myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 falchion {Jia} the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a staff of air (unseen) (49, 37, D) a manual of Staves (50, 36, D) a +5 ring of evasion (50, 37, D) a ring of poison resistance (51, 36, D) a wand of flame (6) (51, 37, D) a +9 plate armour of ponderousness (unseen) (52, 36, D) a book of Beasts (52, 37, D) a scroll of brand weapon (53, 36, D) an amulet of regeneration (53, 37, D) Etwanud's Opusculum on the Iceberg and Evil Spells Type Level a - Soul Splinter Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Grave Claw Necromancy 2 d - Death Channel Necromancy 6 e - Death's Door Necromancy 9 (unseen) (54, 36, D) a +3 glaive of flaming (unseen) (59, 37, D) a staff of earth (unseen) (60, 36, D) the ring of Plog {Fly rElec rPois rC-} [ring of flight] rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (60, 37, D) a ring of protection from fire (61, 0, D) the +5 trident of Malaise {venom, rPois} rPois: It protects you from poison. (61, 10, D) a hell hound corpse (skeletalised by now) (61, 16, D) a staff of earth (unseen) (61, 26, D) the +5 demon whip "Ruzxepp" {pain, rElec} rElec: It insulates you from electricity. (61, 37, D) the ring "Mabb" {^Contam rElec rC+ rN+ Dex+5} [ring of protection from cold] Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (62, 0, D) a staff of conjuration (62, 1, D) the staff of the Gibberer {+Blink rElec rN+ Will+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. +Blink: It lets you blink. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (62, 8, D) the ring of Xuin {Fly rElec Will+ Str+3} [ring of flight] Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. Fly: It grants you flight. (62, 16, D) the amulet "Kekhlogh" {Faith Str+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+4: It affects your strength (+4). (62, 26, D) a +1 scale mail of fire resistance (62, 27, D) a wand of charming (5) (62, 36, D) a Compendium of Siegecraft (62, 37, D) the amulet "Vowam" {Spirit Regen+ Int+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+6: It affects your intelligence (+6). Regen+: It increases your rate of health regeneration. (63, 4, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) a +2 rapier of draining (unseen) (63, 10, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +2 mace of holy wrath (63, 26, D) a +0 dagger of venom (63, 27, D) a ring of see invisible (63, 31, D) a boomerang (63, 36, D) a +2 vampiric dagger (unseen) (63, 37, D) a wand of charming (4) (64, 16, D) a +4 dire flail of protection (unseen) (64, 17, D) a ring of fire (65, 21, D) 2 curare-tipped darts (65, 26, D) the +2 long sword of Beogh, Gazing {drain, rN++} rN++: It greatly protects you from negative energy. (unseen) (67, 0, D) a ring of ice (68, 0, D) a staff of fire (unseen) (69, 0, D) the staff of Eternity {rF- rC+ Int-5 Dex+6 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (69, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 37, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (69, 38, D) a +1 scythe of protection (still there?) a +0 robe (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (70, 8, D) a staff of fire (unseen) (70, 9, D) the +1 broad axe "Ecuc" {flame, Str+2 Dex+7} Str+2: It affects your strength (+2). Dex+7: It affects your dexterity (+7). (unseen) (70, 31, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (70, 32, D) a wind drake corpse (skeletalised by now) (70, 33, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (70, 37, D) a +3 short sword of protection (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 19, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (71, 20, D) a +0 dagger a +0 robe (71, 26, D) a +2 robe of willpower (unseen) (71, 27, D) a staff of death (unseen) (71, 32, D) a wind drake corpse (skeletalised by now) (71, 37, D) a +3 scale mail of cold resistance (unseen) (72, 8, D) a staff of death (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) the +3 leather armour "Mur Madu" {Str+4} Str+4: It affects your strength (+4). (72, 19, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (72, 20, D) a +0 dagger a +0 robe (72, 27, D) the +6 mace "Kumowit" {flame, rF+ Will- Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. Will-: It decreases your willpower. (72, 36, D) a +3 quarterstaff of chaos a +0 cloak of preservation a +2 pair of boots of stealth the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 37, D) a +1 ring mail of willpower (unseen) (72, 41, D) a +1 scimitar of flaming a +4 ring of protection (72, 42, D) 2 javelins a +0 giant spiked club a +0 robe a +0 glaive a +0 robe a +3 short sword a +0 leather armour a +0 dagger a +0 robe the orc corpse of Blorkula the Orcula (73, 1, D) a wand of charming (7) (73, 2, D) a +0 dagger a +0 robe (73, 17, D) an amulet of guardian spirit (73, 19, D) a +0 war axe an orc corpse (skeletalised by now) (73, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +3 vampiric halberd (unseen) (73, 36, D) a ring of fire (73, 42, D) a +2 flail of protection (still there?) a +0 chain mail (still there?) the human corpse of Edmund (still there?) (74, 2, D) a +0 dagger (75, 1, D) a staff of conjuration (unseen)