myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +3 orcbow "Worm's Wrath" {heavy, Fly rPois Will++ Str+2} Fly: It grants you flight. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (unseen) (61, 16, D) a +0 longbow of draining (unseen) (61, 26, D) a +0 morningstar of holy wrath (unseen) (62, 0, D) the staff of Heolucre {Str+6 Earth} [staff of earth] Str+6: It affects your strength (+6). Earth: It increases the power of your Earth spells. (62, 1, D) the ring "Sifemom" {rElec EV+5 Int+2 Dex+3 Slay-5} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (62, 8, D) a +4 hand axe of electrocution (unseen) (62, 9, D) a +1 crystal plate armour (62, 17, D) the +6 mace of Perversion {freeze, rElec rN+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (62, 21, D) a river rat corpse (62, 26, D) a +1 hand axe of electrocution (unseen) (62, 27, D) an amulet of the acrobat (62, 28, D) a +0 dagger a +0 robe an orc corpse (62, 29, D) a +0 dagger (62, 30, D) a +0 dagger (63, 0, D) a +1 vampiric bardiche (unseen) (63, 16, D) a +5 heavy spear (unseen) (63, 17, D) a book of the Wilderness (63, 19, D) a river rat corpse (63, 21, D) an iguana corpse a polar bear corpse a wolf corpse (63, 26, D) a +4 plate armour of poison resistance (unseen) (63, 27, D) a +4 vampiric demon whip (unseen) (63, 30, D) a +0 dagger a +0 robe (64, 16, D) the amulet "Mixzoroo" {Acrobat rN+ Dex+7} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). (64, 17, D) a +3 scale mail of fire resistance (unseen) (64, 26, D) a +1 spear of freezing (64, 27, D) a ring of positive energy (64, 29, D) a +0 short sword an orc corpse (64, 30, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (64, 31, D) a +0 dagger a +0 robe an orc corpse (68, 0, D) a +1 whip of pain (unseen) (69, 0, D) the staff "Killer Bee's Bane" {rElec rF+ Dex+3 Fire Air} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (69, 36, D) a +1 scimitar of electrocution (unseen) (70, 9, D) a +4 ring of slaying (70, 11, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a +4 ring mail of fire resistance (unseen) (70, 40, D) a +0 long sword a +0 scale mail (71, 8, D) a +1 ring mail of poison resistance (71, 11, D) a yak corpse (skeletalised by now) (71, 16, D) a book of Beasts (71, 17, D) the +8 long sword "Leviticus" {holy, ^Contam +Blink rN+ Stlth+} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (71, 20, D) a +1 halberd of freezing a +0 chain mail a human corpse (skeletalised by now) (71, 21, D) a +0 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (71, 27, D) a +3 spear of freezing (unseen) (71, 36, D) a staff of death (unseen) (71, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (unseen) (71, 42, D) 2 atropa-tipped darts a +0 leather armour a +0 dagger an elf corpse (72, 8, D) a +1 troll leather armour (unseen) (72, 9, D) a +6 lajatang of electrocution (unseen) (72, 11, D) a river rat corpse (skeletalised by now) (72, 17, D) a staff of cold (unseen) (72, 20, D) a lindwurm corpse (skeletalised by now) (72, 21, D) a silver javelin (72, 26, D) the ring "Bumuemp" {SInv Stlth+} [ring of see invisible] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 36, D) the amulet of Latteuth {Reflect rF+ rC+ Str+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). (72, 37, D) an amulet of reflection (72, 41, D) a +0 short sword a +0 ring mail (73, 1, D) the +8 shortbow of Dauwac {drain, rPois rF- Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (unseen) (73, 16, D) a granite talisman (73, 17, D) a ring of fire (73, 20, D) a +3 dire flail (still there?) a +0 leather armour (still there?) a human corpse (skeletalised by now) (still there?) (73, 21, D) a +0 hand cannon of draining (still there?) a yaktaur corpse (skeletalised by now) (still there?) (73, 26, D) the ring "Iprari Nefu" {rC+ Dex+6 Stlth+} [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (73, 27, D) a +0 broad axe of freezing (73, 36, D) the +7 scimitar of the Philosopher {antimagic, rF++} rF++: It greatly protects you from fire. (unseen) (73, 37, D) a +3 dagger of venom (unseen) (75, 1, D) a staff of death (unseen)