myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a +2 glaive of protection (unseen) (36, 0, D) the +2 demon whip "Faxivie" {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (36, 1, D) a +0 flail of protection (unseen) (37, 0, D) a staff of death (unseen) (37, 1, D) a Necronomicon (38, 0, D) Dygaic's Lessons on the Industrial Mesa Spells Type Level a - Sandblast Earth 1 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 Trog disapproves of the use of such an item. (unseen) (38, 1, D) a +8 scimitar of pain (unseen) (39, 0, D) a scarf of repulsion (unseen) (39, 1, D) the ring "Enkint" {+Blink rC+ Str+3 Int-2} [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (unseen) (39, 6, D) a +6 heavy broad axe (40, 0, D) the +5 battleaxe of Evolution {freeze, ^Contam *Rage rPois Stlth+} ^Contam: It causes magical contamination when unequipped. *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (40, 1, D) a condenser vane (41, 0, D) a +1 leather armour of positive energy (41, 1, D) a +4 shortbow of flaming (unseen) (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a condenser vane (49, 1, D) a +0 shortbow of freezing (49, 12, D) a +1 falchion of holy wrath (unseen) (49, 36, D) Bogehor's Compendium of the Crater and the Door Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Awaken Armour Earth/Forgecraft 4 c - Passage of Golubria Translocation 4 d - Disjunction Translocation 8 Trog disapproves of the use of such an item. (unseen) (49, 37, D) a book of Cryoformation (49, 40, D) a +0 rapier a +0 robe a merfolk skeleton (50, 0, D) a +4 heavy orcbow (50, 1, D) a +6 ring of dexterity (50, 13, D) a +7 spear (unseen) (50, 16, D) a +0 whip a +0 robe (50, 24, D) a +4 plate armour of cold resistance (50, 25, D) a +2 plate armour of poison resistance (50, 37, D) Maxwell's Memoranda (50, 40, D) 3 large rocks (50, 41, D) a +3 antimagic quarterstaff (50, 42, D) a +0 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (51, 0, D) a ring of wizardry (51, 1, D) a +6 ring of strength (51, 6, D) a +2 war axe of flaming a +2 broad axe (51, 12, D) a +1 shortbow of electrocution (51, 15, D) a +0 mace (51, 17, D) a +0 trident (51, 24, D) a +3 leather armour of cold resistance (51, 25, D) the +6 rapier of Hemudwifer {antimagic, rC+} rC+: It protects you from cold. (unseen) (51, 29, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) (51, 30, D) a black mamba corpse (51, 36, D) an amulet of faith (51, 41, D) 4 large rocks (51, 42, D) a wind drake skeleton (52, 1, D) a +2 orcbow of freezing (unseen) (52, 12, D) a ring of willpower (52, 13, D) a +1 heavy quarterstaff (unseen) (52, 16, D) a +0 halberd a +0 robe a naga corpse (52, 18, D) a +3 executioner's axe a +0 spear a +0 robe a naga corpse (52, 19, D) a +2 antimagic broad axe (52, 24, D) a staff of death (unseen) (52, 29, D) a staff of air a +0 robe a +2 antimagic rapier a +0 animal skin a basilisk corpse a spriggan corpse (52, 30, D) a +0 war axe of flaming (52, 36, D) a +0 ring mail of poison resistance (52, 37, D) a book of Blasting (52, 43, D) a +2 trident of protection a +0 robe (53, 1, D) a book of Cantrips (53, 12, D) a +2 arbalest of freezing (unseen) (53, 13, D) the staff of Experimentation {rF++ Summ Fire} [staff of fire] rF++: It greatly protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (53, 16, D) a black mamba corpse (53, 17, D) a +0 club (53, 25, D) a book of the Tundra (53, 30, D) a skyshark corpse (53, 31, D) a rime drake corpse (53, 36, D) a +4 chain mail of fire resistance (53, 37, D) the inkwell talisman "Put-Me-On" {rC+ Str+3 Dex-4 Stlth+} [inkwell talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (53, 40, D) a +3 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (53, 41, D) a +1 heavy broad axe (54, 0, D) a +2 orcbow of freezing (unseen) (54, 1, D) a ring of magical power (54, 12, D) the +3 ring mail of Space {Fly rN++ Regen+ Dex-4} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). (54, 13, D) the staff "Vytum" {Dex+3 Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (54, 16, D) a water moccasin corpse (54, 24, D) a staff of fire (unseen) (54, 25, D) the +5 spear of Anguish {venom, *Noise rElec Str+3 SInv} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (54, 36, D) a +2 robe (unseen) (54, 41, D) a +0 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (55, 0, D) the staff "Hydrabane" {rPois rN+ Will+ SInv Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (55, 1, D) a staff of conjuration (unseen) (55, 12, D) a +1 flail of holy wrath (unseen) (55, 13, D) a +4 heavy glaive (unseen) (55, 24, D) the +7 chain mail of Leymozesa {rElec Will++ Int+2} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (59, 37, D) +1 ice dragon scales (60, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (60, 37, D) a staff of fire (unseen) (60, 40, D) 13 gold pieces (still there?) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a ring of magical power (still there?) a +0 dagger (still there?) a +0 cloak (still there?) a wand of acid (10) (still there?) the elf skeleton of Dowan (still there?) (60, 41, D) a +0 giant club a +0 robe the ogre skeleton of Erolcha (61, 2, D) 4 large rocks (61, 8, D) the +6 rapier of Duisil {drain, rF+ Str+4 Stlth+} rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (61, 36, D) a staff of air (unseen) (61, 37, D) a +5 long sword of venom (unseen) (61, 40, D) the guardian serpent skeleton of Aizul (61, 41, D) a +5 antimagic demon trident a +2 antimagic executioner's axe (62, 0, D) a staff of earth (unseen) (62, 1, D) the staff of Feloil {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (62, 2, D) a +0 giant club 3 large rocks (62, 8, D) a +1 trident of flaming (62, 9, D) a +0 war axe of distortion (unseen) (62, 17, D) the +8 orcbow of Departure {drain, rF+ Will- Int+4 Dex+3} rF+: It protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (62, 19, D) a +1 heavy halberd (62, 26, D) the Enchiridion on the Fulgent Alembic Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Irradiate Conjuration/Alchemy 5 c - Detonation Catalyst Fire/Alchemy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (62, 27, D) a +1 vampiric glaive (unseen) (62, 30, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (62, 36, D) a +4 plate armour of cold resistance (62, 37, D) a staff of earth (unseen) (62, 39, D) a staff of earth (still there?) a +0 robe (still there?) the orc skeleton of Blorkula the Orcula (still there?) (62, 40, D) a +0 short sword a +4 chain mail of fire resistance (62, 41, D) a +2 scimitar of flaming (unseen) (63, 0, D) a staff of cold (unseen) (63, 2, D) a +0 giant club a +0 giant club (63, 8, D) a +1 pair of boots of rampaging (63, 16, D) the Secrets of Clouds and Quicksand Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Lee's Rapid Deconstruction Earth 5 Trog disapproves of the use of such an item. (unseen) (63, 17, D) a +4 heavy hand cannon (unseen) (63, 19, D) a +0 scimitar (still there?) a +0 ring mail (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 dire flail of venom (still there?) (63, 20, D) a +5 battleaxe (63, 26, D) a +4 vampiric spear (63, 27, D) Neeneyz's Precepts of Kindling and Adjuration Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Horrible Things Summoning 8 c - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (unseen) (63, 30, D) a +0 whip a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 31, D) the +5 executioner's axe "Jutzohex" {flame, rElec} rElec: It insulates you from electricity. the +12 broad axe "Vuaq" {flame, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (63, 36, D) a +0 short sword (63, 37, D) a +1 hand axe of freezing (unseen) (64, 16, D) a +2 plate armour of fire resistance (64, 17, D) a staff of fire (unseen) (64, 18, D) a +0 long sword a +0 ring mail an elf skeleton (64, 20, D) a +0 long sword a +0 robe a +0 scimitar a +0 robe (64, 27, D) a book of Movement (64, 31, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a staff of air (unseen) (67, 0, D) a +2 dagger of speed (unseen) (68, 0, D) a +2 ring mail of cold resistance (68, 2, D) an adder corpse (skeletalised by now) (69, 0, D) a book of Minor Magic (69, 2, D) a ball python corpse (skeletalised by now) (69, 36, D) a +0 hand axe of freezing (unseen) (70, 9, D) a +0 morningstar of protection (70, 36, D) a book of Ice (70, 37, D) the +5 war axe "Icaur" {speed, *Corrode rPois Int+5 SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (70, 38, D) a +0 longbow a +0 dagger a +0 leather armour (70, 41, D) a +0 long sword a +0 robe (71, 8, D) a +0 vampiric halberd (71, 16, D) a +0 scale mail of fire resistance (71, 17, D) a +1 flail of protection (unseen) (71, 26, D) a book of Cryoformation (71, 27, D) a +2 spear of venom (unseen) (71, 30, D) an adder corpse (skeletalised by now) (71, 36, D) a +1 great mace of protection (unseen) (71, 37, D) a +1 ring mail of positive energy (71, 38, D) a +0 longbow a +0 short sword a +0 leather armour (71, 40, D) a +2 flail of holy wrath (71, 41, D) a +5 heavy battleaxe (71, 42, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (72, 9, D) an amulet of guardian spirit (72, 16, D) the +9 short sword "Wetuxk Muikh" {heavy, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (72, 17, D) a ring of poison resistance (72, 20, D) a +3 executioner's axe of flaming (72, 26, D) a +0 heavy morningstar (unseen) (72, 27, D) a +2 glaive of protection (unseen) (72, 30, D) a ball python corpse (skeletalised by now) (72, 31, D) a +4 antimagic battleaxe (72, 37, D) a +2 heavy mace (72, 40, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (72, 41, D) a +0 long sword a +0 leather armour (73, 2, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (73, 16, D) the Excursus on Ensorcelling Spells Type Level a - Slow Hexes 1 b - Dazzling Flash Hexes/Fire 3 c - Dimensional Bullseye Hexes/Translocation 4 Trog disapproves of the use of such an item. (unseen) (73, 17, D) a +4 whip of venom (unseen) (73, 27, D) a +1 scale mail of fire resistance (73, 29, D) a +0 dire flail (73, 36, D) a +4 chain mail of fire resistance (73, 37, D) the staff of Inconvenience {*Slow Stlth+ Conj Hexes} [staff of conjuration] *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Trog disapproves of the use of such an item. (unseen)