Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 6639738122403511244 700000 myself the Executioner (level 12, -8/70 HPs) Began as a Djinni Conjurer on Oct 28, 2025. Was an Initiate of Makhleb. Mangled by a meat berserker ... wielding a +9 battleaxe (78 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:13 (7 turns). myself the Executioner (Djinni Conjurer) Turns: 7, Time: 00:00:13 Health: -8/70 AC: 2 Str: 6 XL: 12 Next: 35% Gold: 0 EV: 11 Int: 24 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . g - +∞ Axe of Woe rCold x . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.31/turn %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons g - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 24.1 Axes - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Shock Conj/Air 80% 1d8 2% 1 f - Scorch Fire 40% 2d6 3% 2 g - Jinxbite Hex 40% N/A 3% 2 h - Sigil of Binding Hex 20% N/A 8% 3 i - Flame Wave Conj/Fire 20% 2d7 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Shock wells up from within. Spell assigned to 'e'. You have reached level 4! You feel agile. You have reached level 5! The power to cast Scorch wells up from within. Spell assigned to 'f'. You have reached level 6! You have reached level 7! The power to cast Jinxbite wells up from within. Spell assigned to 'g'. You have reached level 8! You feel clever. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sigil of Binding wells up from within. Spell assigned to 'h'. You have reached level 10! You have reached level 11! The power to cast Flame Wave wells up from within. Spell assigned to 'i'. You have reached level 12! You feel agile. Unknown command. Unknown command. Unknown command. Unknown command. The meat berserker appears out of thin air! A meat berserker comes into view. It is wielding a +9 battleaxe. The bag of meat shouts! The meat berserker shouts! There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! The meat berserker hits you with a +9 battleaxe!!!! Ouch! That really hurt! You die... .. ..... #. ...# #.. ...# . .###.. ...###.. ......###...... ......_..... #..)..# #_.