myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 3, D) a +0 trident 3 boomerangs (61, 0, D) a +3 glaive of flaming (61, 3, D) a +0 trident a boomerang (61, 8, D) the staff of Nianaos {rN+ Int+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 26, D) a scroll of fog (62, 0, D) a staff of alchemy (unseen) (62, 1, D) a +2 dire flail of protection (unseen) (62, 3, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 9, D) a +2 robe of cold resistance (62, 12, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 13, D) a +0 mace (62, 21, D) a +0 flail a +0 robe (62, 26, D) a +2 scale mail of cold resistance (unseen) (62, 27, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a +0 trident of protection (unseen) (63, 12, D) a +0 scimitar a red draconian corpse (skeletalised by now) (63, 17, D) a staff of air (63, 20, D) a +0 flail a +0 robe (63, 26, D) a Trismegistus Codex (63, 27, D) the ring "Firiw" {rPois EV+5 Str+2 Int+5 Dex-3} [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. (unseen) (64, 13, D) a +0 club (64, 26, D) a +1 chain mail of poison resistance (unseen) (64, 27, D) a staff of alchemy (unseen) (65, 26, D) a book of Minor Magic (67, 0, D) a staff of alchemy (unseen) (67, 2, D) a +0 long sword (still there?) a +1 leather armour of cold resistance (still there?) (67, 4, D) a +0 long sword (67, 5, D) a +0 rapier (68, 0, D) a +2 falchion of freezing (unseen) (70, 8, D) a +3 great sword of protection (unseen) (70, 9, D) a +2 longbow of draining (unseen) (70, 11, D) a +0 scythe a +1 robe of resistance (70, 12, D) a +4 dagger of holy wrath (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) the human corpse of Jessica (still there?) the elf corpse of Duvessa (still there?) (71, 8, D) the +3 scimitar "Giant's Toothpick" {heavy, Str+3} Str+3: It affects your strength (+3). (71, 11, D) a +2 dagger of holy wrath (still there?) a +1 robe (still there?) (71, 13, D) a +0 long sword (still there?) a +2 robe of positive energy (still there?) (71, 16, D) +1 swamp dragon scales (71, 26, D) the +0 leather armour of Reason {*Slow rElec rPois rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (unseen) (72, 8, D) a staff of cold (unseen) (72, 27, D) a staff of conjuration (72, 28, D) a +2 demon trident of flaming (73, 1, D) a staff of alchemy (unseen) (73, 2, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (73, 16, D) the +11 quarterstaff "Waquth Koru" {venom, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (73, 17, D) a book of Wicked Creation (73, 26, D) a blade talisman (74, 22, D) 3 atropa-tipped darts (75, 1, D) a maw talisman