myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a staff of air (unseen) (50, 37, D) a +3 falchion of protection (unseen) (50, 41, D) a tarantella corpse (51, 37, D) a ring of willpower (52, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (53, 37, D) a manual of Hexes (59, 12, D) a +0 rapier a +0 scale mail (59, 36, D) a +0 great sword of holy wrath (unseen) (59, 37, D) a +3 quarterstaff of draining (unseen) (60, 30, D) a river rat corpse (skeletalised by now) (60, 36, D) a +4 vampiric trident (unseen) (60, 37, D) a staff of conjuration (unseen) (60, 42, D) a +0 quarterstaff (still there?) the +2 troll leather armour "Kahaur" {+Inv Regen+ Dex+5 Slay+3} (still there?) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a cane toad skeleton (still there?) a spriggan skeleton (still there?) (61, 11, D) a +0 rapier a +0 robe (61, 16, D) the +9 battleaxe "Osic" {venom, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (61, 26, D) a ring of magical power (61, 29, D) a bullfrog corpse (skeletalised by now) (61, 30, D) a black mamba corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 31, D) 3 atropa-tipped darts (61, 36, D) a +0 robe (61, 41, D) a +0 robe (61, 42, D) a black mamba skeleton a water moccasin skeleton (61, 43, D) 2 boomerangs (62, 8, D) a ring of poison resistance (62, 9, D) the staff of a Gauntlet {rN+ Necro Earth} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (62, 17, D) a +1 hand axe of draining (62, 26, D) a +0 short sword of protection (unseen) (62, 27, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (62, 41, D) a +0 quarterstaff a +0 robe a ring of magical power (63, 0, D) a +2 falchion of holy wrath (unseen) (63, 16, D) a +6 ring of strength (63, 26, D) a +1 quick blade of venom (unseen) (63, 27, D) a +2 plate armour of poison resistance (unseen) (63, 37, D) a +3 leather armour of cold resistance (unseen) (64, 17, D) a +1 short sword of draining (unseen) (65, 26, D) the +0 pair of boots of Azefes {Rampage rElec} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a ring of wizardry (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +5 ring of evasion (69, 4, D) an adder corpse (skeletalised by now) (70, 8, D) the +2 leather armour "Fasmoero" {^Contam Harm Regen+ Dex+2} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (70, 9, D) the ring "Nezaocua" {^Drain rF- rC++ Dex+5 Ice} [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (70, 11, D) a ball python corpse (skeletalised by now) (70, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 31, D) a wind drake corpse (skeletalised by now) (70, 36, D) the +6 battleaxe "Naihonikush" {heavy, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (70, 38, D) a +0 club an orc corpse (skeletalised by now) (70, 39, D) a +0 robe a +0 dagger (70, 40, D) a +0 leather armour of fire resistance (still there?) a +0 short sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) an orc corpse (skeletalised by now) (still there?) (70, 41, D) a +0 dagger an orc corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 16, D) a dragon-coil talisman (71, 17, D) a +0 long sword of holy wrath (unseen) (71, 30, D) 2 large rocks (71, 31, D) a wind drake corpse (skeletalised by now) (71, 36, D) a +4 ring of slaying (71, 37, D) a +1 ring mail of fire resistance (unseen) (71, 40, D) a +0 robe a +0 dagger a +0 plate armour a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a staff of earth (unseen) (72, 9, D) a +2 tower shield of protection a ball python corpse (skeletalised by now) (72, 16, D) a +1 halberd of venom (72, 27, D) a +5 dagger of holy wrath (72, 30, D) a +0 trident (72, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 36, D) an amulet of guardian spirit (72, 37, D) a staff of conjuration (unseen) (72, 40, D) a +2 plate armour of fire resistance a +0 war axe an orc corpse (skeletalised by now) (73, 1, D) +0 steam dragon scales (73, 16, D) a +2 chain mail of poison resistance (unseen) (73, 26, D) a ring of see invisible (73, 27, D) a +0 plate armour of fire resistance (unseen) (73, 36, D) a +1 orcbow of freezing (unseen) (73, 37, D) a +2 chain mail of willpower (unseen) (74, 39, D) a +0 short sword (75, 1, D) the +1 scale mail of Vuhathria {Harm rF+ Str-2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str-2: It affects your strength (-2).