myself the Dungeon (1, 22, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (1, 32, D) the staff of Valour {*Slow rC+ rN+ Stlth+ Necro Alch} [staff of death] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (1, 33, D) the staff of Yguruneg {+Blink rC+++ Dex-5 Earth} [staff of earth] +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. (unseen) (1, 34, D) Great Wizards, Vol. II (2, 15, D) a +0 long sword (2, 16, D) the +0 ring mail "Lecrizil" {Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (2, 21, D) a +0 rapier a +0 robe a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (2, 22, D) a +0 broad axe of distortion (still there?) a +0 robe (still there?) a +0 partisan of protection (still there?) (2, 23, D) a +0 dagger a +0 robe a +4 ring of protection (2, 24, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (2, 32, D) a staff of earth (unseen) (2, 33, D) Maxwell's Memoranda (2, 34, D) a staff of death (unseen) (2, 52, D) a scroll of acquirement (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 plate armour of poison resistance (3, 15, D) a scroll of fog (3, 16, D) a +0 long sword (3, 20, D) a +2 glaive of venom (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) an elf corpse (skeletalised by now) (still there?) (3, 21, D) a +0 long sword (still there?) a +0 robe (still there?) the +5 rapier "Selusat" {holy, rElec rPois Str+5} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). a +0 leather armour (still there?) a +0 rapier (still there?) a +3 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (3, 22, D) a +2 short sword of electrocution a +0 leather armour a +0 longbow a +2 chain mail of positive energy a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (3, 23, D) a +0 short sword a +0 longbow a +0 ring mail a +0 scimitar a +0 robe a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (3, 33, D) a +2 shortbow of electrocution (unseen) (3, 34, D) a +3 leather armour of poison resistance (3, 52, D) a +6 orcbow of freezing (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of alchemy (unseen) (4, 15, D) Vyket's Secrets of Fascination Spells Type Level a - Slow Hexes 1 b - Anguish Hexes/Necromancy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Sphinx Sisters Hexes/Summoning 7 (unseen) (4, 16, D) a +0 dagger (4, 20, D) a +6 heavy partisan (still there?) a +0 leather armour (still there?) (4, 21, D) a +2 heavy long sword (still there?) a +3 scale mail of cold resistance (still there?) (4, 22, D) a +0 longbow a +2 scale mail of cold resistance (4, 23, D) a +0 rapier a +0 rapier a +0 leather armour (4, 26, D) the +10 lajatang of Havoc {reap, rF+ rCorr Dex+2} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +0 robe (still there?) (4, 32, D) a +2 heavy spear (4, 33, D) a +0 rapier of electrocution (unseen) (4, 34, D) a +6 ring of intelligence (4, 52, D) a +5 ring of evasion (5, 14, D) a book of the Spheres (5, 15, D) a +1 arbalest of draining (unseen) (5, 16, D) a +1 dagger of venom (unseen) (5, 21, D) an elf corpse (skeletalised by now) (5, 22, D) a +0 long sword a +0 robe a +0 long sword a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (5, 23, D) a +0 longbow a +2 ring mail of poison resistance an elf corpse (skeletalised by now) (5, 32, D) a +1 spear of freezing (5, 33, D) a +2 cloak of willpower (5, 34, D) a ring of see invisible (5, 52, D) a +1 long sword of distortion (unseen) (5, 56, D) a glowing shapeshifter corpse (6, 14, D) a +5 sling of flaming (unseen) (6, 15, D) a +0 robe (6, 16, D) a +1 long sword of holy wrath (unseen) (6, 22, D) a +0 scimitar of pain a +0 robe (6, 24, D) a +0 rapier a +0 rapier a +0 leather armour a +4 ring of slaying (6, 32, D) a staff of earth (6, 34, D) a +0 leather armour of poison resistance (6, 52, D) a ring of protection from fire (7, 14, D) a +0 dagger (7, 15, D) a staff of death (7, 23, D) an elf corpse (skeletalised by now) (7, 33, D) a staff of death (7, 34, D) the Precepts of Quicksand Spells Type Level a - Sandblast Earth 1 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Bombard Conjuration/Earth 6 d - Shatter Earth 9 (unseen) (7, 52, D) a +0 partisan of venom (unseen) (7, 58, D) a glowing shapeshifter corpse (8, 15, D) a lightning rod (4/4) (8, 16, D) a +0 robe (8, 20, D) a +0 scimitar of electrocution a +0 leather armour a ring of wizardry an elf corpse (skeletalised by now) (8, 32, D) a scroll of brand weapon (8, 33, D) an amulet of magic regeneration (8, 34, D) a lightning rod (4/4) (8, 52, D) a staff of air (unseen) (8, 58, D) a glowing shapeshifter corpse (9, 15, D) a +0 rapier (9, 16, D) a staff of death (unseen) (9, 20, D) an elf corpse (skeletalised by now) (9, 32, D) a +2 robe of positive energy (9, 33, D) a +0 whip of freezing (9, 34, D) a +2 long sword of flaming (unseen) (9, 52, D) the ring of Nygidaq {rPois Slay+5} [ring of poison resistance] rPois: It protects you from poison. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (9, 58, D) a glowing shapeshifter corpse (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a quill talisman (10, 14, D) a +0 ring mail (10, 15, D) a +0 short sword (10, 16, D) a +0 robe (10, 33, D) a protean talisman (10, 34, D) a +3 shortbow of draining (unseen) (10, 52, D) 4 potions of heal wounds (10, 58, D) a glowing shapeshifter corpse (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +0 short sword (11, 15, D) a +0 long sword (11, 16, D) a book of Fire (11, 33, D) the +3 demon whip of the Queen {venom, Fly rC- rN+ Int+4} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (11, 34, D) a +2 mace of holy wrath (unseen) (11, 52, D) a +4 heavy long sword (unseen) (12, 14, D) a +3 ring mail of positive energy (12, 15, D) a +0 short sword (12, 32, D) the +8 plate armour of Untold Secrets {Str+6 Dex+6} Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). (12, 33, D) a +2 helmet of intelligence (12, 34, D) a +1 war axe of freezing (unseen) (12, 52, D) a +0 war axe of electrocution (unseen) (13, 32, D) a staff of fire (unseen) (13, 33, D) a book of Necromancy (13, 34, D) the +12 scimitar of Toetison {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (13, 52, D) a staff of death (unseen) (14, 52, D) the +7 shortbow "Dragon's Tongue" {freeze, rC+} rC+: It protects you from cold. (unseen) (19, 0, D) an orb of guile (unseen) (19, 1, D) a +1 halberd of distortion (unseen) (19, 16, D) a +7 quarterstaff of speed (unseen) (19, 17, D) the +5 flail of Murphizu {antimagic, SInv} SInv: It lets you see invisible. (unseen) (19, 32, D) a staff of conjuration (unseen) (19, 33, D) a +1 falchion of electrocution (unseen) (20, 0, D) a +2 falchion of flaming (unseen) (20, 1, D) a +0 long sword of pain (unseen) (20, 16, D) a +4 dagger of venom (unseen) (20, 17, D) a +0 halberd of flaming (unseen) (20, 32, D) a +0 spear (20, 33, D) a +0 leather armour (21, 0, D) a book of the Hunter (21, 1, D) a ring of see invisible (21, 16, D) the Unrestrained Analects (21, 17, D) a book of Debilitation (21, 32, D) an amulet of guardian spirit (21, 34, D) a ring of flight (22, 0, D) an amulet of magic regeneration (22, 1, D) a book of the Fortress (22, 6, D) a +1 partisan of flaming (still there?) a +0 chain mail (still there?) (22, 16, D) a staff of death (unseen) (22, 17, D) a potion of might (22, 32, D) a +6 ring of dexterity (22, 33, D) the +0 steam dragon scales "Yjacetaf" {Will+} Will+: It increases your willpower. (unseen) (22, 34, D) a +2 flail of holy wrath (unseen) (22, 36, D) a +2 falchion of flaming (still there?) a +0 robe (still there?) (22, 37, D) a +0 spear a harpy corpse (skeletalised by now) (22, 38, D) a +1 rapier of venom (still there?) a javelin (still there?) +2 ice dragon scales (still there?) a merfolk corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) (23, 0, D) 4 scrolls of enchant weapon (23, 1, D) a +1 broad axe of freezing (unseen) (23, 4, D) a +1 demon blade (still there?) a +0 chain mail (still there?) (23, 6, D) a +5 demon blade of pain a +0 plate armour a human corpse (skeletalised by now) (23, 16, D) a tin of tremorstones (2/2) (23, 17, D) a +3 orcbow of flaming (unseen) (23, 18, D) the +4 war axe of Balance {heavy, rElec Will+ Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (unseen) (23, 32, D) a staff of earth (23, 33, D) +5 golden dragon scales (23, 36, D) a +0 trident a ring of see invisible a merfolk corpse (skeletalised by now) (23, 37, D) the +1 hand axe "Transmigrator" {heavy, rElec rF+ Int+2} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +0 robe (still there?) a +2 rapier of protection (still there?) a +0 robe (still there?) the ring of the Bouncing Xenops {Will+ Str+3 Int+9} (still there?) [ring of intelligence] Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). (23, 38, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (24, 0, D) a talisman of death (24, 1, D) a +5 ring of evasion (24, 3, D) a +5 great mace of draining (still there?) a +0 plate armour (still there?) (24, 7, D) a +5 halberd a +0 chain mail a human corpse (skeletalised by now) (24, 16, D) a staff of death (24, 17, D) a +1 troll leather armour (24, 32, D) Great Wizards, Vol. VII (24, 33, D) a +0 heavy spear (24, 36, D) the +8 long sword "Nasaron" {freeze, *Rage +Blink rPois rF+} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. a merfolk corpse (skeletalised by now) (24, 37, D) an alligator snapping turtle corpse (skeletalised by now) (24, 38, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (25, 0, D) a staff of conjuration (unseen) (25, 1, D) the +6 spear "Cisa" {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (25, 7, D) a +5 demon whip of flaming a +0 chain mail a human corpse (skeletalised by now) (25, 16, D) a staff of fire (unseen) (25, 17, D) an amulet of the acrobat (25, 18, D) a storm talisman (25, 33, D) a +0 spear (25, 34, D) a staff of death (25, 36, D) a manticore corpse (skeletalised by now) (25, 37, D) a +4 trident of protection a +0 robe (25, 38, D) a +1 cloak (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (25, 39, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a harpy corpse (skeletalised by now) (26, 0, D) the +5 hand axe of the Evening {freeze, ^Drain Fly SInv} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (26, 1, D) a ring of wizardry (26, 8, D) a +4 demon whip of pain (still there?) a +0 chain mail (still there?) (26, 16, D) a book of Chaos (26, 17, D) a staff of air (unseen) (26, 33, D) a scroll of brand weapon (26, 34, D) the +5 mace "Piefouz" {vamp, *Noise rF+ Str+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (26, 36, D) a wind drake corpse (skeletalised by now) (26, 37, D) a +4 vampiric trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 39, D) the +3 lajatang of Jitzuist {drain, Will+ Stlth+} (still there?) Will+: It increases your willpower. Stlth+: It makes you more stealthy. 2 javelins (still there?) a +0 leather armour (still there?) (27, 0, D) a +2 trident of holy wrath (unseen) (27, 1, D) a staff of air (unseen) (27, 16, D) a +0 pair of gloves of infusion (27, 17, D) Luskos's Catalogue of Igneous Arcane Combat Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Arcjolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (27, 32, D) a +1 rapier of draining (unseen) (27, 33, D) a +2 rapier of flaming (unseen) (27, 36, D) a +4 vampiric spear (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 38, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (28, 0, D) a +0 sling of electrocution (unseen) (28, 16, D) a +2 sling of electrocution (unseen) (28, 17, D) a +2 flail of protection (unseen) (28, 32, D) the staff "Ifologg" {rPois rF++ MP-7 Str+4 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. MP-7: It affects your magic capacity (-7). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (28, 33, D) a scroll of brand weapon (29, 0, D) a +2 barding of flying (29, 1, D) a +1 falchion of holy wrath (29, 16, D) a +2 robe of willpower (unseen) (29, 17, D) a book of the Fortress (29, 32, D) a +0 dagger of venom (unseen) (34, 28, D) an amulet of guardian spirit (35, 0, D) a +1 cloak of poison resistance (35, 14, D) a staff of cold (unseen) (35, 28, D) the Unrestrained Analects (35, 29, D) the +8 battleaxe of the Brain {freeze, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (36, 0, D) the +9 scimitar of Xivelun {chaos, rElec rF+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (36, 14, D) a staff of air (unseen) (36, 15, D) a +1 heavy broad axe (36, 28, D) a staff of air (unseen) (36, 29, D) a fortress talisman (37, 0, D) the ring of Nobility {^Contam rElec rF+ EV+5 Int+2} [ring of evasion] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). (unseen) (37, 1, D) a +1 spectral lajatang (unseen) (37, 14, D) a +1 leather armour of willpower (37, 19, D) a dream sheep corpse (skeletalised by now) (37, 28, D) a +1 halberd of pain (unseen) (37, 29, D) a +3 antimagic orcbow (unseen) (38, 0, D) a book of Movement (38, 1, D) a staff of fire (38, 4, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (38, 5, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club a troll corpse (skeletalised by now) (38, 6, D) a +0 giant club a +0 giant club (38, 14, D) the +8 morningstar "Beetlebane" {elec, rC+} rC+: It protects you from cold. (unseen) (38, 19, D) a water moccasin corpse (skeletalised by now) (38, 28, D) a book of the Senses (38, 29, D) the ring of the Telling Gods {Fly rElec Will++ Int-5 SInv} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (39, 0, D) the scarf of Valiance {shadows, Regen+} Regen+: It increases your rate of health regeneration. (39, 1, D) a book of Displacement (39, 4, D) 6 large rocks a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (39, 15, D) a +1 plate armour of positive energy (39, 28, D) the staff of Eticsedgh {rPois rC+ rN+ Dex-2 Conj Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (39, 29, D) a +0 antimagic arbalest (unseen) (39, 33, D) a +0 glaive a +0 chain mail a demonspawn corpse (skeletalised by now) (40, 1, D) a staff of alchemy (40, 4, D) a +0 giant spiked club a +0 giant club 12 large rocks a two-headed ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (40, 5, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (40, 14, D) the staff "Peapup" {^Fragile rF+ rN+ Str+4 Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (unseen) (40, 15, D) a +4 battleaxe of draining (unseen) (40, 19, D) a catoblepas corpse (skeletalised by now) (40, 20, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a death yak corpse (skeletalised by now) (40, 28, D) a ring of flight (40, 29, D) a ring of see invisible (40, 33, D) a +3 falchion of flaming a +0 sling a +0 robe a +0 buckler (41, 0, D) a +5 heavy shortbow (41, 1, D) an amulet of faith (41, 14, D) the +0 leather armour of Untruth {Rampage +Inv Regen+ Dex-4} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). (41, 15, D) a book of Battle (41, 28, D) Maxwell's Memoranda (41, 29, D) a scarab talisman (42, 0, D) the +12 spear "Zisil" {pain, rF+ rCorr Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (42, 14, D) a +0 quarterstaff of pain (unseen) (42, 15, D) a staff of fire (unseen) (42, 19, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (42, 28, D) a +0 vampiric trident (unseen) (42, 29, D) a staff of death (unseen) (42, 32, D) a +0 trident (43, 14, D) a +5 battleaxe of electrocution (unseen) (43, 15, D) a book of the Grave (43, 28, D) a +3 vampiric partisan (unseen) (43, 29, D) the ring of Faub {rN+ Will+ Int+2} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (44, 28, D) the +0 helmet of Burning Music {Harm rCorr Dex-4 Slay+2} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (49, 0, D) a ring of positive energy (49, 1, D) a +5 triple crossbow (unseen) (49, 12, D) 4 scrolls of enchant weapon (49, 24, D) Apetimamoi's Precepts of the Fox Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Diamond Sawblades Forgecraft 7 c - Rimeblight Ice/Necromancy 7 (unseen) (49, 36, D) a staff of death (unseen) (49, 37, D) a book of Hexes (49, 41, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (50, 0, D) a +2 trident of venom (unseen) (50, 1, D) a +6 long sword of protection (unseen) (50, 12, D) a +0 heavy broad axe (unseen) (50, 13, D) a staff of fire (unseen) (50, 24, D) a ring of positive energy (50, 25, D) the +8 war axe of the Sugar Beet {flame, Fly rF+ rN+} Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (50, 36, D) a book of Flames (50, 37, D) a +1 arbalest of flaming (unseen) (50, 41, D) a water moccasin corpse (skeletalised by now) (51, 0, D) a +6 ring of dexterity (51, 1, D) a staff of death (51, 5, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 12, D) a +0 robe (51, 13, D) a +5 heavy long sword (unseen) (51, 16, D) a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (51, 24, D) the +6 chain mail "Wuaxtottimp" {Rampage rN+ Str+2 Stlth+} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (51, 25, D) a +0 tower shield of resistance (unseen) (51, 36, D) a staff of cold (unseen) (51, 41, D) an anaconda corpse (skeletalised by now) (51, 43, D) a +0 flail a +0 robe (52, 1, D) the Discursus on the Relocated Ossuary Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Anguish Hexes/Necromancy 4 (unseen) (52, 5, D) a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (52, 12, D) the amulet "Qesafeuh" {Faith rPois Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (52, 13, D) a ring of positive energy (52, 15, D) a +0 trident a +3 leather armour of cold resistance (52, 16, D) a +2 dagger of speed a +0 robe (52, 24, D) the +4 war axe of the Twelve Scars {vamp, Str+5} Str+5: It affects your strength (+5). (unseen) (52, 25, D) a +0 short sword of draining (unseen) (52, 36, D) a +2 rapier of speed (52, 37, D) a +2 heavy sling (52, 41, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (53, 0, D) the Incunable of Mutual Hyperthermia Spells Type Level a - Summon Small Mammal Summoning 1 b - Volatile Blastmotes Fire/Translocation 3 c - Flame Wave Conjuration/Fire 4 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (unseen) (53, 1, D) a +2 vampiric trident (unseen) (53, 5, D) a yak corpse (skeletalised by now) a death yak corpse (skeletalised by now) (53, 12, D) a ring of protection from cold (53, 13, D) a +2 scimitar of pain (unseen) (53, 16, D) a +0 scimitar (53, 25, D) a staff of air (53, 36, D) a book of Duality (54, 0, D) a +3 leather armour of willpower (54, 1, D) a +2 demon blade of freezing (unseen) (54, 5, D) a water moccasin corpse (skeletalised by now) (54, 12, D) a +1 dagger of speed (unseen) (54, 13, D) a staff of cold (unseen) (54, 24, D) a +4 ring of slaying (54, 25, D) a +2 leather armour of cold resistance (54, 36, D) the ring of Metarok {rC+ rN+ Int+3 Dex+3 SInv} [ring of see invisible] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (55, 0, D) a ring of fire (55, 1, D) a +5 shortbow of electrocution (unseen) (55, 12, D) a staff of death (unseen) (55, 13, D) a Fen Folio (55, 24, D) a scroll of brand weapon (59, 36, D) the +0 cloak "Wefaun" {Rampage *Slow rCorr Int+3} Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (60, 41, D) a +1 shortbow of flaming (still there?) a +0 partisan (still there?) a boomerang (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (60, 42, D) a +0 dagger a +0 robe (61, 0, D) a +2 scale mail of cold resistance (61, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 16, D) a +3 dagger of electrocution (unseen) (61, 26, D) a ring of resist corrosion (61, 42, D) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (61, 43, D) a +0 giant spiked club (62, 1, D) a +2 great mace of holy wrath (62, 3, D) a +0 giant spiked club 4 large rocks a cyclops corpse (skeletalised by now) (62, 9, D) a +1 scale mail of willpower (62, 16, D) a staff of fire (unseen) (62, 17, D) the +7 scale mail of Faall {+Inv Will- Int+7 Dex-5} +Inv: It lets you turn invisible. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). (62, 26, D) a +1 orcbow of draining (unseen) (62, 27, D) an amulet of faith (62, 29, D) a +0 spear (62, 30, D) a wolf corpse (skeletalised by now) (62, 36, D) the +7 sling of Turmoil {speed, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (62, 37, D) a +1 short sword of electrocution (unseen) (62, 42, D) 3 large rocks a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (62, 44, D) a warg corpse (skeletalised by now) (63, 0, D) a book of Weapons (63, 3, D) a +0 giant club (63, 16, D) the staff "Huvvora" {rElec rF+ Will+ Fire Air} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (63, 17, D) a ring of wizardry (63, 27, D) the +0 plate armour "Guepul" {Harm Str+5} Harm: It increases damage dealt and taken. Str+5: It affects your strength (+5). (63, 29, D) a +2 short sword of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 spear (still there?) a spriggan corpse (skeletalised by now) (still there?) (63, 37, D) a ring of ice (63, 42, D) a +0 short sword a +0 chain mail (64, 26, D) a +3 long sword of flaming (unseen) (64, 29, D) a +0 dagger a +0 robe a +0 buckler (64, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) a +2 demon whip of venom (unseen) (67, 0, D) a ring of willpower (69, 0, D) a +1 chain mail of fire resistance (69, 29, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 32, D) a throwing net (69, 36, D) the staff "Demonbane" {rF++ Int+3 Fire} [staff of fire] rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (unseen) (70, 8, D) a +2 vampiric war axe (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 10, D) a +0 broad axe a ball python corpse (skeletalised by now) (70, 29, D) a +0 orcbow 4 large rocks a cyclops corpse (skeletalised by now) (70, 30, D) a wind drake corpse (skeletalised by now) (70, 36, D) a +0 dagger of draining (unseen) (70, 37, D) the staff "Murmur" {rF++ rC++ rN+ Stlth- Ice} [staff of cold] rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (unseen) (70, 40, D) a black mamba corpse (skeletalised by now) (71, 8, D) a +2 partisan of venom (71, 16, D) a +6 ring of dexterity (71, 17, D) Wuicitas's Directory of Bones Spells Type Level a - Grave Claw Necromancy 2 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 4 d - Death Channel Necromancy 6 (unseen) (71, 20, D) an ugly thing corpse (skeletalised by now) (71, 26, D) +1 pearl dragon scales (unseen) (71, 27, D) a ring of willpower (71, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 30, D) a +0 trident (71, 35, D) a +0 animal skin (71, 37, D) a staff of cold (unseen) (71, 40, D) a +0 club a +0 robe an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (72, 8, D) a +2 scale mail of positive energy (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a +1 leather armour of poison resistance (72, 20, D) an ugly thing corpse (skeletalised by now) (72, 26, D) a book of Minor Magic (72, 36, D) a +2 mace of protection (72, 40, D) a +0 flail a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) (73, 1, D) a book of Burglary (73, 16, D) the amulet of Yronanuu {Faith Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+5: It affects your intelligence (+5). (unseen) (73, 26, D) the +10 dagger of Pyedwuff {speed, rPois Will- MP+6} rPois: It protects you from poison. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6).