myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 flail of protection (unseen) (50, 37, D) a +4 antimagic sling (unseen) (51, 37, D) a +1 dagger of speed (unseen) (52, 37, D) a +1 trident of protection (unseen) (53, 37, D) the +0 robe of Vexation {Archmagi} Archmagi: It increases the power of your magical spells. (unseen) (59, 37, D) a +1 rapier of distortion (unseen) (60, 36, D) a +0 war axe (60, 43, D) a +2 heavy hand axe (still there?) a +1 dagger (still there?) a +0 robe (still there?) (60, 44, D) a staff of air (still there?) a +0 robe (still there?) (61, 0, D) a +0 broad axe of venom (unseen) (61, 8, D) a +1 plate armour of poison resistance (unseen) (61, 16, D) a +4 plate armour of positive energy (unseen) (61, 20, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (61, 26, D) the +9 long sword of Trauma {heavy, +Blink Str+2 Dex-2} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). +Blink: It lets you blink. (61, 36, D) a +0 dagger (61, 37, D) a +2 robe of fire resistance (unseen) (61, 43, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (61, 44, D) a boomerang (62, 3, D) an adder corpse (skeletalised by now) (62, 20, D) an acid dragon corpse (skeletalised by now) (62, 26, D) the +4 long sword of Hacking and Slashing {freeze, rN+} rN+: It protects you from negative energy. (62, 32, D) a water moccasin corpse (skeletalised by now) (62, 36, D) a +0 short sword (62, 37, D) a +2 dagger of venom (unseen) (62, 43, D) a +0 robe (62, 44, D) a +0 scimitar a +0 robe (63, 8, D) the staff of Shrieking Terror {rN+ SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 16, D) the +2 sling of the Mushroom {heavy, rC+ rN+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. (63, 31, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 36, D) a wand of warping (5) (64, 16, D) a +0 mace of protection (unseen) (64, 32, D) a yak corpse (skeletalised by now) (68, 0, D) the staff of Kaus {rElec Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 3, D) a +7 club (still there?) a +0 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (69, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 3, D) a +0 buckler a +0 scale mail a +0 trident (69, 22, D) 3 silver javelins (69, 36, D) a +0 ring mail of willpower (unseen) (70, 3, D) a +2 heavy war axe (still there?) a +0 robe (still there?) (70, 8, D) a +0 executioner's axe of venom (70, 12, D) a shapeshifter corpse (skeletalised by now) (70, 37, D) a +2 executioner's axe of electrocution (71, 12, D) a shapeshifter corpse (skeletalised by now) (71, 26, D) a +0 tower shield of protection (71, 30, D) a +0 short sword (still there?) a +2 hand axe of venom (still there?) (71, 31, D) a +0 heavy falchion (unseen) (71, 36, D) a staff of cold (unseen) (71, 37, D) a ring of flight (71, 42, D) a wind drake corpse (skeletalised by now) (72, 9, D) a +2 heavy quarterstaff (unseen) (72, 12, D) an ugly thing corpse (skeletalised by now) (72, 16, D) an amulet of guardian spirit (72, 17, D) a +4 falchion of flaming (72, 27, D) a +0 scimitar of electrocution (unseen) (72, 30, D) a +0 whip (72, 31, D) 2 boomerangs (72, 36, D) a +1 dire flail of holy wrath (unseen) (72, 37, D) a +2 heavy longbow (unseen) (72, 43, D) 2 silver javelins a wind drake corpse (skeletalised by now) (73, 16, D) a staff of earth (unseen) (73, 17, D) the +8 great sword "Syamemugg" {freeze, rCorr Str+3 Int+5 Stlth+} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (73, 27, D) the +0 plate armour of the Butcher {Rampage rCorr Str+6} Str+6: It affects your strength (+6). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (73, 30, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (73, 31, D) a +0 mace a draconian corpse (skeletalised by now) (73, 36, D) a +4 plate armour of cold resistance (unseen) (73, 37, D) the +6 spear of the Wasteland {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (73, 42, D) a wind drake corpse (skeletalised by now) (73, 43, D) a wind drake corpse (skeletalised by now) (75, 1, D) a staff of fire (unseen) (75, 3, D) a ball python corpse (skeletalised by now)