myself the Dungeon (2, 15, D) a +3 whip of electrocution (unseen) (2, 16, D) a +3 shortbow of draining (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a staff of earth (unseen) (3, 16, D) the ring of the Cherruve {rElec rC++ Will+ EV+5 Int+3} [ring of evasion] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) the Handbook of the Gathered Winter Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Ice 3 c - Malign Gateway Summoning/Translocation 7 d - Summon Horrible Things Summoning 8 (unseen) (4, 16, D) a +4 ring of slaying (5, 15, D) the Precepts of Wicked Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Fugue of the Fallen Necromancy 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (5, 16, D) a staff of cold (unseen) (5, 20, D) a shard shrike corpse (6, 15, D) Sif Muna's Cyclopedia of the Masterpiece Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Rending Blade Conjuration/Forgecraft 4 c - Forge Monarch Bomb Fire/Forgecraft 6 (6, 16, D) a +2 great sword of draining (unseen) (6, 22, D) a dart of disjunction a boomerang (6, 23, D) a shard shrike corpse (7, 15, D) a +4 hand axe of freezing (unseen) (7, 16, D) a +3 arbalest of flaming (unseen) (7, 22, D) a shard shrike corpse (8, 15, D) a ring of flight (8, 16, D) an amulet of magic regeneration (9, 15, D) a scroll of brand weapon (9, 16, D) a staff of air (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 15, D) a ring of ice (10, 16, D) a staff of air (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 15, D) a book of the Earth (11, 16, D) the amulet of Qolyoph {Spirit rElec rPois rC+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (12, 15, D) a +3 ring mail of cold resistance (unseen) (12, 16, D) a +2 short sword of flaming (unseen) (19, 0, D) the +4 hand axe of the Forging Sybil {antimagic, ^Fragile rC++} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. (unseen) (19, 1, D) the staff of Wioraitt {rF+ Int+4 Fire Alch} [staff of fire] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (19, 32, D) a +0 pair of boots of flying (19, 33, D) a +0 scimitar (19, 35, D) the +6 quarterstaff of Ru's Castigation {flame, rElec rPois Str+5 Int-3} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). a +0 robe (still there?) an elf corpse (still there?) (20, 0, D) a staff of air (unseen) (20, 1, D) a +1 chain mail of poison resistance (unseen) (20, 16, D) the staff of the Ancient Tales {rPois rN++ Int-4 Dex+3 Earth} [staff of earth] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (20, 32, D) a staff of cold (20, 33, D) a staff of earth (unseen) (20, 36, D) a +0 short sword a +0 robe an elf corpse (21, 0, D) a staff of conjuration (unseen) (21, 1, D) a +1 buckler of positive energy (unseen) (21, 16, D) a ring of resist corrosion (21, 17, D) the +7 great mace "Cun Ajes" {spect, +Blink rElec rF+} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. (21, 33, D) a +0 leather armour (21, 34, D) a +5 whip of electrocution (unseen) (21, 35, D) a +0 rapier a +0 robe an elf corpse (22, 1, D) a staff of fire (unseen) (22, 5, D) a rime drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (22, 16, D) a +0 leather armour of fire resistance (unseen) (22, 17, D) a +2 robe of willpower (22, 33, D) a staff of conjuration a +0 leather armour a +0 buckler an elf corpse (22, 34, D) a +1 robe of positive energy (unseen) (22, 36, D) a +0 dagger a +0 leather armour the ring "Igimot" {rN+ rCorr EV+5 Dex+2} [ring of evasion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). an elf corpse (22, 38, D) a +0 rapier a +0 robe a +0 rapier a +0 rapier a +2 robe of cold resistance a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse an elf corpse an elf corpse (22, 39, D) a +0 rapier of protection (still there?) a +0 rapier of protection (still there?) the +3 leather armour "Virghioto" {Rampage MP-9 Str+4} (still there?) Rampage: It bestows one free step when moving towards enemies. MP-9: It affects your magic capacity (-9). Str+4: It affects your strength (+4). a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (23, 0, D) an amulet of guardian spirit (23, 4, D) a polar bear corpse (skeletalised by now) (23, 6, D) a +2 battleaxe of freezing (unseen) (23, 16, D) a staff of earth (unseen) (23, 17, D) a +1 sling of flaming (23, 18, D) a staff of death (unseen) (23, 23, D) a ghost moth corpse (23, 32, D) a +0 short sword (23, 33, D) a +0 long sword (still there?) a +0 robe (still there?) the +0 leather armour of Negation {Will+ Int-2 Slay+4} (still there?) Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an elf corpse (still there?) (23, 36, D) a +0 shortbow a +0 ring mail a +0 rapier a +0 ring mail an elf corpse (23, 37, D) a +0 long sword a +0 robe a +4 ring of protection (23, 38, D) a +0 short sword a +0 scale mail (23, 39, D) 2 silver javelins 3 javelins (24, 0, D) the +5 quarterstaff of the Special Seers {freeze, *Noise rF++ Dex+2 SInv} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (24, 1, D) a staff of air (24, 5, D) a +0 battleaxe of freezing (still there?) +0 ice dragon scales (still there?) a frost giant corpse (skeletalised by now) (still there?) an ice dragon corpse (skeletalised by now) (still there?) (24, 6, D) a +3 great sword of flaming a frost giant corpse (skeletalised by now) (24, 7, D) 2 atropa-tipped darts (24, 16, D) Kimemon's Excursus on Vile Metallurgy Spells Type Level a - Grave Claw Necromancy 2 b - Infestation Necromancy 8 c - Platinum Paragon Forgecraft 9 (24, 18, D) the ring "Boim" {Will++ Str+3 Int+3 Slay+2} [ring of willpower] Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (24, 23, D) an atropa-tipped dart 3 silver javelins (24, 32, D) a +1 heavy spear (unseen) (24, 34, D) a +2 helmet of intelligence (unseen) (24, 38, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier a +0 leather armour a +0 quick blade a +0 quick blade a +0 leather armour the ring of Departure {AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. an elf corpse an elf corpse an elf corpse (24, 40, D) a +0 rapier a +0 rapier a +0 leather armour (25, 0, D) the +10 arbalest "Kiwe Gushuwi" {flame, rF+ rN++ Str-4} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (25, 1, D) a +0 antimagic falchion (25, 6, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (25, 16, D) a ring of willpower (25, 17, D) a staff of death (25, 18, D) a +0 battleaxe of venom (unseen) (25, 21, D) a ghost moth corpse (25, 32, D) a +0 short sword a +0 robe a +0 buckler 4 potions of haste an elf corpse (25, 33, D) the Parchment of Causimancy Spells Type Level a - Detonation Catalyst Fire/Alchemy 5 b - Starburst Conjuration/Fire 6 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (25, 34, D) a staff of air (unseen) (25, 37, D) a staff of cold (still there?) a +0 robe (still there?) (26, 4, D) a rime drake corpse (skeletalised by now) (26, 32, D) a +0 dagger (26, 33, D) the +1 broad axe "Ytoivenk" {elec, rElec MP+4} (still there?) rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). a +0 robe (still there?) a +2 hand axe of venom (still there?) a +1 flail of protection (still there?) (26, 34, D) a +3 longbow of flaming (unseen) (26, 37, D) a +0 scimitar a +0 robe an elf corpse (27, 0, D) a ring of poison resistance (27, 1, D) a +0 scale mail of poison resistance (27, 16, D) a staff of earth (27, 17, D) a +3 scale mail of willpower (27, 33, D) a +2 partisan of protection (unseen) (27, 34, D) a +1 flail of protection (unseen) (27, 37, D) a +0 longbow a +0 leather armour an elf corpse (28, 0, D) a +1 battleaxe of freezing (unseen) (28, 16, D) a +3 ring mail of fire resistance (28, 17, D) a staff of conjuration (28, 32, D) the +4 arbalest of the Thing {drain, rC+ Str+3 Int-2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (unseen) (28, 33, D) a +0 short sword (still there?) a +0 robe (still there?) an amulet of reflection (still there?) a +6 heavy hand axe (still there?) a +0 short sword (still there?) (29, 1, D) the +4 sling "Jepixtenant" {freeze, rPois} rPois: It protects you from poison. (29, 16, D) the staff "Hofungy" {rPois rC+ Int+4 Dex-2 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Alch: It increases the power of your Alchemy spells. (unseen) (29, 17, D) a book of Spectacle (29, 32, D) a +0 leather armour (29, 33, D) the ring of Wagistaa {rC+ Will+} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. (34, 28, D) a +3 leather armour of willpower (unseen) (35, 0, D) a +2 shortbow of flaming (unseen) (35, 14, D) +1 steam dragon scales (unseen) (35, 15, D) the Elucidation of Ingenious Terrain Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Permafrost Eruption Ice/Earth 6 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (35, 28, D) an amulet of the acrobat (35, 29, D) a +1 demon whip of draining (36, 1, D) a staff of fire (unseen) (36, 14, D) a +2 short sword of venom (unseen) (36, 15, D) a +0 dagger a +0 robe a +6 ring of intelligence an orc corpse (skeletalised by now) (36, 28, D) a +1 falchion of electrocution (36, 29, D) a +2 heavy quarterstaff (37, 0, D) the +0 leather armour of the Iron City of Dis {+Inv Fly rF+++ Str-5} +Inv: It lets you turn invisible. Fly: It grants you flight. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). (37, 1, D) a +2 heavy flail (unseen) (37, 14, D) a staff of fire (unseen) (37, 15, D) a +0 halberd (still there?) a +0 plate armour (still there?) a +3 hand axe of electrocution (still there?) an orc corpse (skeletalised by now) (still there?) (37, 18, D) a +0 giant club an ogre corpse (skeletalised by now) (37, 19, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (37, 28, D) an amulet of reflection (38, 14, D) a +2 robe of cold resistance (unseen) (38, 16, D) a +0 dire flail a +0 plate armour (38, 18, D) a +0 long sword a +0 chain mail a +0 trident a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (38, 19, D) 3 large rocks (38, 29, D) a +3 leather armour of cold resistance (39, 1, D) the ring "Nucuobb" {rPois Str+9 Stlth+} [ring of strength] rPois: It protects you from poison. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. (39, 6, D) 2 boomerangs (39, 14, D) a +2 leather armour of cold resistance (unseen) (39, 15, D) a book of Lightning (39, 16, D) a +0 flail a +0 chain mail the amulet "Kasop" {Faith +Inv Str+2 Int-3} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (39, 17, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (39, 18, D) a +0 giant spiked club a +0 war axe a +0 plate armour a +0 giant club an orc corpse (skeletalised by now) (39, 28, D) the ring of Vehumet's Pride {rPois rF- rC+ rN+ Stlth- Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (39, 35, D) a very ugly thing corpse (skeletalised by now) (39, 36, D) 2 boomerangs (40, 3, D) a shapeshifter corpse (skeletalised by now) (40, 15, D) a ring of magical power (40, 18, D) a +0 dire flail a +0 plate armour (40, 19, D) a +0 troll leather armour a troll corpse (skeletalised by now) (40, 28, D) a +4 spear (40, 29, D) a staff of conjuration (40, 31, D) the ring of Propriety {rCorr Str+3 Int+3 Dex-4 Stlth+} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (40, 32, D) a +5 dagger (still there?) a +0 robe (still there?) (41, 0, D) a staff of earth (unseen) (41, 1, D) a +6 ring of intelligence (41, 14, D) a staff of earth (41, 15, D) a +1 cloak of poison resistance (41, 16, D) a +1 shortbow of draining (still there?) a +0 chain mail (still there?) (41, 29, D) the +8 spear "Igam" {holy, rElec rC+++ Will- Dex-2} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex-2: It affects your dexterity (-2). (41, 33, D) a staff of fire (42, 0, D) a +1 demon trident of pain (unseen) (42, 1, D) a staff of air (unseen) (42, 14, D) a +0 hand axe (42, 15, D) a +1 spear of venom (42, 16, D) a +0 dagger of flaming (still there?) a +0 robe (still there?) (42, 29, D) a +4 scale mail of fire resistance (unseen) (43, 14, D) a +0 dagger (43, 29, D) the ring of the Quahog {^Contam Fly rElec rF+ MP+9} [ring of flight] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (43, 35, D) a +0 whip a +0 robe (49, 0, D) a +6 ring of intelligence (49, 1, D) a staff of conjuration (unseen) (49, 4, D) a bullfrog corpse (skeletalised by now) (49, 12, D) a +2 war axe (unseen) (49, 24, D) a +2 executioner's axe of distortion (unseen) (49, 36, D) the ring "Eboy" {^Contam rElec rCorr SInv} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (50, 0, D) a +1 spectral quarterstaff (unseen) (50, 13, D) a staff of fire (50, 18, D) a +0 arbalest (50, 20, D) 2 darts of disjunction (50, 28, D) 4 large rocks (50, 36, D) a +2 ring mail of positive energy (50, 37, D) a staff of conjuration (51, 0, D) the +12 whip of Caolotae {antimagic, rPois rF++} rPois: It protects you from poison. rF++: It greatly protects you from fire. (unseen) (51, 1, D) the +2 great sword "Ohaty" {protect, ^Fragile rF+++ Dex-5 SInv} ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (51, 6, D) a water moccasin corpse (skeletalised by now) (51, 13, D) a +0 plate armour of willpower (unseen) (51, 17, D) a +0 arbalest a ring of see invisible (51, 19, D) a +2 great mace of protection (still there?) a +0 chain mail (still there?) 4 large rocks (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (51, 20, D) a +0 war axe (still there?) the +0 ice dragon scales of the Desert {rElec rF- rC++ Str-5 SInv Stlth+} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +1 war axe (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +3 great sword (still there?) a +0 chain mail (still there?) a +1 great mace (still there?) a +0 plate armour (still there?) (51, 29, D) 4 large rocks a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (51, 30, D) 2 large rocks (51, 37, D) a ring of fire (52, 0, D) a +2 robe (unseen) (52, 1, D) a +1 heavy war axe (52, 6, D) an elephant corpse (skeletalised by now) (52, 12, D) a staff of death (unseen) (52, 13, D) a staff of conjuration (unseen) (52, 18, D) a +0 glaive a +0 chain mail a human corpse (skeletalised by now) (52, 19, D) 3 silver javelins a +0 great sword the +6 shortbow of Victory {flame, rN+} rN+: It protects you from negative energy. a +0 chain mail (52, 24, D) the +4 broad axe "Ylo Kyept" {freeze, Fly MP-9 Str-3 Dex+5} Fly: It grants you flight. MP-9: It affects your magic capacity (-9). Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). (52, 25, D) a +0 giant club a +0 giant club a There-And-Back Book (52, 29, D) a +0 giant club a +0 great mace 4 large rocks a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (52, 30, D) a boomerang (52, 36, D) a staff of earth (53, 0, D) a ring of protection from fire (53, 5, D) a water moccasin corpse (skeletalised by now) (53, 6, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (53, 12, D) a +0 chain mail (53, 13, D) a +0 orcbow of freezing (unseen) (53, 18, D) a +0 arbalest (53, 24, D) a staff of alchemy (53, 25, D) an amulet of the acrobat (53, 28, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (53, 29, D) a +0 giant spiked club a troll corpse (skeletalised by now) (53, 37, D) the +0 scale mail of the Carved God {MP-4 Str+7 Dex-5 SInv} MP-4: It affects your magic capacity (-4). Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (54, 0, D) a hive talisman (54, 1, D) a +2 heavy spear (54, 13, D) a +0 war axe of pain (unseen) (54, 24, D) a staff of alchemy (54, 25, D) a +6 giant club (55, 0, D) the +2 short sword of Sifyset {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (55, 12, D) the +9 scimitar "Duxun" {flame, rC+ rN+ rCorr Str-3} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (unseen) (55, 13, D) a staff of air (unseen) (59, 36, D) a +1 great sword of holy wrath (unseen) (60, 36, D) a +2 heavy partisan (60, 37, D) a +1 scale mail of fire resistance (unseen) (60, 38, D) an adder corpse (skeletalised by now) (60, 39, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (60, 41, D) a +0 war axe a naga corpse (skeletalised by now) (61, 0, D) the +1 scale mail of Ulucho {rPois MP+8} rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (unseen) (61, 4, D) a +0 whip (61, 5, D) a +0 falchion a draconian corpse (skeletalised by now) (61, 11, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 16, D) a +1 halberd of holy wrath (unseen) (61, 20, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (61, 37, D) a +3 spear of distortion (unseen) (61, 40, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (61, 41, D) 3 atropa-tipped darts (62, 0, D) the +7 pearl dragon scales of Ru {Harm *Corrode rN++} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. (62, 1, D) a staff of conjuration (62, 4, D) a +0 whip (62, 8, D) a +0 vampiric halberd (unseen) (62, 9, D) the +2 lajatang of the Shining Light {heavy, Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (62, 11, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 16, D) a ring of poison resistance (62, 17, D) the +6 mace "Naocun" {spect, Str+5 SInv} Str+5: It affects your strength (+5). SInv: It lets you see invisible. (62, 27, D) a +2 vampiric lajatang (unseen) (62, 36, D) a +0 ring mail of fire resistance (62, 40, D) a +0 war axe (62, 41, D) a +0 dire flail (63, 0, D) a staff of cold (unseen) (63, 4, D) a +3 hand axe a draconian corpse (skeletalised by now) (63, 8, D) a staff of earth (unseen) (63, 11, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a +5 dagger of venom (63, 17, D) a +2 chain mail of cold resistance (63, 26, D) the staff "Esowem" {Dex+5 Conj} [staff of conjuration] Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (unseen) (63, 36, D) a staff of death (unseen) (64, 16, D) a +3 chain mail of willpower (unseen) (64, 21, D) a +5 glaive of protection (64, 22, D) a +1 dire flail of draining (unseen) (64, 26, D) a +2 spear of venom (unseen) (64, 27, D) the +4 leather armour of the Saviour {Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (unseen) (65, 23, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (65, 26, D) a +0 spectral quarterstaff (unseen) (67, 0, D) the +0 orcbow "Nixzadai" {drain, Fly rF- rN+ Dex+3} Fly: It grants you flight. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (68, 0, D) a hive talisman (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) the +0 plate armour of Qigefe {Harm rElec Str+2} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (69, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) a +0 quick blade of venom (unseen) (69, 40, D) 3 silver javelins (70, 8, D) a staff of air (unseen) (70, 9, D) a staff of air (unseen) (70, 36, D) a +0 bardiche of flaming (unseen) (71, 8, D) a +2 ring mail of fire resistance (71, 16, D) a +2 short sword of draining (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 21, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 26, D) a +7 heavy hand axe (unseen) (71, 27, D) a +5 rapier of venom (unseen) (72, 8, D) a +0 rapier of draining (unseen) (72, 9, D) a +0 quarterstaff of draining (unseen) (72, 16, D) a +2 chain mail of fire resistance (unseen) (72, 20, D) a +0 scythe a +0 robe (72, 21, D) a +0 short sword a +0 ring mail the elf corpse of Duvessa (skeletalised by now) (72, 22, D) 2 javelins a +0 robe of fire resistance a +0 club (72, 26, D) a ring of magical power (72, 27, D) a staff of death (72, 36, D) a +4 dagger of electrocution (73, 1, D) a medusa talisman (73, 17, D) a +4 arbalest of freezing (unseen) (73, 21, D) a +0 dagger a +1 robe the elf corpse of Dowan (skeletalised by now) (73, 26, D) the +1 great sword of Wanieluadu {antimagic, rC- Int+3 Dex+2} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a +0 flail a +0 robe (73, 37, D) the +1 mace of Genairib {reap, rF+ Int+3 SInv} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (74, 22, D) a +0 short sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (75, 1, D) the +5 great sword "Onant" {spect, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion.