myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the Encyclopedia of the Mob Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Monstrous Menagerie Summoning 7 (unseen) (59, 37, D) a +2 heavy war axe (unseen) (59, 41, D) a wolf corpse (60, 36, D) a wand of quicksilver (2) (60, 37, D) a book of the Senses (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a +2 heavy battleaxe (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 29, D) a +0 hand axe (61, 30, D) a +0 whip an orc corpse (61, 36, D) a +1 cloak of stealth (unseen) (61, 37, D) a scroll of brand weapon (61, 41, D) a torpor snail corpse a komodo dragon corpse (62, 0, D) a staff of death (unseen) (62, 8, D) a +2 vampiric hand axe (62, 16, D) a staff of death (unseen) (62, 26, D) a ring of flight (62, 29, D) a +0 dagger a +0 robe an orc corpse (62, 30, D) a +0 flail an orc corpse (62, 31, D) a +0 whip an orc corpse (62, 36, D) a wand of paralysis (6) (62, 37, D) a staff of alchemy (unseen) (62, 42, D) a cane toad corpse (63, 8, D) a +3 falchion of flaming (unseen) (63, 16, D) a staff of death (63, 17, D) a +1 great mace of protection (63, 27, D) a staff of alchemy (unseen) (63, 29, D) a +0 whip an orc corpse (63, 30, D) a +0 dagger a +0 robe (63, 36, D) an amulet of regeneration (63, 37, D) a +4 ring of protection (64, 20, D) a hell hound corpse (64, 21, D) a hell hound corpse (64, 27, D) a staff of cold (unseen) (64, 30, D) a +0 mace (65, 26, D) a book of Debilitation (67, 4, D) a shapeshifter corpse (skeletalised by now) (69, 41, D) a black bear corpse (70, 8, D) the +2 orcbow of the Tent {freeze, rF- rN++ rCorr Str+2} Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (70, 36, D) the +7 sling of Infinity {heavy, rElec Str-4 Int+3 Dex+2} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (70, 37, D) a wand of roots (4) (70, 41, D) a +0 dagger a +0 robe a spriggan corpse (70, 42, D) a wolf corpse (71, 17, D) the +4 dagger "Ehitsyl" {vamp, *Noise rPois Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. (71, 22, D) a +0 dire flail a +0 animal skin (71, 26, D) a +2 rapier of protection (unseen) (71, 31, D) a wyvern corpse (71, 36, D) a staff of death (71, 40, D) a +0 heavy spear 2 curare-tipped darts a spriggan corpse a hornet corpse (71, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 8, D) a +2 halberd of venom (unseen) (72, 9, D) a +5 heavy quarterstaff (unseen) (72, 11, D) a +4 great sword of freezing (still there?) a +1 robe of cold resistance (still there?) (72, 16, D) the +7 short sword "Neumi" {flame, *Noise rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (72, 17, D) a +3 rapier of speed (unseen) (72, 22, D) a +2 great sword a +0 chain mail a +0 war axe a +0 chain mail a human skeleton (72, 36, D) a ring of fire (72, 37, D) a +0 scimitar of draining (unseen) (72, 41, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (72, 42, D) a black bear corpse (72, 43, D) a wolf corpse (73, 17, D) a +1 rapier of venom (unseen) (73, 22, D) a +0 arbalest a +0 arbalest a +0 mace a +0 leather armour a human skeleton (73, 26, D) a wand of paralysis (8) (73, 27, D) a +6 ring of intelligence (73, 31, D) an iguana corpse a jackal corpse (73, 36, D) a staff of earth (unseen) (73, 37, D) a staff of death (unseen)