myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a +0 long sword of draining (49, 40, D) a +2 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (49, 41, D) a water nymph corpse (50, 25, D) a book of Party Tricks (50, 37, D) a +1 pair of gloves of infusion (50, 40, D) a +1 executioner's axe of flaming a +0 demon trident of draining a +0 robe a merfolk corpse (50, 41, D) a +0 rapier a +0 robe a merfolk corpse (51, 25, D) a +0 scale mail of cold resistance (51, 37, D) an amulet of reflection (51, 40, D) a +1 trident of distortion (still there?) a +0 robe (still there?) (51, 41, D) the +5 executioner's axe of the Well-Known Visions {flame, Str+3} Str+3: It affects your strength (+3). a +4 rapier of protection a +0 robe the ring "Haaryec" {Will- Int+6 Dex+6} [ring of dexterity] Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). (52, 25, D) a +2 leather armour of poison resistance (52, 36, D) a book of Sloth (52, 37, D) a book of Blood (52, 40, D) a +1 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, 41, D) a merfolk corpse a sea snake corpse (53, 25, D) a staff of conjuration (unseen) (53, 36, D) a book of Unlife (53, 37, D) a +2 longbow of freezing (unseen) (54, 25, D) a +1 robe of willpower (unseen) (59, 36, D) a book of Annihilations (59, 37, D) a +0 heavy scimitar (unseen) (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a +2 orcbow of draining (unseen) (61, 0, D) a book of Decay (61, 8, D) a +4 heavy battleaxe (unseen) (61, 16, D) a +4 morningstar of venom (unseen) (61, 36, D) a staff of earth (61, 37, D) a +0 hand cannon of draining (unseen) (61, 42, D) a +5 trident (62, 1, D) the +4 dagger "Taev" {reap, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (62, 8, D) a +3 morningstar of holy wrath (62, 9, D) a book of Cantrips (62, 16, D) a staff of conjuration (unseen) (62, 17, D) a ring of protection from cold (62, 26, D) a staff of earth (62, 36, D) a staff of fire (unseen) (63, 8, D) the staff of Vunor {rC+ Int+2 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (63, 16, D) a staff of fire (63, 17, D) a +6 antimagic quarterstaff (63, 26, D) a ring of protection from fire (63, 27, D) a staff of air (unseen) (63, 31, D) the +4 giant club "Baseteak" {flame, +Blink} +Blink: It lets you blink. (63, 36, D) a +2 great sword of holy wrath (unseen) (63, 37, D) a +0 robe of willpower (unseen) (64, 16, D) the +3 leather armour "Fagisac" {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (64, 17, D) the ring "Kiyveik" {rElec rPois Slay+4 Stlth+} [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (unseen) (64, 20, D) a +6 battleaxe (64, 26, D) 4 potions of haste (64, 27, D) a staff of air (unseen) (64, 30, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (65, 26, D) the +3 flail "Orb Guardian's Regret" {vamp, Fly Int-2 Dex+5} Fly: It grants you flight. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (unseen) (68, 2, D) a water moccasin corpse (skeletalised by now) (69, 2, D) a ball python corpse (skeletalised by now) (69, 36, D) a ring of positive energy (70, 8, D) a +4 heavy dire flail (unseen) (70, 9, D) the +9 falchion of Untimely Demise {antimagic, *Slow rC+ Dex+2} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (70, 30, D) a bullfrog corpse (skeletalised by now) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a +5 ring of evasion (70, 42, D) a +1 heavy demon trident a +2 antimagic war axe (71, 8, D) a staff of death (71, 12, D) a +8 broad axe of flaming (71, 16, D) a book of Armaments (71, 17, D) a book of the Earth (71, 20, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 26, D) the +3 flail of Hetroxel {heavy, Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (71, 36, D) a +2 scale mail of poison resistance (71, 37, D) an amulet of guardian spirit (72, 8, D) a +0 war axe of freezing (unseen) (72, 9, D) a book of Blasting (72, 16, D) a staff of conjuration (unseen) (72, 17, D) 2 large rocks a book of Cantrips (72, 18, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (72, 20, D) a +0 giant club (72, 26, D) a ring of resist corrosion (72, 30, D) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 36, D) a staff of cold (unseen) (72, 37, D) the staff "Setrah" {rPois SInv Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (73, 1, D) a +2 short sword of speed (unseen) (73, 4, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (73, 17, D) a staff of conjuration (73, 18, D) a +0 giant spiked club a +0 giant spiked club (73, 20, D) a +0 giant club (73, 26, D) the +2 leather armour "Biosaurph" {rPois rN++ Str-3} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). (73, 27, D) the staff "Qoklayvi" {rElec Int+4 Dex-4 Stlth+ Forge Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (73, 30, D) a water moccasin corpse (skeletalised by now) (73, 31, D) a wolf corpse (skeletalised by now) (73, 36, D) a +1 spear of flaming (unseen) (73, 37, D) a +6 mace of protection (unseen) (75, 1, D) a +2 partisan of freezing