63, 32, D) the +12 mace "Meabrun" {freeze, *Corrode rElec rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +1 ring mail of cold resistance (63, 37, D) the +3 sling "Pyfe" {drain, rF++ rC- Will++} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (64, 16, D) a +6 ring of intelligence (64, 17, D) a +2 demon whip of venom (64, 20, D) a +0 trident a boomerang (64, 21, D) a wind drake corpse (64, 26, D) the ring of Iteshri {MP+9 Dex+3} [ring of magical power] Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). (64, 30, D) a +0 long sword of electrocution (still there?) the amulet "Veukelugo" {RegenMP+ Str+3} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Str+3: It affects your strength (+3). RegenMP+: It increases your rate of magic regeneration. an elf corpse (still there?) (64, 32, D) the +8 dagger of the Inviting Jester {speed, Stlth+} Stlth+: It makes you more stealthy. a +0 leather armour a +0 rapier a +0 leather armour a ring of willpower (64, 33, D) a +3 scimitar of holy wrath a water moccasin corpse (65, 20, D) 3 large rocks a cyclops corpse (65, 21, D) a +0 orcbow a centaur corpse (67, 0, D) the ring of Paranoia {*Slow Will++ MP+9 Dex+4} [ring of magical power] Dex+4: It affects your dexterity (+4). Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (68, 0, D) a staff of conjuration (69, 0, D) a staff of earth (unseen) (69, 4, D) a +0 whip (69, 5, D) a +0 club a draconian corpse (skeletalised by now) (70, 4, D) a +0 battleaxe (70, 9, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (70, 10, D) an ugly thing corpse (skeletalised by now) (70, 36, D) a +2 robe (70, 37, D) a staff of cold (unseen) (71, 10, D) an ugly thing corpse (skeletalised by now) (71, 11, D) an ugly thing corpse (skeletalised by now) (71, 16, D) a +4 dagger of protection (unseen) (71, 26, D) a +1 ring mail of fire resistance (unseen) (71, 36, D) +1 storm dragon scales (71, 37, D) a +0 rapier of draining (72, 9, D) an Everburning Encyclopedia (72, 16, D) a +6 short sword of speed (72, 17, D) a ring of magical power (72, 20, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a wolf corpse (skeletalised by now) (still there?) a black bear corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 27, D) a +2 trident of venom (unseen) (72, 36, D) a ring of protection from fire (72, 37, D) a +4 short sword of draining (unseen) (73, 16, D) a staff of air (unseen) (73, 27, D) a +6 ring of strength (73, 36, D) a +2 long sword of flaming (73, 37, D) a staff of death (unseen) (75, 1, D) a +1 halberd of freezing (unseen)