myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +0 arbalest of freezing (unseen) (35, 15, D) a +1 shortbow of draining (unseen) (36, 0, D) the +7 glaive of the Messenger {vamp, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (36, 1, D) a +0 plate armour of positive energy (36, 15, D) the +0 scale mail of the Indigo Skies {Dex+5} Dex+5: It affects your dexterity (+5). (37, 0, D) a staff of death (unseen) (37, 15, D) a +1 kite shield of fire resistance (unseen) (38, 5, D) 2 large rocks (38, 15, D) a +0 rapier of venom (unseen) (39, 1, D) a +0 hand axe of freezing (unseen) (39, 5, D) a silver javelin (39, 15, D) a phantom mirror (40, 0, D) a +6 sling (unseen) (40, 1, D) a ring of positive energy (40, 15, D) a staff of earth (unseen) (41, 0, D) a staff of earth (unseen) (41, 1, D) a staff of fire (unseen) (41, 15, D) a staff of death (unseen) (42, 0, D) a book of Unlife (42, 1, D) a +4 scale mail of fire resistance (42, 15, D) the +2 spear of the Establishment {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (43, 15, D) the +1 mace "Goblinslayer" {freeze, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (49, 0, D) a staff of cold (unseen) (49, 24, D) a +2 mace of protection (unseen) (49, 36, D) a wellspring talisman (50, 1, D) the +7 captain's cutlass {speed, disarm} (unseen) (50, 5, D) a +0 battleaxe a +0 robe (50, 13, D) a staff of air (unseen) (50, 24, D) a ring of ice (50, 25, D) a +3 hand axe of flaming (unseen) (50, 29, D) a +0 battleaxe a +0 robe (50, 36, D) a +1 heavy arbalest (unseen) (50, 37, D) the +0 plate armour of Ryot {rC+} rC+: It protects you from cold. (50, 42, D) a +0 long sword (50, 43, D) a +0 war axe (51, 1, D) a +1 war axe of distortion (unseen) (51, 3, D) a +3 battleaxe of freezing (still there?) a +0 robe (still there?) (51, 4, D) a +0 scimitar a +1 robe of resistance (51, 12, D) a staff of death (51, 13, D) a +2 sling of freezing (unseen) (51, 18, D) a +0 great sword of flaming (still there?) a +2 great sword of flaming (still there?) (51, 24, D) a staff of earth (unseen) (51, 25, D) the +1 lajatang "Leott" {flame, rF+ rC+ rN+ Str-2} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). (51, 30, D) a +0 dagger a +0 robe (51, 41, D) a +0 trident an amulet of the acrobat a green draconian skeleton (51, 42, D) a +0 scimitar a +0 scimitar a +0 scimitar a +0 scimitar (51, 43, D) 2 boomerangs (52, 0, D) a +1 long sword of flaming (52, 1, D) the +9 orcbow of Fajuddua {elec, rF+ rCorr Dex+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (52, 3, D) a +3 rapier of electrocution (still there?) a +0 robe (still there?) (52, 4, D) a +6 quarterstaff of speed (unseen) (52, 5, D) a +1 dagger of holy wrath a +0 robe (52, 12, D) a +2 flail of holy wrath (52, 13, D) the +1 dagger "Ifeolowe" {venom, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (52, 19, D) 2 datura-tipped darts (52, 29, D) a +0 hand axe a +0 robe (52, 30, D) a large rock (52, 37, D) a +3 leather armour of willpower (52, 40, D) a +0 short sword a +0 cloak a ring of protection from cold (52, 42, D) a +0 war axe (52, 43, D) a +0 scimitar (53, 0, D) a +0 battleaxe (53, 1, D) a +2 helmet of intelligence (53, 6, D) a +4 battleaxe (still there?) a +0 robe (still there?) (53, 12, D) a staff of alchemy (53, 19, D) a +1 great sword of flaming (unseen) (53, 29, D) a +0 robe (53, 36, D) a +2 pair of gloves of stealth (53, 37, D) a +1 scale mail of cold resistance (54, 0, D) a +0 spear (54, 1, D) a +2 eveningstar of holy wrath (unseen) (54, 12, D) a +5 demon blade of flaming (54, 24, D) the scarab talisman "Piveph" {rElec Will+ Dex-3} [scarab talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (54, 25, D) a +0 heavy spear (55, 1, D) a sanguine talisman (55, 14, D) a +0 chain mail a +4 partisan (56, 14, D) a +0 plate armour (still there?) a +2 great sword of draining (still there?) (57, 12, D) a +0 plate armour a +5 partisan a +0 chain mail of fire resistance a +3 broad axe of distortion (59, 36, D) the +1 helmet of Fedhas's Respect {*Silence Fly rPois Dex+2} *Silence: It may silence you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (59, 37, D) a +6 heavy orcbow (unseen) (60, 36, D) the staff "Nitui" {rF+++ Will+ Fire} [staff of fire] rF+++: It renders you almost immune to fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (60, 40, D) an ugly thing skeleton (60, 42, D) 3 atropa-tipped darts 3 javelins (61, 0, D) the +8 glaive "Safuow" {freeze, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (61, 8, D) the staff "Fiett" {rN+ Will+ Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (unseen) (61, 12, D) a black bear corpse (skeletalised by now) (61, 16, D) the +3 plate armour of Relativism {Int-4 Dex+3} Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (61, 26, D) the +0 scimitar "Xebogg" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (61, 43, D) a shapeshifter corpse (skeletalised by now) (62, 1, D) a staff of alchemy (62, 9, D) a +3 triple crossbow of draining (62, 11, D) a +0 short sword a +0 robe (62, 16, D) the +4 morningstar "Kanlinno" {speed, Will+} Will+: It increases your willpower. (62, 17, D) a +3 plate armour of positive energy (62, 21, D) a jackal corpse (skeletalised by now) (62, 26, D) the +0 great sword "Peicleko" {flame, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (62, 36, D) a +2 robe (62, 37, D) the +5 war axe "Vehad" {reap, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (62, 41, D) a glowing shapeshifter skeleton (63, 0, D) an amulet of guardian spirit (63, 8, D) a +1 robe of resistance (unseen) (63, 11, D) a +0 rapier a +0 robe (63, 16, D) a +0 leather armour of fire resistance (63, 17, D) the +6 orcbow of Ashenzari's Reproof {elec, Str-3 Int+5} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (unseen) (63, 26, D) a ring of flight (63, 27, D) +2 storm dragon scales (63, 31, D) 2 darts of disjunction (63, 36, D) a +3 vampiric trident (unseen) (64, 17, D) a staff of conjuration (64, 20, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a ring of resist corrosion (68, 0, D) a +1 orcbow of draining (unseen) (69, 0, D) a +5 vampiric great sword (unseen) (70, 8, D) the +8 spear "Hootait" {antimagic, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (70, 11, D) an adder corpse (skeletalised by now) (70, 42, D) a black bear corpse (skeletalised by now) (71, 11, D) a +0 robe a +0 battleaxe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 16, D) a +2 broad axe of electrocution (unseen) (71, 17, D) a +1 robe of fire resistance (unseen) (71, 26, D) a +4 orcbow of draining (unseen) (71, 29, D) a +0 rapier a +0 leather armour (71, 30, D) a +0 short sword a +0 leather armour (71, 31, D) a +0 short sword a +0 scale mail (71, 37, D) a +1 chain mail of cold resistance (71, 41, D) a +0 spear a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 9, D) the +9 battleaxe of Hefeixas {spect, Str+4} Str+4: It affects your strength (+4). (72, 16, D) a staff of conjuration (72, 17, D) a +5 dagger of draining (72, 26, D) a staff of earth (72, 27, D) a serpent talisman (72, 29, D) a +0 long sword a +0 leather armour (72, 31, D) an atropa-tipped dart (72, 32, D) a +0 long sword a +0 robe (72, 36, D) a staff of alchemy (72, 42, D) a black bear corpse (skeletalised by now) (73, 16, D) a +2 short sword of venom (unseen) (73, 17, D) a +0 shortbow of freezing (unseen) (73, 26, D) a +3 leather armour of fire resistance (73, 27, D) a +1 whip of electrocution (73, 36, D) a +0 heavy great mace (unseen)