myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of Winter {rF++} (still there?) [lupine talisman] rF++: It greatly protects you from fire. an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (36, 0, D) a staff of earth (unseen) (36, 1, D) a +5 ring of evasion (36, 5, D) a +0 orcbow a +0 longbow a +0 leather armour a centaur corpse (37, 0, D) a +4 antimagic demon trident (unseen) (37, 1, D) the +11 trident "Kanaen" {holy, rElec rCorr Str+2 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (37, 6, D) 2 datura-tipped darts 3 large rocks a stone giant corpse (38, 0, D) a +1 pair of boots of rampaging (unseen) (38, 1, D) the Textbook on the Syndicated Vertex Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Summon Mana Viper Hexes/Summoning 5 (unseen) (38, 3, D) 3 large rocks (38, 4, D) 6 large rocks (38, 6, D) 5 large rocks (39, 1, D) a book of Battle (39, 3, D) a +0 arbalest (still there?) a +3 rapier of speed (still there?) a yaktaur corpse (still there?) (39, 4, D) a +0 arbalest the staff of War {rC++ Int+2 Stlth+ Ice} [staff of cold] rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (40, 0, D) a potion of might (40, 1, D) the ring "Ycvepparoo" {rElec rF- rC+ Stlth+ Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (40, 5, D) a +1 vampiric lajatang (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (40, 7, D) a +0 orcbow (41, 0, D) a +1 spear of pain (unseen) (41, 1, D) a staff of earth (unseen) (42, 1, D) a staff of cold (unseen) (42, 2, D) a +0 longbow a +0 leather armour an elf corpse (43, -1, D) a +0 orcbow a centaur corpse (49, 0, D) a ring of protection from fire (49, 24, D) a dragon-coil talisman (49, 37, D) a +1 pair of gloves of strength (50, 0, D) the amulet of Giefreamm {Acrobat rC++} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC++: It greatly protects you from cold. (50, 1, D) a book of Displacement (50, 12, D) a +6 ring of intelligence (50, 13, D) a +2 leather armour of fire resistance (unseen) (50, 24, D) the +1 leather armour of Apta {Harm *Corrode Slay+5 Stlth+} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. (50, 25, D) a staff of cold (unseen) (50, 26, D) a glowing shapeshifter corpse (skeletalised by now) (50, 36, D) an amulet of reflection (50, 42, D) 7 large rocks a cyclops skeleton a stone giant skeleton (50, 43, D) a +0 arbalest (51, 1, D) a staff of alchemy (51, 12, D) a book of Storms (51, 17, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 24, D) a +3 falchion of holy wrath (51, 26, D) a glowing shapeshifter corpse (skeletalised by now) (51, 28, D) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) a +3 scale mail of fire resistance (unseen) (51, 40, D) a +0 arbalest (51, 41, D) 10 large rocks (51, 42, D) 2 boomerangs (52, 0, D) a +3 scimitar of venom (52, 1, D) a staff of earth (52, 12, D) a staff of death (52, 13, D) a +2 partisan of distortion (52, 17, D) a ghoul corpse (skeletalised by now) (52, 18, D) a javelin (52, 24, D) a +2 dire flail of protection (unseen) (52, 25, D) a +1 orcbow of freezing (unseen) (52, 27, D) a glowing shapeshifter corpse (skeletalised by now) (52, 28, D) 2 darts of disjunction (52, 37, D) a +4 rapier of protection (unseen) (52, 41, D) 2 large rocks a stone giant skeleton (52, 42, D) a +0 arbalest 5 large rocks (53, 1, D) a +0 short sword of electrocution (53, 5, D) a boomerang (53, 12, D) a +6 ring of intelligence (53, 24, D) the +0 robe "Uwost" {rC+} rC+: It protects you from cold. (unseen) (53, 25, D) the +4 chain mail of the Journeyman {Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (53, 26, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (53, 27, D) an ugly thing corpse (skeletalised by now) (53, 41, D) a +0 orcbow (still there?) the staff of True Grit {rC+ Int-4 SInv Tloc Ice} (still there?) [staff of cold] rC+: It protects you from cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. a +0 orcbow (still there?) a centaur skeleton (still there?) a centaur skeleton (still there?) (54, 0, D) a ring of wizardry (54, 1, D) a +2 morningstar of holy wrath (unseen) (54, 12, D) a +2 shortbow of freezing (unseen) (54, 13, D) a +0 heavy mace (unseen) (54, 24, D) the +0 plate armour of Pantheism {Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (54, 25, D) a +1 heavy quarterstaff (unseen) (54, 36, D) a ring of fire (55, 1, D) a staff of death (unseen) (55, 12, D) a Grand Grimoire (55, 13, D) a +7 chain mail of ponderousness (unseen) (55, 24, D) a staff of fire (unseen) (59, 36, D) a +3 great sword of freezing (unseen) (59, 37, D) a book of Callings (59, 40, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a +2 mace of draining (unseen) (60, 37, D) a +0 hand axe of electrocution (unseen) (60, 42, D) a +0 robe of fire resistance (unseen) (60, 43, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a staff of earth (unseen) (61, 41, D) a yak corpse (skeletalised by now) (61, 42, D) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (62, 0, D) the ring "Dytaifot" {rPois rC+ Dex+2} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (62, 1, D) a fortress talisman (62, 8, D) a +0 scimitar of electrocution (62, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 16, D) a staff of air (unseen) (62, 26, D) a +1 great sword of electrocution (unseen) (62, 27, D) a staff of death (unseen) (62, 30, D) a black bear skeleton a wolf skeleton (62, 36, D) a staff of conjuration (62, 42, D) a komodo dragon corpse (skeletalised by now) (63, 0, D) a staff of earth (unseen) (63, 20, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (63, 26, D) a +2 dagger of draining (63, 27, D) a +2 leather armour of positive energy (unseen) (63, 29, D) a +0 spear (still there?) a +2 buckler (still there?) a spriggan skeleton (still there?) (63, 30, D) a black bear skeleton a wolf skeleton (63, 37, D) the +2 broad axe "Nyab" {protect, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (64, 16, D) a staff of cold (unseen) (64, 27, D) a +1 executioner's axe of venom (64, 30, D) a black bear skeleton a wolf skeleton (64, 31, D) a black bear skeleton (65, 26, D) a ring of willpower (68, 0, D) a +3 ring mail of poison resistance (unseen) (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a +3 quarterstaff of draining (unseen) (70, 8, D) the ring "Jyjoucuoh" {rPois rF+ rC- rCorr Int+10 Stlth- Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+10: It affects your intelligence (+10). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (70, 9, D) the +9 shortbow of Shame {speed, Int+2} Int+2: It affects your intelligence (+2). (unseen) (70, 37, D) a +0 hand axe of draining (unseen) (71, 8, D) a +3 rapier of draining (71, 16, D) a +7 rapier of venom (unseen) (71, 17, D) a +2 mace of holy wrath (unseen) (71, 26, D) a staff of fire (unseen) (71, 27, D) a +0 heavy mace (unseen) (71, 30, D) a +0 short sword (71, 31, D) a +0 scimitar a +0 plate armour (71, 32, D) a +0 dagger a +0 robe (71, 36, D) a +6 dagger of venom (71, 37, D) the +6 dagger of Punishment {protect, Int+4} Int+4: It affects your intelligence (+4). (72, 9, D) the +6 dagger of the Valley {venom, +Blink rC- Will+ Int+2} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (72, 17, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (72, 26, D) a +0 great sword of protection (unseen) (72, 27, D) a +0 helmet of see invisible (unseen) (72, 30, D) a +0 club a +0 leather armour a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (72, 36, D) a maw talisman (73, 1, D) a staff of alchemy (unseen) (73, 17, D) a +0 longbow of freezing (unseen) (73, 26, D) a +1 demon blade of draining (73, 30, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (73, 36, D) the amulet "Cibir" {Faith Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). (73, 37, D) the +8 battleaxe of Hatred {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (74, 2, D) a +0 short sword an orc corpse (skeletalised by now) (75, 2, D) a +0 whip