myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +5 ring of evasion (61, 3, D) a +0 long sword a +0 scale mail (61, 8, D) the ring of Danythrupn {rC+ rN+ Dex+4 Stlth+} [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (62, 0, D) the +0 robe "Caicamoa" {MP-5 Dex+4 Slay-2 Archmagi} MP-5: It affects your magic capacity (-5). Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Archmagi: It increases the power of your magical spells. (62, 1, D) a +1 long sword of electrocution (unseen) (62, 3, D) a +0 short sword a +0 robe (62, 8, D) a staff of death (unseen) (62, 10, D) a +0 dagger a +0 ring mail (62, 11, D) a +0 whip (63, 0, D) a +2 heavy great mace (unseen) (63, 4, D) a +0 long sword a +0 ring mail (63, 8, D) a +3 plate armour of poison resistance (unseen) (63, 10, D) a +0 club a +0 dagger a +0 robe an orc corpse (64, 2, D) a +1 short sword of holy wrath (still there?) a +0 robe (still there?) (67, 3, D) a +0 war axe a +0 ring mail an orc corpse (skeletalised by now) (68, 0, D) the +2 robe of Beotor {rPois rF- rN+++ Slay-4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (68, 3, D) a +0 dagger of venom an orc corpse (skeletalised by now) (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a +2 heavy trident (unseen) (70, 8, D) a ring of flight (71, 8, D) a staff of death (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 16, D) a +6 vampiric hand axe (unseen) (71, 17, D) a +3 plate armour of willpower (unseen) (71, 26, D) a book of Necromancy (71, 27, D) a ring of resist corrosion (71, 32, D) a +4 mace of protection (unseen) (71, 33, D) 3 silver javelins (72, 9, D) a +0 bardiche of protection (unseen) (72, 11, D) a +0 dagger a +0 robe a human corpse (72, 16, D) a +3 sling of electrocution (unseen) (72, 17, D) a staff of death (unseen) (72, 19, D) a +2 antimagic spear (still there?) a spriggan corpse (still there?) (72, 20, D) a black bear corpse a wolf corpse (72, 26, D) a book of Death (72, 27, D) +0 storm dragon scales (73, 1, D) a +4 chain mail of fire resistance (unseen) (73, 16, D) a +0 dagger {Nomusa} (73, 17, D) a +4 dagger of flaming (73, 20, D) a +0 spear a hornet corpse (73, 26, D) Jad Imel's Directory of Hindering Transposition Spells Type Level a - Sigil of Binding Hexes 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Cause Fear Hexes 4 d - Manifold Assault Translocation 7 (unseen) (73, 27, D) a +4 glaive of protection (unseen) (75, 1, D) a +6 ring of dexterity