myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +1 leather armour of fire resistance (unseen) (59, 37, D) a Young Poisoner's Handbook (60, 36, D) a scroll of brand weapon (60, 37, D) the ring of Rodghuff {Fly Will+ Int+9} [ring of intelligence] Fly: It grants you flight. Will+: It increases your willpower. Int+9: It affects your intelligence (+9). (61, 0, D) a +0 scimitar of holy wrath (unseen) (61, 8, D) a +2 flail of holy wrath (unseen) (61, 26, D) the ring of Youthful Indiscretion {*Corrode Str+9 Int+3 Dex+4} [ring of strength] *Corrode: It may corrode you when you take damage. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (61, 36, D) a +2 scale mail of willpower (unseen) (61, 37, D) a +4 ring of slaying (62, 0, D) the +9 chain mail "Pekhley" {rElec Str-2 Dex+3 SInv} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 1, D) the +5 scimitar "Oben" {pain, *Rage rElec rPois Will++} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. (62, 8, D) a ring of see invisible (62, 9, D) a +1 heavy hand axe (62, 17, D) a ring of see invisible (62, 20, D) a +0 short sword a +0 robe (62, 21, D) a wolf corpse (skeletalised by now) (62, 26, D) a +2 falchion of holy wrath (62, 36, D) a book of Spectacle (62, 37, D) a +1 whip of pain (unseen) (63, 0, D) a +6 ring of intelligence (63, 8, D) the +0 short sword of Bodily Harmony {pain, Will- rCorr Dex+7 Stlth+} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (unseen) (63, 16, D) a staff of fire (unseen) (63, 17, D) a staff of conjuration (unseen) (63, 18, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) (63, 20, D) a +0 spear a +0 buckler a wolf corpse (skeletalised by now) (63, 21, D) a datura-tipped dart (63, 26, D) a staff of death (63, 27, D) a +4 plate armour of fire resistance (unseen) (63, 36, D) a +3 giant spiked club (63, 37, D) a Gell's gravitambourine (2/2) (64, 16, D) a staff of earth (unseen) (64, 17, D) a fortress talisman (67, 0, D) a staff of cold (unseen) (69, 0, D) a ring of ice (69, 3, D) an adder corpse (skeletalised by now) (69, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (69, 36, D) the +4 flail of Deformation {antimagic, ^Fragile rPois Str+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). (70, 8, D) an amulet of the acrobat (70, 9, D) a +0 trident (still there?) a +3 heavy war axe (still there?) (70, 10, D) 3 boomerangs (70, 37, D) a +2 shortbow of flaming (unseen) (70, 39, D) a jackal corpse (70, 40, D) a yak corpse (70, 41, D) a jackal corpse (71, 9, D) a +0 trident 3 boomerangs (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) a +4 dagger of draining (unseen) (71, 27, D) a +6 ring of intelligence (71, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 30, D) a +0 club an orc corpse (skeletalised by now) (71, 37, D) the +4 scale mail "Faycusuw" {rC+ SInv Stlth-} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (71, 38, D) a yak corpse (71, 40, D) a komodo dragon corpse (72, 8, D) a +1 spectral quarterstaff (unseen) (72, 16, D) an amulet of reflection (72, 17, D) a +1 chain mail of positive energy (72, 26, D) a +2 scale mail of poison resistance (72, 27, D) the staff of Sunlight {rC+ Str+3 Int-2 Forge Ice Earth} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (72, 29, D) a +0 club (72, 30, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (72, 37, D) the staff of Napyrot {*Corrode rElec rF+ Dex+4 Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (72, 40, D) a komodo dragon corpse (73, 16, D) a ring of positive energy (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +1 falchion of protection (unseen) (73, 30, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (73, 31, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (73, 37, D) the +2 robe of Purple Dead-Nettles {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen)