myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +2 robe of cold resistance (unseen) (59, 37, D) a ring of ice (60, 36, D) a staff of earth (unseen) (60, 37, D) a book of Beasts (61, 0, D) a +6 ring of dexterity (61, 8, D) the ring of Freedom {+Blink rPois rN+ MP+9} [ring of magical power] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (61, 11, D) an adder corpse (skeletalised by now) (61, 26, D) a ring of ice (61, 36, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (61, 37, D) the amulet "Ytyttin" {Spirit rF+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. (61, 42, D) 2 atropa-tipped darts (62, 0, D) a +2 great sword of holy wrath (unseen) (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) a +3 scale mail of fire resistance (unseen) (62, 16, D) a staff of cold (62, 17, D) an amulet of the acrobat (62, 18, D) a +0 whip a +0 scale mail an orc corpse (62, 19, D) a +5 war axe a +0 orcbow a +0 plate armour (62, 26, D) a +1 mace of holy wrath (unseen) (62, 30, D) a hell hound corpse (62, 36, D) a +0 pair of boots of rampaging (unseen) (62, 37, D) a +2 hand axe of flaming (unseen) (62, 42, D) a quicksilver dragon corpse (63, 0, D) the ring of the Albatross {rPois rF+ rN+ Dex+3 Stlth-} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (63, 8, D) a dragon-coil talisman (63, 11, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a storm talisman (63, 17, D) a +2 short sword of protection (unseen) (63, 19, D) a +0 club (63, 20, D) a +1 antimagic short sword a +0 ring mail a +0 scimitar a +1 plate armour of cold resistance an orc corpse (63, 26, D) a +4 vampiric trident (63, 27, D) the +5 battleaxe of the Pillar {reap, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (63, 30, D) a hell hound corpse (63, 31, D) 3 curare-tipped darts (63, 36, D) a +0 pair of gloves of dexterity (unseen) (63, 37, D) the +7 dagger of Rotation {venom, Str+4 Int-5 Dex+3 SInv} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (64, 16, D) a staff of air (unseen) (64, 17, D) the ring "Daurucej" {rC+ Wiz} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. (64, 19, D) a +0 dagger a +0 robe (64, 21, D) a +0 dagger a +0 robe (64, 26, D) a +4 ring of protection (64, 27, D) a +4 short sword of venom (unseen) (64, 31, D) a hell hound corpse (67, 0, D) a +2 sling of draining (unseen) (68, 2, D) a +0 halberd a +0 robe (69, 2, D) a +4 great sword a +0 robe (69, 38, D) a +0 giant spiked club an ogre corpse (70, 8, D) a +5 ring of evasion (70, 9, D) a +6 plate armour of ponderousness (unseen) (70, 11, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 12, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (70, 36, D) a staff of air (70, 37, D) a +5 shortbow (unseen) (70, 40, D) a +0 giant club (70, 41, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (71, 8, D) a +5 rapier of protection (71, 11, D) a +0 troll leather armour a troll corpse (skeletalised by now) (71, 16, D) the ring "Miesinell" {rN+ Dex+3} [ring of positive energy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (71, 17, D) a staff of death (unseen) (71, 19, D) a river rat corpse (skeletalised by now) (71, 20, D) an iguana corpse (skeletalised by now) (71, 26, D) a staff of earth (unseen) (71, 27, D) the +6 flail of the Priest {freeze, Fly} Fly: It grants you flight. (unseen) (71, 36, D) a +0 great sword of electrocution (71, 37, D) the Vellum of Generation and Decantation Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Summon Forest Summoning/Translocation 5 (71, 39, D) a +0 giant club an ogre corpse (71, 40, D) a +0 troll leather armour a troll corpse (71, 41, D) a javelin (72, 8, D) a staff of death (unseen) (72, 9, D) a +3 long sword of freezing (unseen) (72, 11, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 16, D) a +2 morningstar of holy wrath (72, 20, D) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 26, D) a +2 mace of protection (unseen) (72, 36, D) a +3 dagger of freezing (72, 37, D) a +2 glaive of venom (72, 40, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse a two-headed ogre corpse (73, 1, D) a +2 scale mail of willpower (unseen) (73, 16, D) a +2 great mace of holy wrath (unseen) (73, 19, D) a hell rat corpse (skeletalised by now) (73, 20, D) a cane toad corpse (skeletalised by now) (73, 27, D) a +1 long sword of electrocution (unseen) (73, 36, D) a ring of protection from fire (74, 2, D) a +0 orcbow (75, 1, D) a +0 arbalest (still there?) a +0 falchion of freezing (still there?)