myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) +5 golden dragon scales an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the amulet of Reypiew {Rampage Regen+ rCorr Dex-2} [amulet of regeneration] Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (59, 37, D) a +0 scimitar of holy wrath (unseen) (60, 36, D) the staff of Punishment {rElec Will+ MP+6 Earth} [staff of earth] rElec: It insulates you from electricity. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Earth: It increases the power of your Earth spells. (unseen) (60, 37, D) the staff of Paideusm {rPois rN+ Conj} [staff of conjuration] rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (unseen) (61, 0, D) a +3 shortbow of freezing (unseen) (61, 2, D) an adder corpse (skeletalised by now) (61, 11, D) a ball python corpse (skeletalised by now) (61, 16, D) a staff of conjuration (unseen) (61, 36, D) a staff of earth (unseen) (61, 37, D) a book of Debilitation (62, 0, D) the ring of the Fresh Guava {Will++ SInv} [ring of willpower] Will++: It greatly increases your willpower. SInv: It lets you see invisible. (62, 1, D) a +3 hand axe of holy wrath (unseen) (62, 8, D) the ring of the Scuffed God {rPois Str+5 Dex+3} [ring of poison resistance] rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (62, 11, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 16, D) a +1 scale mail of willpower (unseen) (62, 17, D) a ring of willpower (62, 26, D) a staff of cold (62, 27, D) a +4 plate armour of cold resistance (unseen) (62, 36, D) the +7 sling of Wann {flame, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (62, 37, D) a box of beasts (63, 0, D) a +2 vampiric partisan (63, 2, D) a ball python corpse (skeletalised by now) (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) a staff of air (unseen) (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) a +7 giant spiked club (63, 26, D) a staff of air (63, 27, D) a +4 long sword of electrocution (unseen) (63, 36, D) a Treatise on Traps (63, 37, D) a staff of fire (unseen) (64, 16, D) a book of Death (64, 27, D) an amulet of the acrobat (65, 26, D) a +2 short sword of holy wrath (unseen) (67, 0, D) a +2 heavy spear (unseen) (68, 0, D) a +2 halberd of protection (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +0 dagger of venom (unseen) (69, 13, D) a +0 long sword a +0 leather armour (69, 36, D) the +11 trident of Truncation {reap, rElec rF- Str+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). (70, 8, D) a +2 quarterstaff of distortion (unseen) (70, 27, D) a +0 dire flail a +0 animal skin (70, 33, D) a +0 flail a +0 ring mail (70, 36, D) a +7 war axe of distortion (70, 37, D) a +1 chain mail of fire resistance (unseen) (71, 8, D) a +3 rapier of electrocution (71, 12, D) a +0 long sword a +0 leather armour a +4 long sword of freezing a +0 robe an elf corpse (skeletalised by now) (71, 20, D) a wyvern corpse (skeletalised by now) (71, 26, D) a +1 cloak of preservation (71, 27, D) the ring "Horox" {Fly Int+3} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). (71, 30, D) a +0 dire flail a +0 leather armour a human corpse (71, 32, D) a +0 long sword a +0 chain mail a human corpse (71, 33, D) 2 silver javelins 3 curare-tipped darts (71, 36, D) a +4 heavy hand axe (71, 37, D) a +0 vampiric short sword (unseen) (71, 41, D) a +0 spear (71, 42, D) a +0 rapier a +0 robe a spriggan corpse a wolf corpse (71, 43, D) 3 boomerangs (72, 8, D) the +7 halberd "Askuh" {heavy, rElec Int+2 Dex+3} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (72, 9, D) a +1 scale mail of fire resistance (unseen) (72, 13, D) 2 javelins (72, 20, D) a wolf corpse (skeletalised by now) (72, 26, D) the staff "Ypniymp" {^Fragile rN+++ Will- Dex+3 Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (72, 27, D) the +5 shortbow of Income {heavy, +Blink Fly Int-2} +Blink: It lets you blink. Fly: It grants you flight. Int-2: It affects your intelligence (-2). (unseen) (72, 32, D) a +0 long sword a +0 chain mail a +0 tower shield a human corpse (72, 36, D) the ring of Zijiufu {rF+ Dex+3} [ring of protection from fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (72, 37, D) a staff of air (unseen) (72, 41, D) a +0 spear a +0 buckler a black bear corpse (73, 1, D) a staff of fire (unseen) (73, 16, D) a +0 leather armour of cold resistance (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a +1 spectral quarterstaff (unseen) (73, 27, D) a +2 glaive of venom (unseen) (73, 32, D) a +0 arbalest a yaktaur corpse (73, 37, D) a staff of air (73, 41, D) a wolf corpse (74, 2, D) a +0 hand axe (75, 1, D) a +2 ring mail of poison resistance (unseen) (75, 2, D) a +0 club