myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +2 arbalest of draining (unseen) (60, 36, D) a Fen Folio (60, 37, D) a book of Dangerous Friends (60, 42, D) a +5 broad axe (still there?) a +0 chain mail (still there?) (61, 0, D) the Handbook of the Unified Undead Spells Type Level a - Soul Splinter Necromancy 1 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Summon Hydra Summoning 7 (61, 8, D) a staff of cold (unseen) (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +0 pair of gloves of stealth (61, 36, D) the +2 pair of gloves "Hoamin" {rN++} rN++: It greatly protects you from negative energy. (61, 37, D) a staff of cold (unseen) (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +0 club a +0 robe a +3 quarterstaff of chaos a +2 cloak of willpower the human corpse of Jessica (skeletalised by now) (62, 8, D) a +2 short sword of protection (62, 16, D) Raitt's Even More Magic Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Eringya's Surprising Crocodile Summoning 4 c - Summon Seismosaurus Egg Summoning/Earth 4 (unseen) (62, 17, D) a +0 kite shield of reflection (unseen) (62, 20, D) a hell hound corpse (skeletalised by now) (62, 21, D) a hell hound corpse (skeletalised by now) (62, 29, D) a +0 trident 2 boomerangs a merfolk corpse (62, 30, D) a +0 trident a merfolk corpse (62, 37, D) a +2 mace of holy wrath (unseen) (62, 42, D) a +5 war axe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (63, 0, D) the +10 mace of Regicide {spect, MP+8 Int+2} MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). (unseen) (63, 4, D) a +0 flail a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (63, 8, D) a book of Callings (63, 16, D) the +4 spear of the Hills {flame, rF+ Dex+4 SInv} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (63, 17, D) a sanguine talisman (63, 21, D) 2 silver javelins (63, 26, D) a +0 flail of holy wrath (unseen) (63, 27, D) a phantom mirror (63, 28, D) a +0 trident a merfolk corpse (63, 29, D) a +1 shortbow of draining (63, 36, D) a Gell's gravitambourine (2/2) (63, 37, D) the +1 sling of the Neverending Beds {heavy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (64, 16, D) a +2 whip of pain (unseen) (64, 20, D) a hell hound corpse (skeletalised by now) (64, 26, D) a +2 flail of holy wrath (unseen) (64, 27, D) a +2 ring mail of fire resistance (64, 29, D) a +0 trident a merfolk corpse (64, 30, D) a +0 shortbow (65, 26, D) a +3 broad axe of electrocution (unseen) (66, 28, D) a +0 hand axe (67, 0, D) the +5 scale mail of Vanity {-Tele Rampage rPois} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. (68, 0, D) a staff of alchemy (unseen) (69, 0, D) the staff of Icuimnav {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (69, 39, D) a +0 halberd a naga corpse (70, 8, D) a phantom mirror (70, 9, D) a ring of willpower (70, 37, D) a +4 ring of slaying (70, 39, D) a +0 flail (70, 40, D) an adder corpse (71, 8, D) a +2 kite shield of reflection (71, 26, D) a staff of fire (unseen) (71, 27, D) the staff of the Pits of Slime {rElec rF+ Will- Dex-3 Tloc Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Dex-3: It affects your dexterity (-3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (71, 30, D) a hell rat corpse (skeletalised by now) (71, 36, D) a quill talisman (71, 37, D) an amulet of regeneration (71, 39, D) 2 javelins a +0 mace (72, 8, D) a +4 falchion of holy wrath (unseen) (72, 9, D) a +2 robe of cold resistance (unseen) (72, 16, D) a staff of air (72, 17, D) a book of Spectacle (72, 26, D) the +3 battleaxe "Sosmuck" {freeze, rPois Str-2 SInv} rPois: It protects you from poison. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (72, 27, D) a +2 scimitar of draining (72, 30, D) a jackal corpse (skeletalised by now) (72, 36, D) the ring of Dadail {+Blink rF+ rC- Str+3 Fire} [ring of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (unseen) (72, 37, D) Cebied's Folio of Translocation and Finality Spells Type Level a - Lesser Beckoning Translocation 2 b - Vhi's Electric Charge Translocation/Air 4 c - Rimeblight Ice/Necromancy 7 d - Haunt Necromancy/Summoning 7 (unseen) (72, 38, D) a +0 spear a +0 robe (72, 39, D) a +0 partisan a +0 robe a naga corpse (72, 40, D) a ball python corpse (73, 1, D) a +3 plate armour of cold resistance (73, 16, D) a box of beasts (73, 17, D) a +1 shortbow of flaming (unseen) (73, 26, D) a book of Fire (73, 27, D) a +4 ring of protection (73, 36, D) the +0 plate armour "Qeegy" {Fly rC+ Dex+2} Fly: It grants you flight. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (73, 37, D) a +3 sling of flaming (unseen) (75, 1, D) a +2 ring mail of cold resistance (75, 3, D) a hell hound corpse (skeletalised by now)