myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 24, D) the human corpse of Prince Ribbit (5, 25, D) a +3 spectral lajatang (still there?) a +0 robe (still there?) (9, 25, D) a wand of flame (14) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) the fortress talisman "Yriem" {SInv} [fortress talisman] SInv: It lets you see invisible. a wellspring talisman a spider talisman the serpent talisman of Sin {Harm Str+3} [serpent talisman] Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of cold (unseen) (19, 1, D) a +2 arbalest of draining (unseen) (19, 16, D) a +2 war axe of flaming (unseen) (19, 17, D) a +2 mace of protection (unseen) (19, 32, D) the ring of Etsism {rF+ rC- Int+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (19, 33, D) a staff of fire (unseen) (20, 16, D) a +0 dagger (20, 32, D) a spider talisman (20, 33, D) a +2 dagger of venom (unseen) (21, 0, D) a +0 long sword (21, 1, D) a lightning rod (4/4) (21, 16, D) a +2 scale mail of poison resistance (21, 17, D) a +0 dagger (21, 32, D) a +2 triple sword of freezing (unseen) (21, 33, D) Ese Ji Vyts's Elucidation of Alpine Xanthosis Spells Type Level a - Petrify Alchemy/Earth 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Irradiate Conjuration/Alchemy 5 d - Permafrost Eruption Ice/Earth 6 (unseen) (21, 34, D) a staff of cold (unseen) (22, 0, D) a +0 scale mail of fire resistance (22, 1, D) the +0 scale mail of Wicked Music {rF- Int+9 Dex-5} rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). Dex-5: It affects your dexterity (-5). (22, 4, D) the +6 arbalest "Oqiudirr" {heavy, +Blink rPois} (still there?) +Blink: It lets you blink. rPois: It protects you from poison. a +3 halberd of freezing (still there?) a +0 robe (still there?) (22, 16, D) the +1 scale mail of Gravitas {Str+3} Str+3: It affects your strength (+3). (22, 17, D) a book of Misfortune (22, 32, D) the +5 mace of the Unspeakable One {heavy, rF- Int+6 Dex+6} rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). (unseen) (22, 33, D) Duof's Anthology of Luminous Desecration Spells Type Level a - Grave Claw Necromancy 2 b - Orb of Destruction Conjuration 7 (unseen) (22, 34, D) a staff of earth (unseen) (23, 1, D) a scroll of acquirement (23, 17, D) a book of Cantrips (23, 18, D) a +1 lajatang of speed (unseen) (23, 32, D) a +3 ring mail of poison resistance (23, 33, D) a book of Cantrips (23, 34, D) the +2 ring mail of Pandemonium {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. (24, 1, D) a +0 robe (24, 7, D) a +0 dagger a +0 robe (24, 17, D) a +0 war axe (24, 18, D) a +0 spear of venom (unseen) (25, 0, D) a book of the Dragon (25, 5, D) a +1 heavy shortbow (still there?) a +0 spear (still there?) a +3 scale mail of willpower (still there?) (25, 6, D) a staff of air an amulet of magic regeneration (25, 7, D) a +1 dire flail (still there?) a +0 plate armour (still there?) the ring "Dodif" {MP+9 Dex+3} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +0 dagger (still there?) a +0 robe (still there?) (25, 16, D) a +2 dire flail (unseen) (25, 18, D) the +8 long sword of Indignation {heavy, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (25, 24, D) a +0 battleaxe (still there?) a ring of resist corrosion (still there?) a +1 heavy battleaxe (still there?) a +0 chain mail (still there?) (25, 25, D) a staff of earth (still there?) a +0 robe (still there?) a +2 broad axe of flaming (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (25, 26, D) a staff of earth (still there?) a +0 robe (still there?) (25, 32, D) the +13 tower shield of Wyaph {Harm Int-3 Dex+3} Harm: It increases damage dealt and taken. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (25, 33, D) a ring of positive energy (25, 34, D) a staff of conjuration (unseen) (26, 0, D) the staff of Instant Death {Dex+6 Fire Earth} [staff of earth] Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (26, 6, D) a +1 dagger of electrocution a +0 robe (26, 16, D) the +1 hand axe of the Eternal Warrior {heavy, rElec rCorr Str-2 Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (unseen) (26, 17, D) a +0 mace (26, 23, D) a +0 glaive an amulet of guardian spirit a +0 dire flail (26, 24, D) a +6 heavy war axe (still there?) a +0 chain mail (still there?) a staff of death (still there?) a +0 robe (still there?) (26, 32, D) a +2 short sword of protection (26, 33, D) a staff of earth (unseen) (27, 0, D) the +11 hand axe of Responsibility {holy, rF+ Will+ Str-2} rF+: It protects you from fire. Will+: It increases your willpower. Str-2: It affects your strength (-2). (27, 6, D) a +2 battleaxe of flaming (still there?) a +2 orcbow of electrocution (still there?) a +0 dagger (still there?) a +0 robe of fire resistance (still there?) (27, 16, D) a +0 dagger (27, 17, D) a +2 dagger of protection (unseen) (27, 23, D) a +2 sling of flaming (still there?) a +2 robe (still there?) (27, 24, D) a +3 great mace of venom (27, 25, D) a +1 hand axe of freezing (still there?) a +0 robe (still there?) (27, 32, D) an orb of wrath (27, 34, D) a +0 glaive of protection (unseen) (28, 0, D) a +2 heavy morningstar (28, 1, D) a +1 long sword of holy wrath (unseen) (28, 6, D) a +3 battleaxe (still there?) a +0 robe (still there?) (28, 7, D) a +0 dagger a +1 leather armour of cold resistance (28, 16, D) a book of Transmutation (28, 33, D) a +8 chain mail of ponderousness (29, 1, D) a +0 robe (29, 16, D) a book of the Warp (29, 17, D) a +1 heavy mace (unseen) (29, 33, D) an amulet of reflection (34, 28, D) a book of Annihilations (35, 0, D) a book of Necromancy (35, 14, D) the +0 plate armour "Punnimy" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (35, 15, D) a scroll of brand weapon (35, 28, D) a blade talisman (35, 29, D) Pulaf's Papyrus of Spellsmithed Glamour Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Metabolic Englaciation Hexes/Ice 5 d - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (36, 0, D) a +2 war axe of flaming (unseen) (36, 1, D) the wellspring talisman "Urotsolu" {rCorr} [wellspring talisman] rCorr: It protects you from acid and corrosion. (unseen) (36, 4, D) a +0 dagger a +0 robe (36, 14, D) a staff of death (unseen) (36, 15, D) a +3 chain mail of cold resistance (36, 19, D) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (36, 28, D) the ring of Xafas {*Corrode +Blink rF- rC+ rN+ Str+3 Ice} [ring of ice] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (36, 29, D) a +4 spectral quarterstaff (unseen) (37, 0, D) a +0 dagger (37, 1, D) the ring "Geso" {rC+ rN+ MP+9 Stlth+} [ring of magical power] rC+: It protects you from cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (37, 4, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Vucvehie" {Faith rPois rC- rN+ SInv} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 war axe (still there?) a +0 chain mail (still there?) (37, 15, D) a book of the Warp (37, 18, D) a +1 partisan of freezing (unseen) (37, 21, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (37, 28, D) a book of Death (37, 29, D) a +2 vampiric glaive (unseen) (38, 4, D) a +3 heavy falchion a +0 robe a +0 dagger a +0 robe (38, 15, D) a +2 heavy spear (38, 19, D) a +0 long sword a +0 leather armour a +0 long sword a +0 robe an elf skeleton (38, 23, D) a +0 short sword a +0 longbow a +0 leather armour (38, 28, D) a +1 short sword of protection (unseen) (38, 29, D) a book of Decay (38, 30, D) a +0 morningstar (38, 32, D) a +0 flail (still there?) a +2 kite shield of positive energy (still there?) a +0 mace (still there?) (38, 33, D) a guardian serpent corpse (skeletalised by now) (38, 34, D) a black mamba corpse (skeletalised by now) (38, 35, D) a +3 hand axe of venom (unseen) (39, 0, D) the +1 robe of Disaster {Will+ Stlth+ Archmagi} Will+: It increases your willpower. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. (unseen) (39, 1, D) the +4 sling of Tiwoni {heavy, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (39, 4, D) a +0 battleaxe (39, 5, D) a +0 robe (39, 6, D) a +2 falchion (still there?) a +0 robe (still there?) (39, 15, D) a +6 vampiric short sword (39, 18, D) a +0 rapier a +0 leather armour (39, 20, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 scale mail (still there?) a ring of wizardry (still there?) a +1 battleaxe of venom (still there?) an elf skeleton (still there?) (39, 28, D) an orb of light a +0 robe a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe a ball python corpse (skeletalised by now) (39, 29, D) a +4 scale mail of willpower (39, 32, D) a +0 short sword a naga corpse (skeletalised by now) (39, 35, D) a staff of cold (still there?) a naga corpse (skeletalised by now) (still there?) (40, 1, D) a staff of cold (unseen) (40, 14, D) a staff of cold (40, 15, D) a staff of fire (40, 18, D) a +2 halberd of venom (unseen) (40, 19, D) a +0 long sword a +0 robe (40, 28, D) a +0 spear (40, 29, D) a +0 long sword of holy wrath (unseen) (40, 32, D) a +0 mace (still there?) a +2 tower shield of positive energy (still there?) a naga corpse (skeletalised by now) (still there?) (40, 33, D) a water moccasin corpse (skeletalised by now) (40, 35, D) a +0 long sword a +0 robe a +0 tower shield a naga corpse (skeletalised by now) (41, 0, D) a +2 spear of venom (unseen) (41, 1, D) a book of Death (41, 14, D) the +2 pair of boots "Qiadilim" {rCorr Dex+5 Slay+2} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (41, 21, D) a +0 dagger a +0 robe an elf skeleton (41, 28, D) the +5 arbalest "Enud Uxegg" {drain, rElec rN+ Will- Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (41, 29, D) a book of Blasting (41, 33, D) an adder corpse (skeletalised by now) (42, 0, D) the staff "Spiderslayer" {*Slow rN++ Int+3 Necro Forge} [staff of death] *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (unseen) (42, 1, D) the Vellum of Supportive Schematics Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Haunt Necromancy/Summoning 7 c - Platinum Paragon Forgecraft 9 (unseen) (42, 14, D) a book of Air (42, 28, D) a +2 scale mail of cold resistance (42, 29, D) a Compendium of Siegecraft (43, 15, D) a +6 ring of intelligence (43, 28, D) a +0 short sword (43, 29, D) a +1 crystal plate armour (44, 28, D) a +0 orcbow of electrocution (unseen) (49, 0, D) a +8 heavy spear (unseen) (49, 1, D) a +2 sling of flaming (unseen) (49, 24, D) the +7 halberd "Kikamav" {protect, rC- rN+ Will++} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (49, 36, D) a +1 hand axe of venom (unseen) (49, 37, D) the +7 flail of Dawn {elec, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. (unseen) (50, 1, D) a ring of flight (50, 13, D) the blade talisman of Vehumet's Grace {rPois rF+} [blade talisman] rPois: It protects you from poison. rF+: It protects you from fire. (50, 16, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (50, 24, D) a +3 scale mail of positive energy (50, 25, D) a ring of poison resistance (50, 36, D) a ring of wizardry (51, 1, D) a +2 chain mail of fire resistance (51, 12, D) a staff of earth (51, 13, D) the +1 pair of boots "Tujosipo" {rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (51, 16, D) a +3 battleaxe of freezing a frost giant corpse (skeletalised by now) (51, 17, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (51, 24, D) a book of Lightning (51, 25, D) a +1 morningstar of protection (unseen) (51, 36, D) a scarf of invisibility (51, 37, D) a +3 leather armour of poison resistance (52, 0, D) a +4 heavy flail (unseen) (52, 1, D) the +2 glaive of Cuni {freeze, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (52, 12, D) the Tome of Flux and Hyperthermia Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Detonation Catalyst Fire/Alchemy 5 c - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (52, 13, D) a staff of earth (unseen) (52, 16, D) a +0 giant club a +0 dire flail a +0 giant club a +0 giant club 14 large rocks a cyclops corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (52, 24, D) the +6 executioner's axe "Vithriupp" {spect, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (52, 36, D) a book of Transmutation (52, 37, D) a +2 orcbow of freezing (unseen) (53, 0, D) a tin of tremorstones (2/2) (53, 1, D) a scroll of brand weapon (53, 12, D) a staff of fire (unseen) (53, 13, D) the +0 leather armour of Apathy {rPois} rPois: It protects you from poison. (53, 16, D) a +0 giant spiked club (53, 17, D) 8 large rocks a stone giant corpse (skeletalised by now) (53, 24, D) a +1 morningstar of draining (unseen) (53, 25, D) a book of Weapons (53, 36, D) a ring of protection from fire (53, 37, D) a +1 scale mail of fire resistance (54, 0, D) a staff of conjuration (unseen) (54, 1, D) a +1 scimitar of pain (unseen) (54, 12, D) a book of Beasts (54, 13, D) the +0 plate armour of Anuitu {^Drain rF- rN+++ Dex+2} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). (54, 24, D) a +2 whip of freezing (unseen) (54, 25, D) a staff of conjuration (unseen) (54, 36, D) a +3 shortbow of flaming (unseen) (55, 0, D) the +7 hand axe of the Brewing Boar {freeze, rElec rPois rF- SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (unseen) (55, 1, D) a +2 glaive of venom (unseen) (55, 12, D) a ring of flight (55, 13, D) a book of Power (55, 24, D) a staff of alchemy (unseen) (59, 36, D) a +5 dagger of protection (unseen) (59, 37, D) a +2 pair of gloves of hurling (60, 19, D) a +3 dagger of holy wrath (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (60, 36, D) a +0 great sword of flaming (unseen) (60, 37, D) a +4 ring of protection (61, 8, D) a staff of air (unseen) (61, 16, D) the +2 longbow of Flawed Execution {freeze, rPois rN+ Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (61, 19, D) a +0 shortbow a +0 ring mail (61, 28, D) a +0 glaive a yellow draconian corpse (skeletalised by now) (61, 37, D) the +7 trident "Widowermaker" {flame, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (61, 42, D) a +2 great sword of flaming (unseen) (61, 43, D) a hell hog corpse (skeletalised by now) (62, 0, D) a ring of fire (62, 21, D) a +0 short sword a +0 robe (62, 27, D) a +3 leather armour of cold resistance (62, 29, D) a +4 whip (unseen) (62, 30, D) a +0 long sword a green draconian corpse (skeletalised by now) (62, 41, D) a +2 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (63, 0, D) a staff of alchemy (unseen) (63, 11, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +2 spear of freezing (unseen) (63, 17, D) a storm talisman (63, 26, D) a +0 broad axe of freezing (63, 27, D) a staff of earth (unseen) (63, 29, D) a +0 halberd (63, 36, D) a dragon-coil talisman (63, 37, D) the +7 halberd of Kiymarphou {reap, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (63, 40, D) a +3 partisan of flaming (still there?) a +0 chain mail (still there?) a ring of fire (still there?) (63, 42, D) a hell hog corpse (skeletalised by now) (64, 16, D) a +1 great sword of holy wrath (unseen) (64, 17, D) the amulet of Guetit {Faith *Silence rF+++ Int-2 Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Silence: It may silence you when you take damage. rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (unseen) (64, 27, D) a scroll of brand weapon (64, 28, D) a +0 trident (64, 29, D) a +0 hand axe (still there?) a +0 dagger of pain (still there?) a draconian corpse (skeletalised by now) (still there?) a draconian corpse (skeletalised by now) (still there?) (64, 30, D) a +0 dire flail a black draconian corpse (skeletalised by now) (65, 26, D) a +3 short sword of speed (unseen) (67, 0, D) the +4 hand axe of the Glowing Gods {freeze, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (67, 2, D) an ugly thing corpse (skeletalised by now) (69, 0, D) a staff of earth (unseen) (70, 8, D) the fortress talisman "Vukos" {Int+3} [fortress talisman] Int+3: It affects your intelligence (+3). (unseen) (70, 37, D) the +10 orcbow of Cekebrearphi {elec, rC+} rC+: It protects you from cold. (unseen) (71, 8, D) a +0 spectral giant club (71, 16, D) a +6 ring of strength (71, 17, D) a staff of death (unseen) (71, 26, D) a +1 flail of pain (unseen) (71, 37, D) a +2 scale mail of positive energy (72, 9, D) a +1 flail of protection (unseen) (72, 17, D) a +3 triple sword of flaming (72, 27, D) a book of Touch (72, 36, D) a +1 battleaxe of draining (unseen) (73, 1, D) a +0 vampiric lajatang (73, 16, D) a staff of air (unseen) (73, 17, D) a +1 rapier of speed (unseen) (73, 27, D) a book of Armaments (73, 36, D) a +3 plate armour of cold resistance (73, 37, D) a +2 buckler of positive energy (75, 1, D) a +8 chain mail of ponderousness