myself the Dungeon (2, 16, D) the +9 swamp dragon scales "Fenaomi" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a +0 orcbow of electrocution (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) the staff of Togit {rElec rN+ Str+3 Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (unseen) (5, 16, D) a +4 flail of draining (unseen) (6, 16, D) the amulet "Uchen" {rPois rC++ RegenMP+} [amulet of magic regeneration] rPois: It protects you from poison. rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. (unseen) (7, 16, D) a staff of death (unseen) (8, 16, D) a phantom mirror (9, 16, D) a staff of conjuration (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a wand of mindburst (7) a wand of light (7) (10, 16, D) a staff of cold (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 16, D) a book of Dangerous Friends (12, 16, D) a staff of conjuration (unseen) (19, 0, D) the +1 scale mail "Gytousm" {rC+} rC+: It protects you from cold. (19, 1, D) a +3 halberd of venom (unseen) (19, 16, D) a +1 spear of venom (unseen) (19, 17, D) a +0 war axe of electrocution (unseen) (19, 32, D) a +2 heavy long sword (unseen) (19, 33, D) a +0 long sword (20, 0, D) the ring "Geapp" {Fly Will- Str+3 SInv} [ring of flight] Fly: It grants you flight. Will-: It decreases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (20, 1, D) a +1 hand axe of freezing (unseen) (20, 16, D) the staff of Deformation {rElec Will+ Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (20, 17, D) a +0 helmet of see invisible (20, 32, D) a +0 long sword (20, 33, D) the +1 ring mail "Tuextomp" {Stlth+} Stlth+: It makes you more stealthy. (21, 0, D) the Volume of the Shocking Athanor Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Sticky Flame Fire/Alchemy 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 (unseen) (21, 1, D) a ring of willpower (21, 16, D) a scroll of brand weapon (21, 17, D) a +0 robe (21, 24, D) a +0 cloak (still there?) a +0 rapier of venom (still there?) a +0 robe (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (21, 33, D) a staff of fire (unseen) (21, 34, D) the +0 plate armour of Feasting {*Corrode Dex+4 Stlth+} *Corrode: It may corrode you when you take damage. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (22, 0, D) an amulet of magic regeneration (22, 1, D) a +2 longbow of freezing (unseen) (22, 16, D) a staff of earth (unseen) (22, 22, D) a +0 trident a +0 chain mail of cold resistance a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (22, 23, D) a +2 hand axe of venom (still there?) 3 boomerangs (still there?) a +5 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) the amulet "Itok" {Spirit rF+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 24, D) a +0 trident a +3 plate armour of poison resistance a +0 cloak a throwing net a +0 cloak a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a sphinx marauder corpse (skeletalised by now) (22, 32, D) a +0 dagger of venom (unseen) (22, 33, D) a staff of cold (unseen) (22, 34, D) a +0 flail (still there?) a +0 longbow of flaming (still there?) (23, 0, D) a +2 ring mail of poison resistance (23, 1, D) a +4 ring mail of fire resistance (23, 16, D) a +0 trident (23, 17, D) the +1 short sword "Anoamp" {chaos, rPois Will++ Str+4} rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). (23, 22, D) a +2 vampiric glaive 3 boomerangs a merfolk corpse (skeletalised by now) (23, 23, D) a +0 rapier of draining a +0 robe the ring "Cuyjyseg" {rF- rCorr Int+5 SInv} [ring of resist corrosion] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (23, 24, D) a +1 cloak a sphinx marauder corpse (skeletalised by now) (23, 25, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (23, 32, D) a +2 mace of protection (unseen) (23, 34, D) a book of Spontaneous Combustion (23, 38, D) a +0 long sword a +0 cloak a ring of fire a purple draconian skeleton (24, 0, D) a +2 falchion of freezing (24, 1, D) a +5 sling of flaming (24, 22, D) a +0 spear (still there?) a +0 trident of distortion (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 23, D) a +0 rapier a +0 robe (24, 32, D) a +0 mace (24, 34, D) a +0 ring mail of cold resistance (24, 38, D) a +0 glaive a +0 rapier a +0 cloak a yellow draconian skeleton (24, 39, D) a +0 partisan (24, 40, D) a +0 scimitar (25, 0, D) a ring of see invisible (25, 1, D) the ring of Altruism {rC+ Dex+3 Slay+4} [ring of slaying] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (25, 18, D) a +0 falchion of freezing (unseen) (25, 21, D) a +0 cloak (25, 23, D) a +1 heavy spear (still there?) a silver javelin (still there?) the +3 leather armour "Gimmesche" {Fly rPois rN+ Slay-4} (still there?) Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (25, 32, D) a +3 scale mail of willpower (25, 33, D) a +0 mace (25, 34, D) a +0 helmet of see invisible (25, 38, D) a +4 glaive of protection a +0 cloak a white draconian skeleton (25, 39, D) a +2 morningstar of pain a +0 cloak a +0 short sword a +0 cloak a +0 long sword a black draconian skeleton (25, 40, D) a +0 long sword (still there?) a +4 heavy war axe (still there?) a +0 dire flail (still there?) a ring of positive energy (still there?) a +0 cloak (still there?) a white draconian skeleton (still there?) a yellow draconian skeleton (still there?) a green draconian skeleton (still there?) (26, 0, D) a ring of resist corrosion (26, 1, D) the +5 dagger of Wrongful Imprisonment {freeze, rElec rF- rN+ Int+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (26, 16, D) a +0 trident (26, 17, D) a +0 leather armour (26, 19, D) a +5 longbow of freezing (still there?) a +2 spear of freezing (still there?) a javelin (still there?) the +2 robe "Fakuny Puklu" {rElec Regen+ Int-2 Stlth+} (still there?) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (still there?) (26, 32, D) a Trismegistus Codex (26, 33, D) a +0 rapier (26, 37, D) a +0 flail (26, 38, D) a +0 glaive a green draconian skeleton (26, 39, D) a +0 great sword of electrocution a +0 battleaxe a +1 falchion of holy wrath a +3 long sword of holy wrath a +0 cloak a purple draconian skeleton a green draconian skeleton a red draconian skeleton (26, 41, D) a +2 antimagic broad axe (still there?) a +0 cloak (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (27, 0, D) a ring of poison resistance (27, 1, D) a staff of conjuration (unseen) (27, 32, D) a book of Duality (27, 33, D) a +2 shortbow of flaming (unseen) (27, 34, D) the +10 great mace of Gehenna {spect, rN+} rN+: It protects you from negative energy. (unseen) (27, 38, D) a +0 trident a +0 long sword a purple draconian skeleton a yellow draconian skeleton (27, 39, D) a +0 short sword (still there?) a +0 cloak (still there?) a ring of willpower (still there?) the +6 mace of Dominance {freeze, rCorr} (still there?) rCorr: It protects you from acid and corrosion. the +6 war axe of Nirasiop {chaos, Will+ rCorr Str+2 Int+2 Dex+3} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a red draconian skeleton (still there?) a white draconian skeleton (still there?) a black draconian skeleton (still there?) (27, 40, D) a +0 dire flail a +0 dire flail a +0 cloak a yellow draconian skeleton a black draconian skeleton (27, 41, D) a +0 cloak a green draconian corpse (skeletalised by now) (28, 0, D) a Young Poisoner's Handbook (28, 1, D) a +2 plate armour of cold resistance (28, 16, D) a +0 leather armour (28, 17, D) a staff of alchemy (unseen) (28, 33, D) a +0 dire flail (29, 0, D) a +4 short sword of venom (unseen) (29, 1, D) a +3 plate armour of poison resistance (29, 16, D) the Compendium of Malediction and Attendants Spells Type Level a - Summon Small Mammal Summoning 1 b - Tukima's Dance Hexes 3 c - Martyr's Knell Necromancy/Summoning 4 d - Dragon's Call Summoning 9 (unseen) (29, 17, D) a +1 long sword of holy wrath (unseen) (29, 33, D) a +0 flail (34, 28, D) a book of the Wilderness (35, 0, D) a box of beasts (35, 14, D) a +0 leather armour (35, 15, D) the +5 scale mail "Higyt" {Rampage rPois rF- SInv} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (35, 28, D) a book of Metalworking (35, 29, D) a book of Winter (35, 38, D) a +0 dagger (still there?) a +2 cloak (still there?) (36, 0, D) a +7 glaive of pain (unseen) (36, 1, D) a staff of air (unseen) (36, 15, D) a +1 orcbow of flaming (36, 29, D) a staff of earth (unseen) (37, 0, D) a +6 ring of intelligence (37, 15, D) a staff of earth (unseen) (37, 18, D) a +2 heavy spear a javelin a +0 leather armour (37, 19, D) a +0 trident of protection (still there?) a +0 leather armour (still there?) a +2 demon trident of venom (still there?) the +0 plate armour "Yfyfush" {Harm *Slow rElec Dex-3} (still there?) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (37, 28, D) the +0 arbalest of Buelimeq {flame, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (37, 29, D) a +6 heavy orcbow (unseen) (37, 32, D) a +0 glaive (37, 34, D) a +0 halberd a ring of see invisible (38, 1, D) a +1 quarterstaff of draining (unseen) (38, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (38, 19, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (38, 21, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (38, 28, D) a +3 sling of electrocution (unseen) (38, 29, D) the ring "Fyewn" {Will+ Str+4 Dex+4} [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (unseen) (38, 33, D) a +0 whip of distortion a +0 cloak a +0 war axe a +0 scimitar a black draconian skeleton a yellow draconian skeleton (38, 34, D) a +0 halberd a +0 hand axe (38, 35, D) a +0 halberd a yellow draconian skeleton (39, 0, D) a +0 heavy falchion (39, 1, D) a staff of death (unseen) (39, 14, D) the +4 plate armour "Remi" {rC+ Int+5 Slay-2} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (39, 15, D) a +4 ring mail of cold resistance (39, 17, D) a +0 spear a merfolk corpse (skeletalised by now) (39, 18, D) the +3 rapier "Cafeys" {freeze, rPois rCorr Dex+4 SInv} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 29, D) a +2 executioner's axe of electrocution (unseen) (39, 33, D) a +0 cloak a +0 mace a +0 hand axe a green draconian skeleton (39, 35, D) a +0 trident a red draconian skeleton (40, 0, D) a +1 pair of gloves of stealth (40, 1, D) the +10 mace of Iphamn {holy, Fly rN+ rCorr} Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (40, 14, D) a staff of alchemy (unseen) (40, 15, D) the +6 mace of Fortitude {freeze, +Blink rElec rF- rCorr} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (40, 17, D) a +0 spear (40, 18, D) a +0 spear a +0 sling (40, 19, D) a +4 heavy trident (still there?) a +0 leather armour (still there?) (40, 29, D) a staff of earth (40, 30, D) a +0 dagger a +0 cloak a purple draconian skeleton (40, 33, D) a +0 dire flail a red draconian skeleton (40, 34, D) a +0 trident (still there?) a +0 war axe (still there?) a +1 dire flail of protection (still there?) a +0 broad axe (still there?) a green draconian skeleton (still there?) a black draconian skeleton (still there?) (40, 35, D) a +2 flail of holy wrath (unseen) (41, 0, D) a staff of conjuration (unseen) (41, 1, D) a +1 scale mail of poison resistance (41, 14, D) a +4 heavy spear (unseen) (41, 15, D) a +4 halberd of freezing (41, 18, D) a +5 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 28, D) a +0 helmet of see invisible (41, 29, D) a +1 antimagic sling (unseen) (42, 0, D) the Guide on Kinetic Oromancy Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Orb of Destruction Conjuration 7 (unseen) (42, 1, D) a +0 mace of protection (unseen) (42, 15, D) a hive talisman (42, 28, D) 4 potions of haste (42, 29, D) a +2 chain mail of fire resistance (43, 14, D) a ring of protection from fire (43, 15, D) a ring of wizardry (43, 28, D) a +0 short sword (43, 29, D) a book of Storms (44, 28, D) a +2 short sword of flaming (unseen) (49, 0, D) a book of Geomancy (49, 1, D) a staff of cold (unseen) (49, 12, D) a +6 ring of intelligence (49, 24, D) a +0 glaive (49, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (49, 36, D) a +1 leather armour of positive energy (50, 0, D) a ring of ice (50, 1, D) a ring of see invisible (50, 24, D) the fortress talisman of Chimes {rF+ Will+ Int+3} [fortress talisman] rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (50, 25, D) a staff of air (unseen) (50, 28, D) a +3 bardiche (still there?) a +1 chain mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (50, 29, D) a +6 rapier of electrocution (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (50, 36, D) a +0 long sword of freezing (unseen) (50, 37, D) a +1 whip of venom (51, 0, D) a +1 helmet of see invisible (51, 1, D) the +3 sling of Classification {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (51, 12, D) a +4 hand axe of flaming (51, 13, D) a +3 morningstar of draining (unseen) (51, 24, D) a staff of earth (unseen) (51, 27, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (51, 28, D) a +0 arbalest a kobold corpse (skeletalised by now) (51, 29, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 30, D) a warg corpse (skeletalised by now) (52, 0, D) a +1 helmet of see invisible (52, 1, D) the +6 scale mail of the Bulwark {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (52, 13, D) a +4 ring of slaying (52, 17, D) a ghoul corpse (skeletalised by now) (52, 25, D) a +0 hand axe of freezing (unseen) (52, 28, D) a +0 giant spiked club (52, 29, D) a +0 arbalest (52, 36, D) a +4 glaive of freezing (52, 37, D) a +1 orcbow of electrocution (unseen) (53, 0, D) a +3 leather armour of positive energy (53, 1, D) an amulet of magic regeneration (53, 12, D) the +9 dagger of the Hodge-Podge {spect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (53, 13, D) a ring of positive energy (53, 24, D) the +3 battleaxe of Valour {protect, rC+ Will- MP+6 SInv} rC+: It protects you from cold. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) (53, 25, D) a +2 mace of protection (unseen) (54, 0, D) the Secrets of Unified Air Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Call Canine Familiar Summoning 3 c - Maxwell's Capacitive Coupling Air 8 (unseen) (54, 1, D) a +0 demon blade of freezing (unseen) (54, 12, D) a book of Movement (54, 13, D) the ring "Xuminox" {rPois rN+++ Slay+3 SInv} [ring of poison resistance] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (unseen) (54, 24, D) a +3 leather armour of fire resistance (54, 25, D) a +2 heavy battleaxe (unseen) (54, 36, D) the +0 glaive of Precise Incision {drain, Int+2 SInv Stlth-} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (55, 0, D) a +2 plate armour of fire resistance (55, 1, D) Emniloup's Incunabulum of Tropical Graupel Spells Type Level a - Foxfire Conjuration/Fire 1 b - Frozen Ramparts Ice 3 c - Detonation Catalyst Fire/Alchemy 5 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (55, 12, D) the +5 hand axe of Meab {holy, ^Drain rF+++ rCorr} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. (unseen) (55, 13, D) a staff of conjuration (unseen) (55, 24, D) a Young Poisoner's Handbook (59, 36, D) a book of Frost (60, 36, D) the +4 halberd of Joyful Slaughter {speed, rC+ rCorr Dex+3 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (60, 37, D) a staff of conjuration (61, 16, D) a book of Displacement (61, 26, D) the +2 hand axe of Exquisite Death {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (61, 36, D) a +1 vampiric whip (unseen) (62, 0, D) a +2 spear of flaming (unseen) (62, 8, D) the +4 demon trident of the Hurting Pill Bug {pain, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (62, 9, D) a dragon-coil talisman (62, 11, D) a jackal corpse (skeletalised by now) (62, 16, D) a +2 heavy spear (unseen) (62, 26, D) the +10 plate armour of Defiance {rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (62, 36, D) a staff of alchemy (unseen) (62, 37, D) an amulet of reflection (63, 0, D) a staff of air (unseen) (63, 16, D) a +1 leather armour of cold resistance (63, 17, D) a +1 antimagic dagger (unseen) (63, 36, D) a +3 plate armour of fire resistance (63, 37, D) a scroll of brand weapon (64, 16, D) a +2 lajatang of pain (unseen) (64, 17, D) a +2 heavy arbalest (unseen) (65, 26, D) a +6 mace of protection (unseen) (67, 0, D) a +2 war axe of draining (unseen) (69, 36, D) a potion of might (70, 8, D) a +6 ring of dexterity (70, 9, D) a +6 ring of dexterity (70, 37, D) a +4 war axe of venom (unseen) (71, 16, D) 4 potions of haste (71, 17, D) a ring of positive energy (71, 26, D) a +3 war axe of flaming (unseen) (71, 36, D) a +4 rapier of draining (72, 8, D) a staff of earth (unseen) (72, 9, D) a +1 chain mail of fire resistance (72, 16, D) a +2 war axe of venom (72, 17, D) a +3 glaive of protection (unseen) (72, 20, D) a +2 heavy halberd (72, 21, D) a +1 mace of draining (72, 22, D) a +0 rapier a +0 ring mail (72, 26, D) a +1 plate armour of positive energy (72, 27, D) a staff of air (unseen) (73, 16, D) a ring of protection from fire (73, 20, D) a +0 short sword a +0 leather armour a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (73, 26, D) a ring of ice (73, 27, D) the +7 quick blade of Disaster {drain, Int+2 Dex-5 Stlth+} Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (73, 36, D) a staff of cold (unseen) (73, 37, D) the +8 war axe of the Fifty Emperors {heavy, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (75, 1, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4).