myself the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 pair of gloves of dexterity (unseen) (49, 37, D) a sack of spiders (50, 36, D) a staff of alchemy (unseen) (50, 37, D) a condenser vane (51, 36, D) the ring "Vuota" {MP+9 Str+2 Int+2} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (51, 37, D) a Necronomicon (51, 41, D) an ugly thing corpse (52, 36, D) a staff of fire (unseen) (52, 37, D) the Dissertation on Relocation and Curses Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Sigil of Binding Hexes 3 c - Malign Gateway Summoning/Translocation 7 (unseen) (53, 36, D) a staff of conjuration (unseen) (53, 37, D) a +0 leather armour of poison resistance (unseen) (54, 36, D) a +2 crystal plate armour (unseen) (59, 36, D) the ring "Teufaimm" {rF+++ Str+6} [ring of strength] rF+++: It renders you almost immune to fire. Str+6: It affects your strength (+6). (60, 37, D) a staff of fire (61, 0, D) a +5 heavy falchion (unseen) (61, 8, D) +1 ice dragon scales (61, 10, D) a +0 dagger a +0 robe (61, 16, D) a +0 tower shield of poison resistance (unseen) (61, 36, D) a +10 plate armour of ponderousness (61, 40, D) a +1 demon whip of draining (62, 1, D) a ring of protection from fire (62, 8, D) a +1 vampiric morningstar (unseen) (62, 9, D) a ring of willpower (62, 10, D) a +2 falchion of holy wrath (still there?) an orc corpse (skeletalised by now) (still there?) (62, 11, D) a +0 short sword an orc corpse (skeletalised by now) (62, 16, D) the +1 broad axe of Beogh's Righteous Fury {vamp, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (62, 17, D) a +3 chain mail of willpower (unseen) (62, 26, D) a staff of fire (62, 27, D) the staff of Peace {Int+4 Earth} [staff of earth] Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (unseen) (62, 30, D) a +2 great sword (still there?) a +0 robe (still there?) a +3 great sword (still there?) a +0 robe (still there?) (62, 37, D) the +5 halberd "Ultimatum" {spect, rPois Str+6} rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (63, 8, D) a +0 plate armour of poison resistance (unseen) (63, 10, D) a +0 dagger (63, 16, D) a staff of conjuration (unseen) (63, 17, D) a ring of protection from fire (63, 27, D) a +6 ring of dexterity (63, 37, D) a +1 morningstar of protection (unseen) (64, 17, D) an amulet of reflection (64, 26, D) the +4 orcbow of Xuraxkao {elec, Will+} Will+: It increases your willpower. (67, 0, D) a +6 ring of intelligence (67, 2, D) a +0 trident a boomerang (68, 0, D) the quill talisman "Qeg Fotunu" {rCorr Slay+2 Stlth+} [quill talisman] rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +4 ring mail of fire resistance (unseen) (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +0 shortbow of freezing (unseen) (70, 8, D) a +6 ring of strength (70, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a +2 heavy halberd (unseen) (70, 37, D) a ring of ice (71, 8, D) a +1 dagger of flaming (71, 9, D) a +0 trident (71, 16, D) a +0 great sword of flaming (unseen) (71, 27, D) a +1 robe (71, 36, D) a ring of see invisible (71, 37, D) the +9 flail "Axereotina" {flame, rF+ rC++ rCorr Dex-2} rF+: It protects you from fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (unseen) (72, 8, D) the +2 quarterstaff of Xeameeg {venom, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (72, 9, D) a ring of wizardry (72, 10, D) a +0 trident of venom a merfolk corpse (skeletalised by now) (72, 16, D) a staff of conjuration (72, 17, D) a staff of cold (unseen) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 26, D) an amulet of faith (72, 27, D) a +2 heavy sling (unseen) (72, 36, D) the +0 orcbow of the Seeker {heavy, rPois rF+ Dex+5} rPois: It protects you from poison. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (72, 37, D) a +3 spear of venom (72, 41, D) a shapeshifter corpse (skeletalised by now) (73, 10, D) a +0 trident a boomerang (73, 16, D) the staff of Friendship {*Slow rC+ Int+7 Dex-3 Fire Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (73, 17, D) a ring of poison resistance (73, 20, D) an iguana corpse (skeletalised by now) (73, 27, D) a staff of conjuration (unseen) (73, 31, D) a +3 mace (still there?) a +0 robe (still there?) (73, 36, D) a +3 leather armour of willpower (unseen) (73, 37, D) the +9 plate armour of Existentialism {+Inv rElec Stlth-} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (unseen)