myself the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Raduc {Will+ Int+3 SInv Stlth-} (still there?) [fortress talisman] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) the inkwell talisman "Peehoiq" {*Corrode Fly rN+} (still there?) [inkwell talisman] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a potion of might (59, 37, D) the +0 robe "Jicabon" {Int+4} Int+4: It affects your intelligence (+4). (unseen) (60, 26, D) a +0 long sword a +0 robe (60, 28, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (60, 36, D) the +7 orcbow "Beduew Irar" {drain, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (60, 37, D) Deelaner's Incunable of Chemistry Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Petrify Alchemy/Earth 4 c - Irradiate Conjuration/Alchemy 5 d - Detonation Catalyst Fire/Alchemy 5 (unseen) (61, 0, D) a +2 leather armour of fire resistance (unseen) (61, 10, D) a +1 great sword (still there?) a +0 robe (still there?) (61, 16, D) a blade talisman (61, 36, D) a +1 dagger of distortion (unseen) (61, 37, D) the maw talisman of Intuition {Rampage rCorr Dex-4} [maw talisman] Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (unseen) (62, 8, D) a ring of wizardry (62, 9, D) a +2 halberd (still there?) a +0 robe (still there?) a book of Party Tricks (still there?) (62, 16, D) the +9 orcbow of Howling Doom {elec, rF+ Dex+2 SInv} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (62, 17, D) a +0 heavy hand axe (unseen) (62, 26, D) the +1 trident "Haifforike" {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (62, 27, D) a +4 ring of protection (62, 36, D) a +6 ring of dexterity (62, 37, D) the staff "Axkog" {rN+ Will+ Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (63, 0, D) the Reference Book on the Mesa Spells Type Level a - Summon Seismosaurus Egg Summoning/Earth 4 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Shatter Earth 9 (unseen) (63, 3, D) a +0 short sword a +0 robe (63, 16, D) a +2 hat of see invisible (63, 17, D) the ring "Seozo" {MP+9 Int+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). (63, 27, D) the medusa talisman "Rosoucum" {rC- Str+2 Dex+3} [medusa talisman] rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (63, 30, D) a +1 hand axe of freezing (63, 31, D) a javelin 2 boomerangs (63, 36, D) 4 scrolls of enchant armour (63, 37, D) a +0 quick blade of venom (unseen) (64, 16, D) a +6 whip of distortion (unseen) (64, 17, D) a phantom mirror (64, 26, D) a +0 long sword of protection (unseen) (64, 27, D) the staff "Leczua" {Fly rF+ Summ Fire} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (64, 29, D) a +0 rapier a +0 ring mail (64, 30, D) a +0 short sword a +0 robe a +0 buckler a +0 long sword a +0 robe an elf corpse (skeletalised by now) (65, 26, D) the +11 dagger of Xoeci {drain, rPois Str+2 Dex+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (67, 0, D) a staff of conjuration (unseen) (68, 3, D) a +0 great sword a +0 robe (69, 0, D) a +2 morningstar of holy wrath (unseen) (69, 9, D) a +3 scythe of flaming (still there?) a +0 robe (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (69, 10, D) a +0 club (still there?) a +0 robe (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of flame (20) (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (69, 11, D) a +0 war axe a +0 robe (69, 36, D) a +4 antimagic orcbow (unseen) (70, 8, D) a +2 short sword of holy wrath (unseen) (70, 9, D) a wellspring talisman (70, 12, D) a +0 dagger a +0 robe (70, 37, D) a +1 falchion of electrocution (70, 41, D) a +0 shortbow a centaur skeleton (71, 8, D) the ring of Vaulomos {rPois Int+2 SInv} [ring of see invisible] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (71, 16, D) a +0 glaive of flaming (unseen) (71, 17, D) a +0 whip of venom (unseen) (71, 26, D) a +0 partisan of venom (unseen) (71, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a staff of cold (unseen) (71, 37, D) a +0 trident of flaming (unseen) (71, 40, D) a +0 trident a +0 trident a merfolk corpse a merfolk skeleton (71, 41, D) a wind drake skeleton (72, 8, D) the +9 whip "Beetleslayer" {venom, rPois} rPois: It protects you from poison. (unseen) (72, 9, D) a +5 partisan of protection (unseen) (72, 26, D) a phantom mirror (72, 27, D) the +8 mace of Tadamil {venom, rPois rF- Str+8} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). (unseen) (72, 29, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (72, 30, D) a +0 flail a +0 scale mail a human corpse (skeletalised by now) (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a +2 sling of flaming (unseen) (72, 39, D) a +0 shortbow (72, 40, D) a +0 trident a merfolk skeleton (72, 41, D) a silver javelin (73, 1, D) the Papyrus of Hylic Flame Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Irradiate Conjuration/Alchemy 5 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (73, 17, D) a +2 ring mail of poison resistance (73, 26, D) a +0 shortbow of freezing (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a +0 war axe a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (73, 31, D) a +0 mace a +0 scale mail a human corpse (skeletalised by now) (73, 36, D) the staff of the Asp {rN++ Necro Tloc Earth} [staff of death] rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (73, 37, D) a +1 plate armour of cold resistance (unseen) (73, 40, D) a +0 trident (74, 2, D) a ball python corpse (skeletalised by now) (74, 40, D) a +0 trident a merfolk skeleton (75, 1, D) a +0 falchion of pain