myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Lekarotz {rF+ rC- Str+4} (still there?) [blade talisman] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 20, D) a +0 shortbow (61, 0, D) a +4 chain mail of fire resistance (unseen) (61, 8, D) a staff of earth (unseen) (61, 16, D) a staff of fire (unseen) (62, 0, D) a +0 antimagic battleaxe (unseen) (62, 1, D) a +2 rapier of venom (unseen) (62, 9, D) a staff of cold (62, 10, D) an acid dragon corpse (skeletalised by now) (62, 16, D) a +2 vampiric rapier (unseen) (62, 17, D) the ring of Brilliance {rElec rF+ rC- SInv Stlth- Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (63, 8, D) a staff of death (unseen) (63, 16, D) a +0 spectral quarterstaff (unseen) (63, 17, D) a +1 barding of cold resistance (63, 20, D) 2 boomerangs a +0 trident (64, 16, D) the Textbook on Percussion Spells Type Level a - Magic Dart Conjuration 1 b - Fireball Conjuration/Fire 5 (unseen) (64, 17, D) a +2 shortbow of freezing (unseen) (64, 23, D) a +0 orcbow a centaur corpse (67, 0, D) an amulet of regeneration (67, 3, D) a +0 whip a draconian corpse (skeletalised by now) (68, 0, D) the +1 robe of Zin's Outrage {Str+3} Str+3: It affects your strength (+3). (unseen) (68, 3, D) a +0 scimitar (69, 0, D) the amulet "Aruf" {Spirit Harm rElec Int-5 Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (69, 3, D) a +0 hand axe (70, 8, D) a +6 ring of intelligence (70, 9, D) a ring of protection from fire (71, 8, D) a +2 heavy sling (71, 16, D) a +1 vampiric hand axe (71, 17, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (71, 21, D) a +0 dire flail a +0 leather armour (71, 22, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 26, D) a sanguine talisman (71, 27, D) a +2 buckler of poison resistance (unseen) (72, 8, D) a staff of death (unseen) (72, 9, D) a +2 scale mail of cold resistance (unseen) (72, 20, D) a +0 long sword a +0 arbalest a +0 ring mail (72, 21, D) a +0 war axe a +0 plate armour (72, 26, D) the +0 plate armour "Huty" {rC- Will- Int+9} rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). (unseen) (72, 27, D) a +2 orcbow (unseen) (73, 1, D) an amulet of reflection (73, 16, D) the +4 ring mail "Ibymoan" {rN++ Str+3 Dex-3} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (unseen) (73, 17, D) a +5 sling of flaming (unseen) (73, 21, D) a +0 arbalest (73, 22, D) a +1 heavy war axe (still there?) a +2 plate armour of poison resistance (still there?) a human corpse (skeletalised by now) (still there?) (73, 26, D) the +8 whip "Noeseosocw" {elec, *Rage Fly Int+5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (75, 1, D) the staff "Deonne" {Fly rElec Dex+2 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (unseen)