myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +2 vampiric falchion (unseen) (49, 1, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (unseen) (49, 24, D) a staff of death (unseen) (49, 37, D) a +2 scimitar of freezing (unseen) (50, 0, D) a box of beasts (50, 1, D) a staff of fire (unseen) (50, 24, D) a staff of death (unseen) (50, 25, D) the +6 short sword of Dung {freeze, *Noise rElec rPois rN++} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (51, 0, D) a +0 robe (51, 1, D) a ring of poison resistance (51, 12, D) a +1 sling of draining (unseen) (51, 13, D) a staff of alchemy (51, 19, D) a +0 robe (still there?) a staff of cold (still there?) a spriggan skeleton (still there?) (51, 24, D) a +2 buckler of poison resistance (51, 37, D) a +0 plate armour of fire resistance (51, 41, D) a shapeshifter skeleton (51, 42, D) 2 large rocks (52, 0, D) a staff of cold (unseen) (52, 1, D) an amulet of regeneration (52, 4, D) a +0 dagger a +0 robe an elf corpse (52, 12, D) a staff of conjuration (unseen) (52, 19, D) the amulet of Recklessness {Spirit rF+ rC+ Dex+3 Stlth-} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. a +0 robe a +0 robe 3 javelins a +0 robe +0 storm dragon scales a storm dragon skeleton a storm dragon skeleton a storm dragon skeleton a spriggan skeleton a storm dragon skeleton (52, 25, D) a +3 partisan of protection (unseen) (52, 30, D) a boomerang (52, 36, D) a +3 rapier of freezing (52, 41, D) a staff of fire (unseen) (52, 42, D) an ugly thing skeleton (53, 1, D) a +1 plate armour of fire resistance (53, 13, D) a +2 great sword of draining (53, 36, D) an amulet of reflection (54, 1, D) the staff of Indestructible Courage {Will- Conj Earth Alch} [staff of earth] Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (54, 12, D) a +0 helmet of intelligence (54, 13, D) a +4 dagger of draining (54, 18, D) a +0 robe a spriggan skeleton (54, 24, D) an amulet of regeneration (55, 0, D) the Discourse on Transmuted Metallurgy Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (55, 1, D) a +0 executioner's axe of venom (unseen) (55, 12, D) a +0 hand axe of electrocution (unseen) (55, 24, D) an amulet of regeneration (56, 24, D) a +0 leather armour a +0 hand axe (57, 37, D) a large rock (59, 36, D) a staff of air (unseen) (60, 36, D) a +0 quarterstaff of draining (60, 37, D) a +2 quarterstaff of draining (unseen) (61, 0, D) the +7 rapier of Zaghail {vamp, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (61, 3, D) a river rat corpse (skeletalised by now) (61, 8, D) a +1 arbalest of freezing (unseen) (61, 16, D) the +3 orcbow "Jelly's Doom" {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 30, D) a +0 trident a +0 plate armour (61, 36, D) the +4 demon whip of Checks and Balances {flame, Will- Str+4 Stlth+} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (61, 37, D) a book of Transmutation (62, 0, D) a +3 great sword of freezing (unseen) (62, 3, D) a bullfrog corpse (skeletalised by now) (62, 9, D) a staff of death (62, 16, D) a staff of earth (unseen) (62, 17, D) a +1 long sword of holy wrath (unseen) (62, 22, D) a +0 mace a naga skeleton (62, 26, D) a +2 battleaxe of electrocution (unseen) (62, 29, D) a +0 dagger a +0 robe a +0 glaive a +0 chain mail (62, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 37, D) the +5 mace "Varghid" {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (63, 0, D) a +2 robe of positive energy (unseen) (63, 3, D) a jackal corpse (skeletalised by now) (63, 8, D) the +3 mace of Moderation {drain, +Blink} +Blink: It lets you blink. (63, 16, D) a +0 mace of holy wrath (63, 20, D) a +0 halberd (63, 21, D) an atropa-tipped dart a black mamba skeleton (63, 26, D) a +2 dagger of speed (63, 29, D) a +0 dagger a +0 robe (63, 31, D) a +0 whip an orc corpse (skeletalised by now) (63, 36, D) the +8 lajatang of the Coward {chaos, Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (unseen) (63, 37, D) a ring of poison resistance (64, 16, D) a +3 leather armour of cold resistance (64, 17, D) an amulet of the acrobat (64, 21, D) an adder skeleton (64, 22, D) a water moccasin skeleton (64, 27, D) the +6 chain mail "Miupol" {rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. (64, 29, D) a +0 battleaxe a +0 plate armour (64, 30, D) a +0 dagger a +0 robe (67, 0, D) an amulet of faith (69, 0, D) a staff of cold (unseen) (69, 36, D) a +2 flail of protection (69, 37, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 8, D) the +3 orcbow "Ossiteeg" {speed, rElec Str+2 Int+3 Stlth-} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (71, 10, D) a jackal corpse (skeletalised by now) (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a staff of death (unseen) (71, 26, D) the +8 mace of Evolution {venom, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (71, 27, D) a +6 ring of strength (71, 40, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 41, D) a +0 scimitar a +0 leather armour a +5 trident of freezing (71, 42, D) 2 atropa-tipped darts (72, 8, D) a +0 war axe of venom (unseen) (72, 9, D) a +5 heavy morningstar (unseen) (72, 11, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (72, 17, D) a +0 orcbow of draining (72, 36, D) a ring of willpower (72, 37, D) a +2 robe of resistance (unseen) (72, 39, D) a +0 short sword a +0 scale mail (72, 41, D) a +0 short sword a +0 shortbow a +0 robe (73, 1, D) a +1 dire flail of protection (73, 16, D) a staff of earth (unseen) (73, 17, D) the +10 hand axe "Vutitzow" {flame, *Slow rElec rPois} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (73, 26, D) a +1 pair of gloves of stealth (73, 36, D) a +4 ring of protection (73, 37, D) an amulet of reflection (75, 1, D) the +3 hand axe "Grim" {elec, rElec rC+ Int+4 Dex-2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (unseen)