myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (49, 36, D) a +6 dagger of flaming (unseen) (49, 37, D) a ring of magical power (50, 36, D) a sack of spiders (50, 37, D) a +1 shortbow of flaming (unseen) (51, 36, D) a +2 hand axe of electrocution (unseen) (51, 37, D) a staff of death (unseen) (52, 36, D) a +0 robe of fire resistance (unseen) (52, 37, D) the staff of Day {rElec Int+5 Air} [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (unseen) (53, 36, D) a +2 war axe of draining (unseen) (53, 37, D) +1 steam dragon scales (unseen) (54, 36, D) a ring of see invisible (59, 37, D) a +2 heavy partisan (60, 36, D) a +3 heavy broad axe (60, 37, D) a staff of conjuration (unseen) (60, 44, D) a +2 scythe of freezing (unseen) (61, 0, D) a staff of death (unseen) (61, 16, D) a +0 sling of flaming (61, 26, D) a +2 ring mail of poison resistance (unseen) (61, 36, D) an amulet of the acrobat (62, 0, D) a staff of air (62, 2, D) a river rat corpse (skeletalised by now) (62, 8, D) a staff of conjuration (62, 10, D) a +0 scimitar (62, 16, D) a +3 chain mail of cold resistance (62, 20, D) a +3 scimitar of flaming (62, 27, D) a +0 flail of holy wrath (unseen) (62, 37, D) a ring of flight (63, 0, D) a +1 mace of distortion (unseen) (63, 16, D) a staff of conjuration (63, 26, D) a +3 plate armour of fire resistance (63, 27, D) a +2 rapier of venom (unseen) (63, 37, D) the +10 flail of the Enchanting Salmon {freeze, Str+3 Int-2 Stlth+} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (64, 16, D) a +1 trident of freezing (64, 19, D) a +3 scimitar of flaming (64, 27, D) a +4 plate armour of cold resistance (unseen) (67, 0, D) a +0 mace (still there?) a +2 chain mail of cold resistance (still there?) (68, 0, D) a +0 dagger a +0 robe a +4 ring of protection (68, 1, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (69, 30, D) a +0 giant club a +0 dire flail (69, 36, D) a +2 leather armour of willpower (unseen) (70, 8, D) the +8 autumn katana {manifold assault} (unseen) (70, 9, D) the staff "Naner" {rElec rN+ Conj Fire} [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (70, 27, D) a +0 giant club (70, 28, D) 4 large rocks (70, 30, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club (70, 36, D) a +0 heavy hand axe (unseen) (71, 8, D) the +6 dagger of the End of Times {speed, Will++ Dex-5} Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +4 short sword of venom (unseen) (71, 26, D) the +1 leather armour of the Monk {rElec rC- Will++ Int+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (71, 27, D) a +2 ring mail of poison resistance (71, 36, D) a +4 ring mail of willpower (71, 37, D) a +0 ring mail of cold resistance (unseen) (72, 9, D) the staff "Wydioll" {rElec rC++ Int+3 Ice} [staff of cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (unseen) (72, 16, D) a +1 robe of positive energy (unseen) (72, 17, D) a ring of protection from fire (72, 26, D) a +4 scale mail of willpower (72, 29, D) a +0 giant club (72, 36, D) a +1 war axe of freezing (72, 37, D) a +6 heavy morningstar (unseen) (73, 1, D) a ring of poison resistance (73, 37, D) a book of Blood